Lord Vectra 414 Posted June 29, 2016 (edited) Last Updated: 4/30/2020 This library is meant so you post ideas about enemies, armors, weapons, actors, etc, and I will update this Library once a week. If you you see a category that the library is lacking, let me know. You can comment your ideas and then I will copy & paste them into our Library. Important Note: If you have a different version of what is already up here, you can still put it down and I'll still save it. Custom Class Rules 1. You must include the following: -1a. Class name. -1b. Combat roles. (what they do in combat such as, Single target physical/magical damage, physical/magical defense, status effects, ect...) -1c. Strengths and weaknesses. (Things like elemental affinities, stat values - High, medium, low are fine, but you can give exact numbers if you want.) 2. Please nothing offensive. This is a resource for everyone, let's not get trolly here. 3. Please don't double post a class. Class formatting: Class name: Combat roles: Strengths: Weaknesses: Stats: Additional information(Read the Additional Stuff section below): I'll start us off with three fairly basic classes. Warrior: Combat Roles: Single Target Physical Damage. Strengths: Half damage all physical attacks. Weakness: Ice, Electrical, Fire. Stats: -Medium Health points -Low Magic points -High Strength -Medium Defense -Low Magic Attack -Medium Magic Defense -Low Agility -Low Luck Thief: Combat Roles: Status Effects. Strengths: Electrical, Slashing attacks. Weakness: Fire, Blunt. Stats: -Medium Health points -Low Magic points -Low Strength -Medium Defense -Low Magic Attack -Low Magic Defense -High Agility -Medium Luck Wizards: Combat Roles: Group Magical Damage. Single Target Healing. Strengths: Fire, Ice, Electrical, Earth. Weakness: All Physical Attacks. Stats: -Low Health points -High Magic points -Low Strength -Low Defense -High Magic Attack -Medium Magic Defense -Low Agility -Medium Luck Additional Things: You can add on an "Additional Information" section to your class where you can add any additional information on the class that you want, such as backstory for the class (How you came up with it, where you got it, or what the backstory of it in your game's world), equipment, additional quirks, so on, so forth. If a class is meant to be a joke, maybe consider tagging it with (Joke) in the name. Just so people know ahead of time. Feel free to edit and change any class you find on this thread to better suit your game. Custom Classes Warrior-Like 1. Class name: Fencer Combat roles: Front line tank/Damager hybrid Link 2. Class name: Crusader Combat roles: Similar to a Paladin, but more offensive. He's a warrior/mage hybrid. Self buffs and a mix of single target and area attacks. Link 3. Class name: Lord Combat roles: Party buffs, and single target criticals. Link 4. Class name: Berserker Combat roles: Tank/Single target dps Link 5. Class name: Bladedancer Combat role: Dps Link 6. Class name: Barbarian NOTE: My every class in my game can be upgraded once. This is an upgrade to Barbarian. Consider it a two for one Combat roles: Berserking! This class can deal the highest physical damage of any class. Link 7. Class name: Rage Knight Combat role: Dps Link 8. Class Name: Pirate Combat Role: Bit of a tank. Heavy offense/defense Solid HP to take hits. Self-buffs, too. Link 9. Class name: Armsman Combat Role: Melee Damage / Tank Link 10. Class name: Dreadlord Combat Role: Physical + Magic Damage / Offensive Support Link 11. Class name: Bouncer Combat Role: Think of him as a modern day Paladin. A warrior type that can protect and Cover allies. Fairly well rounded with attack and defense skills. Link 12. Class name: Mafioso Combat Role: There's a few variants I have in mind for him. The one I'm listing is: Damager/Supporter. He is the one who gives the others their marching orders which equates to stat buffs. Though he prefers not to get his own hands dirty, when needed he can do a lot of damage. Link 13. Class name: Enforcer Combat Role: Tank. He has both physical and magic attacks. He is almost a pure damage with a wide range of damaging skills and a coupe self-buffs. Link 