Matt Mats 7 Posted June 19, 2016 Hello guys, I have a little problem with my guardian event. I would like to event a guardian walking around with a flashlight, but I'm not sure how to event this correctly. Can anyone help me with this little problem? Thank you very much Share this post Link to post Share on other sites
Scrogdog 8 Posted June 19, 2016 Use Move Route. In the top left of the Move Route box is a drop down that defaults to player. If you select the drop down, you'll also see 'this event' and then a list of event numbers in the local area. So, presumably you would be writing the event out using 'this event', unless you are controlling a cut scene with multiple elements from it's trigger point. The other event numbers are other characters and such around you. To move them, you would select their specific event number instead of 'player'. There is a lot you can do with move route. You can design a specific path like "turn left", "1 step forward", and so on. You could also have the event move randomly, or towards the player, or away from the player. You can mix and match these items in an event. Move randomly, then towards the player, for example. You can also use wait to have the event hold position, then start back up again. So, you could have a dog in your town that moves randomly, waits a few seconds, then barks by playing a SE, then moves randomly again. Share this post Link to post Share on other sites
Matt Mats 7 Posted June 19, 2016 Yes, that's what I already use for the guardian, but I need something that sticks the flashlight to him, when he walks around Share this post Link to post Share on other sites
Scrogdog 8 Posted June 19, 2016 (edited) The flashlight is also an event? If so, I can't think of a way to stick it to another event using eventing. Might need a script. Edited June 19, 2016 by Scrogdog Share this post Link to post Share on other sites
AmazingKazuki 5 Posted June 20, 2016 Yeah, I believe to make the flashlight go with him it might be a script or you might need to make it into a sprite all together. I haven't personally seen a script for something like that, but maybe there is one. Otherwise, yeah, maybe edit the sprite you're using for the guardian and have the light already in there, this way it'll turn with the event. Share this post Link to post Share on other sites
Matt Mats 7 Posted June 20, 2016 I found a solution for this problem, Kha's Awesome Light Effects, its really good. Does anybody know how I can use the flashlight in this script for more events then just one? Thank you very much for your effort. MM Share this post Link to post Share on other sites
Matt Mats 7 Posted June 21, 2016 Ok I have found a solution, you have to change it in the script directly. It takes a bit effort but it works. Thank you Share this post Link to post Share on other sites
Rikifive 3,411 Posted June 22, 2016 Then it can be closed now? ~ If not, then PM me, so I'll reopen this for you. (= This thread is closed, due to being solved. If for some reason anybody would like to re-open this thread, just send me a PM or report the thread. (= 1 Share this post Link to post Share on other sites