Rakkiankh 7 Posted June 1, 2016 So there is an event I want to put into my game but have never seen anyone mention before, likely because I don't know the name for it. In a few games (the Pokemon Mystery dungeon or Pokemon Ranger games for example) party members seem to kind of phase in with the player. They often either stay that way or reappear when the player starts walking. I'd like to add this effect to the door event, but I'm unsure how to approach it. Share this post Link to post Share on other sites
Scrogdog 8 Posted June 1, 2016 I'm not familiar with these games. Can you describe phasing a bit? Do you mean that they go back and forth in terms of visibility? In the Move Route eventing box there is a feature where you can adjust the opacity of an event. Can't say I've ever used it on a door! Anyway, fully visible is opacity 255 and fully invisible is 0. Generally a smooth transition would be something like increasing/decreasing in increments of 50 with a WAIT of 3 frames in between. You can have something remain partially visible, like a ghost, by not reducing all the way to zero. Am I on the right track or way off? lol Share this post Link to post Share on other sites
Rakkiankh 7 Posted June 1, 2016 I'm not familiar with these games. Can you describe phasing a bit? Do you mean that they go back and forth in terms of visibility? In the Move Route eventing box there is a feature where you can adjust the opacity of an event. Can't say I've ever used it on a door! Anyway, fully visible is opacity 255 and fully invisible is 0. Generally a smooth transition would be something like increasing/decreasing in increments of 50 with a WAIT of 3 frames in between. You can have something remain partially visible, like a ghost, by not reducing all the way to zero. Am I on the right track or way off? lol I'm talking when the followers walk into the player's sprite and disappear. The best example I could find right now was this. https://youtu.be/IM1k-uOCj48?t=2m40s Share this post Link to post Share on other sites
Scrogdog 8 Posted June 1, 2016 (edited) I have a funny feeling that this might turn in to a script request. Having NPCs walk to the player and disappear is the easy part. Re-appearing is more difficult. It is one thing to step on a tile and have something appear beside or near to the player. That's easy. What's hard is expecting that no matter where you are on the map that NPCs can re-appear using eventing. Unless we have a bunch of blank events following the player sort of like normal visible party members would. Under what conditions do you want the NPCs to appear? Would it be before a battle? That's another potential issue. Let's say that you are using the default battle system of randomly appearing enemies attacking you. Since there is no warning of this, you don't know when is the proper time to bring them out. And I can't think of a way to event this activity after battle processing begins. Perhaps someone else can think of a batter way around this. Edited June 1, 2016 by Scrogdog Share this post Link to post Share on other sites
Rakkiankh 7 Posted June 2, 2016 I have a funny feeling that this might turn in to a script request. Having NPCs walk to the player and disappear is the easy part. Re-appearing is more difficult. It is one thing to step on a tile and have something appear beside or near to the player. That's easy. What's hard is expecting that no matter where you are on the map that NPCs can re-appear using eventing. Unless we have a bunch of blank events following the player sort of like normal visible party members would. Under what conditions do you want the NPCs to appear? Would it be before a battle? That's another potential issue. Let's say that you are using the default battle system of randomly appearing enemies attacking you. Since there is no warning of this, you don't know when is the proper time to bring them out. And I can't think of a way to event this activity after battle processing begins. Perhaps someone else can think of a batter way around this. I mainly just want to use it when walking through a door, that way the characters aren't standing inside it and I don't have to have a limitation to the map building where I need 8 or so steps of empty space in front of and behind a door. Share this post Link to post Share on other sites
TaranAlvein 1 Posted June 12, 2016 If you just want the party followers to enter the player, that would be done with the "Gather Followers" option (the middle-left of page 2), then the "Change Player Followers" option just above it (set it to Off). If you want the party members to reappear, you just have to use the "Change Player Followers" option again and set it to "On". Just be warned that your party members will still follow you, even while they're invisible, so if you want them to become visible again all in one place, rather than in a line behind you, you'll have to "Gather Followers" before you turn "Change Player Followers" on again. Share this post Link to post Share on other sites