14. Class name: Oathbreaker Combat Role: Using draining/debuffs/status effects/dark magic, sword wielding, general physical tank Link 15. Class name: Trigger Clicker Combat Role: Medium to Long Ranged attacker. Link 16. Class name: Taoist Combat Role: Physical Damage Dealer Link Rogue-Like Spoiler 1. Class name: Gunner Combat roles: Back line support damager Link 2. Class Name: Bard Combat Roles: Healer / Buffer Link 3. Class Name: Archer Combat Roles: Physical Damage Dealer Link 4. Class name: Spell Thief Combat roles: Front line debuffer/Trickster Link 5. Class name: Animal Handler or Animal Master Combat roles: Versatile, depending on the animals trained and tactics used. Link 6. Class name: Assassin Combat roles: Heavy damage in the early rounds, status effects in the later rounds. Link 7. Class name: Gambler Combat roles: Single/All targets physical and magical damage Link 8. Class name: Ninja Combat roles: Single target dps/combat controle Link 9. Class Name: Harvester Combat roles: Plant Killers / Item Hunters Link 10. Class Name: Bartender Combat Role: Supporter/Debiltator. He provides liquid courage to his allies, and disorients his enemies. Link 11. Class name: Prostitute Combat Role: Debiliator. Lots of debuffs. She can Charm and Poison. (that's why you always use protection ;)) She's kind of like a succubus so she can use drain skills, Link 12. Class name: High Roller Combat roles: Support, AOE damage Link 13. Class name: Sniper Combat Role: Backline attacker [single target/multi-target], debuffer Link 14. Class name: Despardo Combat Role: Backline attacker, uses his dashing good looks and badboy attitude to charm/manipulate foes, can steal items off enemies Link 15. Class name: Siin/Syne (see-n) Magus Link Wizard-Like Spoiler 1. Class Name: Elementalist(HeckHound) Combat Role: Magic Damage Dealer Link 2. Class Name: Hexer Combat Roles: Debuffer / Magic Damage Dealer Link 3. Class Name: Scholar Role: Character Development Link 4. Class name: Moderator - Joke Combat roles: Odd States Link 5. Class name: Puppet Master Combat roles: Back line spellcaster Link 6. Class name: Herbalist Combat roles: She fairly well-rounded. Her main focus is debilitating enemies with status conditions. She also has a handy support skill that can remove most statuses from the party. Link 7. Class name: Ritual Mage Combat roles: They work in the background and tend to be best in groups with other classes. That is because the others can act as a distraction by fighting like how they usually fight. This gives the Ritual mage a chance to do some serious damage. They appear to not be much but if you don't pay attention, they can lead you straight into a trap. Link 8. Class Name: Psychic Combat Role: Cheating at cards She's a debilitater. Debuffs and the ability to control enemies' minds which inflicts Charm. Link 9. Class name: Blood Mage Combat roles: Give and take gameplay, give up HP, or MP to inflict different status effects on enemies. Link 10. Class name: Succubus Combat roles: Dps/Support Link 11. Class name: Crazy Scientist Combat Roles: Offensive Item Use Link 12. Class name: Alchemist Combat Role: A mage that is mainly a damager. Alchemist in my world are experts at using magic as a catalyst for chemical reaction. That being said, she'll have some buffs, too. Link 13. Class name: Golem (monster class, mech based) Combat role: dps/tank Link 14. Class Name: Venom Mistress Combat roles: Status ailments Link 15. Class name: Conjurer Combat roles: Offensive and Supportive Magic Link 16. Class name: Dirty Cop Combat Role: Damager/Debiliator He's a mage type. Mainly because I didn't add a full-fledged mage yet. He has a mix of AOE damage spells and debuffs and some single target spells with added effects. He can apply a Fear state. Link 17. Class name: Mechanic Combat Role: Damager/Healer All being well-prepared he can heal allies and remove/prevent defuffs and statuses. He has a few single target attacks that are all vaired and made to exploit weaknesses (his attacks do extra damage if certain states are applied to the target) Link 18. Class name: Shaman Combat role: Dps/support Note: In the thread, its not numbered in between 12 and 13 Link 19. Class name: Saboteur Combat role: Dps/support Note: In the thread, its not numbered in between 12 and 13 Link 20. Class name: Minotaur (monster class) It could be considered an Earth Shaman though. Combat role: Support Note: In the thread, its not numbered in between 12 and 13 Link 21. Class name: Arcanist Combat Role: Damage Dealer/Defensive Support Link 22. Class name: Chaosian Combat Role: Buffer/Debuffer Link 23. Class name: Dragon Caller Combat Role: Able to follow up on ally's attacks, defensive or offensive, acts as a summoner. Link 24. Class name: Mathematician Combat Role: DPS/Support Link 25. Class name: Necromancer Combat Role: Some offensive magic [thunder, fire, earth], able to summon ghosts/zombies/etc to aid themselves battle, can also revive party members from the dead [though has no other healing powers; this just fits with the class], maybe debuffs, maybe clown care Link 26. Class name: Maledictionist Combat Role: Debuffer Link Custom Skills Spoiler 1. Poison Bubble Link 2. Counterspell Link 3. Hand Sonic Link 4. Five Elements "Philosopher's Stone" Link 5. Heaven's Gate Link 6. Borrowed Time Link 7. Inevitable Eradication Link 8. Change of Heart Link 9. Fissure Link 10. Raigeki Link 11. Inevitable Change Link 12. Death Game Link 13. Death Shield Link 14. Arcane Algorithm Link 15. Downgrade Ordeal Link 16. Upgraded Quiver Link 17. Brain Link Link 18. Fate Link 19. Punishment Link 20. Incinerate Link 21. Wind Shear Link 22. Venom Link 23. Sleep Link 24. Headshot Link 25. Bullet Swarm/Bullet Rain Link 26. Concussive Strike Link 27. Over the limit Link 28. Certain Death Link 29. Deep Sleep Link 30. Tyrant's Eye Final Blow Link 31. Immortal Link 32. Double Avalon Crusher Link 33. Mark of the Foot Link 34. Drunken Brawler Link 35. Reincarnation/Revival (the name depends on your liking) Link 36. Guardian Rising Link 37. Runic Link 38. Mana feedback Link 39. Mana void Link 40. Take Aim / Marking Shot Link 41. Flaming cloak Link 42. Astral Prison Link 43. Inhuman (Original name: Sobrehumano) Link 44. Anti pagan (Original name: Antipagano) Link 45. Drunken Haze Link 46. Doppelkante (de: Double Edge) Link 47. Vergeltung (de: Retaliate) Link 48. Sonnenheib (de: Sunstrike) Link 49. Paralysis Link 50. Frost Link 51. Sleep (renamed to: tired [N]) Link 52. Confusion Link 53. Blinded Strike Link 54. Ice Melter Link 55. Chaos Soundwave Link 56. Holy Sacrifice Link 57. Toad Melody Link 58. Fury Punch Link 59. Life Whirl Link 60. Healing Wish Link 61. Great Spirit Link 62. Withered Branch Link 63. Love Love Healing Rainbow Link 64. Love Love Explosion Link 65. Wild chop - Bodyintrusion Link 66. Piercing jab - Vlads vengeance Link 67. Slicer - And then there were two?! Link 68. Sharpshooting - The Eagles prey Link 69. Bullseye - L D100 Link 70. Dangerous Chemical - Looks like soda??? Link 71. Squirrel poke - Per rys big Brother Link 72. Heavy metal - Death metal Link 73. Imploding darkness of screeeeeams - [REDACTED] Link 74. Transfusion of Wrath Link 75. Transfusion of Strength Link 76. Elemental Cripple Link 77. Diadem of 12 Stars Link 78. Malfunction Barrier Link 79. Road to Awe Link 80. Soul Reconstruction Link 81. Ivory Gates Link 82. Sanctuary Link 83. Terraform Link 84. Defile Link 85. Cavic Curse Link 86. Barrier Link 87. Hide in the Cardboard! Link 88. Almagest Link 89. Distorsion void Link 90. Twilight aurora Link 91. Autumm leaves Link 92. Russian Roullete Link 93. Flame of Faith Link 94. Frost of Faith Link 95. Faith's Blinders Link 96. Terra Nullius Link 97. Telekinesis Link 98. Ice Shards Link 99. Warding Rune Link 100. Healing Rune Link 101. Drawbuckle Rune Link 102. Ancient's Insight Link 103. Greatwave Link 104. Groundbreak/Valiant Strike Link 105. Infinity Heal Link 106. Infinity Shield Link 107. Reduced to Zero Link 108. Extinction Burst Link 109, Breakthrough Link 110. Fairy Dance Link 111. Magic Avatar Link 112. Extraction Link 113. Supply Drop Link 114. Scan Link 115. Field Medic Link 116. Intimidate Link 117. Vector Cannon Link 118. Vulcan Cannon Link 119. Cedric Cannon Link 120. Cecil Cannon Link 121. Valiant Onslaught Link 122. Gather Mana Link 123. Mana Arrow Link 124. Arcane Momentum Link 125. Chaotic Pulse Link 126. Benevolent Chaos Link 127. Malevolent Chaos Link 128. Wreak Havoc! Link 129. Chaotic Maelstrom Link 130. Dragon's Love Link 131. Wyvern Tail Link 132. Bathe in Scales Link 133. Summon [Dragon] Link 134. Cage Link 135. Promote Link 136. Give Link 137. Sharpshooter Link 138. Reload Link 139. Blood Ritual: Mind Control Ritual Link 140. Bullet Shower Link 141. Hunting Hawk Link 142. Handguns Akimbo Link 143. Acute Sharpshooter Link 144. Precision Bullets Link 145. Happiness Trigger Link 146. Gunner's High Link 147. Hell Fire Link Custom Weapons Rules Spoiler Name: Type (Sword, Axe, etc): Description: Effects(If any): Story: Additional Info (if any): Custom Weapons Spoiler 1. Millennium Soul Reaver Link 2. Serpent Pike Link 3. Aspen Staff Link 4. Leather Whip Link 5. Gold Flail Link 6. Dystopian Edge Link 7. Primordial Flail Link 8. Primordial Staff Link 9. Primordial Rod Link 10. Primordial Dagger Link 11. Primordial Hammer Link 12. Primordial Lance Link 13. Sakulura'nanzyo Link Custom Armor Rules Spoiler Name: Type (Heavy, Medium, etc): Description: Effects(If any): Story: Additional Info(if any): Custom Armor Spoiler 1. Valiant Helm Link 2. Armor of the Tyrant Link Custom Items Spoiler 1. Dried Fig Link 2. Shadow Dart Link 3. Devil's Thorn Link 4. Faerie Dust Link 5. Leanan Dust Link 6. Exquisite Fish Banquet Link Custom States Spoiler 1. Mana Cloak Link 2. Mana Conduit Link 3. Doused Link 4. Frozen Link 5. Florescent Link 6. Masochist Link 7. Confusion (Negative State) Link 8.Havoc (Positive State) Link 9. Misfeed (Negative State) Link 10. Bloodlust Mind Control Link Custom Race Rules Spoiler Name: Skin Color: Description: Story (optional): Stats: Additional Info(if any): Custom Races Spoiler 1. Fairy Link 2. Faerie Link 3. Fay Link 4. Occultist Link Custom Enemy Rules Spoiler Name: Race/Species: Description: Story(optional): Stats: Custom Enemies Spoiler 1. Spring-heeled Jack-the-Reaper Link Custom Story Rules Spoiler Name: Genre (optional): Setting: Custom Stories Spoiler 1. Dystopia Link Edited May 1, 2020 by Lord Vectra Updated 10 Share this post Link to post Share on other sites
Ragnos 122 Posted June 30, 2016 (edited) I notice an anime reference or two in those skills. *cough* Angel Beats *cough* This is a great idea Vectra. ^.^ Though it looks like you'll have your work cut out for you. Edited June 30, 2016 by Ragnos 3 Share this post Link to post Share on other sites
Lord Vectra 414 Posted June 30, 2016 I notice an anime reference or two in those skills. *cough* Angel Beats *cough* This is a great idea Vectra. ^.^ Though it looks like you'll have your work cut out for you. pshhh, it ain't nothing. It's worth the effort because this is a thread everyone can come to. "Crap, I need more skills!" *thinks* "Hey, let me look at the RM Library to get a couple ideas." Share this post Link to post Share on other sites
Cookie Ninja 374 Posted July 1, 2016 Topic has been pinned in the hope that it will be evolve into a valuable resource for the community. 4 Share this post Link to post Share on other sites
SpuddyFerret 90 Posted July 1, 2016 Custom Stories Recommended for the Dystopia Genre. Setting: It's the 28th Century. You live in a heap of metropolis and humongous skyscrapers that cloak the world. The fog that hisses and floods the air and streets brings the stench of pollution under it's deep and heavy breath. Sectors divided by massive road junctions are populated with millions of people or are used to transport and craft the tools and structures of the world. However, there is a deadly drug named EBERETHENE (e-bear-ethene) that can cloak the brain with acid in seconds. There is only one corporation in charge: EREBUS, the godly puppeteer of the planet, said to be behind the making of the drug, and are using it in their military arsenal to keep control of crime and the streets. I might add on to this more often 1 Share this post Link to post Share on other sites
HeckHound 61 Posted July 1, 2016 Class name: Arcanist Combat roles: Main - Damage Dealer Minor - Defensive Support Strengths: High damage capability Spells evolve when certain stat thresholds are broken, becoming more powerful. Weaknesses: Offensive capabilities dependent on mana Frail; poor physical stats No damage-dealing basic attack Has little mana at the start of the fight. Stats: High - MATK, MDEF, MaxMP Med - AGI, LUK Low - MaxHP, ATK, DEF Additional information(Read the Additional Stuff section below): Arcanists start the fight with little mana, as mana is harmful when stored for long periods of time, and can be outright deadly when the Arcanist draws too much in. Passive State - Mana Poisoned Effect - The Arcanist loses 1% of their MaxHP every turn for every 10% MP they have over the threshold (30%). As such, their basic attack gathers mana from their surroundings to fuel their spells, and the MaxMP stat cannot grow. Basic Attack: Gather Mana Effects The amount of mana gathered is dependent on their MATK. At x amount of casts, the Arcanist can draw more mana in. At y amount of casts, the Arcanist refines the quality of mana drawn in and gains a buff that increases their spell damage for 1 turn. Beginner spell: Mana Arrow Cost - 10% of MaxMP Effects The Arcanist fires an arrow composed of mana. The more mana spent on the attack, the more damage it deals. MP cost is reduced permanently at certain cast thresholds without sacrificing damage. However, improving the efficiency of the attack gets harder the more the cost is reduced. At x MATK, the skill fires arrows at all enemies at the cost of more mana. At y MATK, the skill fires a barrage of arrows at all enemies. Basic Spell: Arcane Momentum Cost - 5% of MaxMP + 1% each cast Effects The Arcanist blasts the enemy, dealing Arcane damage based on MATK. Each time the skill is cast in a battle, the damage increases and so does the mana cost. At x amount of casts, Arcane Blast changes to Arcane Explosion, dealing massive damage to all enemies. Basic Buff: Mana Cloak Cost - 0, then 5% of MaxMP per turn Duration - Until cancelled or mana runs out. Effects Mana Cloak reduces the mana cost of spells by 10% and increases MATK and Arcane Damage defence by 10% at the cost of MP per turn. At x MDEF, Mana Cloak also increases MDEF by 10%. At y MDEF, Mana Cloak turns a portion of incoming magic damage into Mana. High Level Buff: Mana Conduit Cost - 0, then 20% MaxHP per turn Requirements - 0 mana, full health. Duration - 2 turns Effects While the body usually limits how much mana the body can store, experienced Arcanists can override this limiter for a short period of time, increasing Max MP by x, filling MP to max, increasing mana recovery by 30% per turn and MATK by 20%. 1 Share this post Link to post Share on other sites
Lord Vectra 414 Posted July 1, 2016 @HeckHound; you're class, it's skills and it's skill's states have all been added together and separately. What does that mean, Vectra??? Your class has been added to the class section along with it's skills and states It's skills has been added to skills section Mentioned states has been added to the states section Share this post Link to post Share on other sites
Jeanne d'Ys 166 Posted July 4, 2016 (edited) As a member who puts "Designer" as their Skill, I expect myself to take part in this. States: Doused Frame: Battle and Field. Duration: 3~5 turns or 200 steps. Technical: Increases Thunder damage taken by 50%, also receiver has a chance to take damage when casting certain Thunder-based Skills. Decrease Fire damage taken by 50%, also receiver has a chance to fail when casting Fire-based Skills. When the receiver is hit with a Fire-based Skill 3 times, the State is auto-removed. Description: The receiver is doused with water, causing them to be sensitive to electricity, but more resistant to fire. They also get difficulties in igniting fire due to their wet state. However, getting burned constantly will dry them up. Frozen Frame: Battle and Field. Duration: 3~5 turns or 400 steps. Technical: The receiver cannot move or evade. When the receiver is hit with a Fire-based Skill once, Physical-based Skill twice or Water-based Skill 5 times, the State is auto-removed. When the receiver is hit with an Ice-based Skill once, the State duration is increased by 1, but cannot exceed the maximum Duration. Description: The receiver is frozen, making them unable to move or evade attacks. Getting hit by Fire might melt them, so is repeatedly drenching them with water. Hitting them to break the ice also works. On the contrary, hitting them with more ice solidifies the state. Florescent Frame: Battle and Field. Duration: 1~3 turns or 400 steps. Technical: The receiver receives half Magical damage. The receiver's Nature-based Skills gain 200% damage. When the receiver takes Earth or Water damage, the damage is negated; 25% is restored to HP and 10% is restored to MP. When the State is removed, the receiver gains a buff on ATK, DEF, MAT and MDF for 1 turn. Description: The receiver blooms, giving them resistance to magic and enhancement to their nature-based skills. They also gains partial absorption to soil and water to their health and magic pool. When the blooming ends, the receiver gains a short-lived burst of energy. Masochistic Frame: Battle. Duration: 4. Technical: When the receiver takes damage, a Counter is added to the State. The receiver's ATK and MAT increases for each Counter on the State. When the receiver scores or takes a Critical damage, the State duration is reset to 4. When the State is removed, the receiver gains 1% HP and MP for each Counter on the State when it's removed. Description: The receiver unleashes their inner kink with damages, giving them more burst of adrenaline when they take some. Their delight in giving and receiving spectacular damage makes their experience almost everlasting, as long as they can keep themselves satisfied enough. When the state is finally removed, the receiver got a closing burst of excitement from their experience. Enemies: Spring-heeled Jack-the-Reaper Undead? / Phantom? / Human? / Fabricated? / Urban Legend Description: A man wearing sharp Victorian-era clothing. His age is undetermined due to the way he dresses, especially when he's using his ability to become blurred in sight. Able to jump and move with uncanny agility. Despite his soft-spoken manner and smooth clothing choice, he has inhuman strength, as he's able to carry a large scythe with him and use it with ease to slash and behead his victims. So far, he's only seen at nights around a certain town. Story: No one really knows about what Spring-heeled Jack-the-Reaper really is, except his resemblance to the legendary figures. Some people say he's one of those great thieves; others say he's a phantom or an undead. Some oddity experts say that he's an oddity fabricated from the collective human ideas or the idea of a very spiritually strong person gathering in the area, molding him unconsciously. Either way, his uncanny agility and gigantic sinister scythe are things to be run away from really fast, when possible. Stats: MHP: |||||----- MMP: ||||------ ATK: |||||||--- DEF: |||------- MAT: |||||----- MDF: ||-------- AGI: |||||||||| LUK: |||||||--- More later~ Edited July 4, 2016 by Naoto Akashosu 3 Share this post Link to post Share on other sites
HeckHound 61 Posted July 4, 2016 (edited) Classes Class name: Chaosian Combat roles: Buffer / Debuffer Strengths: Effectiveness based on how strong enemies are and weaknesses of party Can turn the tide of a battle with a lucky roll Weaknesses: A lot of skills based on randomness Very little offensive capability Stats: High: MDEF, LUK Med: MaxHP, AGI, DEF Low: ATK, MATK Set: MaxMP (known as Chaos Affinity) Additional information: Whereas traditional mages increase their effectiveness through rigorous study, control and manipulation of mystic forces to bring about deliberate results, the Chaosian allows these forces to run wild with little direction to wreak havoc among enemy forces and assist allies. Rather than utilising mana, Chaosians draw their strength from their affinity with Chaos. However, as is its nature, this affinity can fluctuate at random; one minute their affinity is fairly low, the next they can draw on the full power of the chaotic energies. While seemingly random, a skilled Chaosian can read the random tides of chaos in order to maximize their effectiveness. Skills Chaotic Pulse (replaces basic attack) Effect - Deals damage and applies a random negative effect for one turn to a random enemy. It's effectiveness is based on affinity with Chaos and can potentially strike up to four times based on Chaos affinity.Benevolent Chaos Effect - Heals and applies a random positive effect to two random allies. Allies inflicted with any negative state also receive an additional positive effect and additional healing.Malevolent Chaos Effect - Debuffs two random enemies. If the enemy is benefiting from a positive state, then this skill also deals lowers all stats by 10% for one turn.Wreak Havoc! Effect - Imbues allies with the Havoc state for two turns.Chaotic Maelstrom Effect - Unleashes a storm of chaotic energies across the battlefield. Empties Chaos affinity and inflicts Normal state on the user (unit cannot gain any affinity with Chaos for x turns and has access to a normal basic attack).Inflicts two random negative states to all enemies. If the enemy is benefiting from positive effects, this skill also deals damage, removes the positive effect and applies Confusion for two turns. Applies two random positive states to all allies. If the ally is afflicted with a negative state, this skill also heals, removes the negative state and increases all stats by 10% for two turns. If this skill is cast when Chaos affinity is above 90, then this skill persists for two turns. States Confusion (Negative State) Effect - Afflicted unit cannot discern friend from foe, and has a chance of attacking allies.Havoc (Positive State) Effect - Affected unit has a chance of applying a random negative state with their attacks. Edited July 4, 2016 by HeckHound Share this post Link to post Share on other sites
Rezanta 373 Posted July 5, 2016 Rez to the rescue with creativ- Oh, people beat me to it... XD Anywho Class name: Dragon Caller Combat roles: Able to follow up on ally's attacks, defensive or offensive, acts as a summoner. Strengths: Has relative elemental control overall. Weaknesses: Most skills/spells cost a lot of MP. Stats (Level 1 to max level) HP: 120-380 MP: 200-400 ATK: 40-180 (Depends on the setup of the class skill use as well.) DEF: 30-143 (Depends on the setup of the class spell use as well.) MATK: 50-150 MDEF: 37-132 SPD: 44-172 (Depends on setup of overall skill/spell use.) LUK: Determined by skills and spells. Example Class Skills: Dragon's Love- ACC: 50% Deals damage to an ally equal to 30% of the user's ATK. If the ally survives, boost the user's ATK, DEF, and LUK by 30 each. Wyvern Tail- ACC: 90% (Misses Airborne foes) Deals damage to a target with a 40% chance of inflicting poison. Has a 30% chance to cause either the user or the target to flinch, losing a turn. Bathe in Scales- ACC: 100% (Accuracy decreases each time Luck is increased.) For every 10 LUK, increase the party's ATK and MATK by 20%. If this succeeds while the user has 200 or more Luck, double the effects. Summon- ACC: ??? Summon a random dragon to deal a random elemental based attack or heal the party. Something bad may happen as well. Share this post Link to post Share on other sites
Lord Vectra 414 Posted July 5, 2016 The Library has been updated. Share this post Link to post Share on other sites
Guyver 65 Posted July 5, 2016 I guess i'll toss another another one out there. Class name: Mathematician (loosely based off of the class from final fantasy tactics)Combat role: Dps/supportStrengths: The Mathematician can target enemies based on not only levels, but stats as well. Higher magic attack based opponents can be targeted and silenced easily, while enemies with high physical attack can be inflicted with Unstable Equation which causes slip damage based on their attack stat.The Mathematician is also able to buff experience and job point gain of all allies. Exponential Chaos grows stronger and stronger with the more battles you face, inflicting ever increasing Chaos damage while confusing and enraging the enemy causing them to fight among themselves.Weakness: Almost all skills are level, stat and time dependent.Stats:Extremely high magic attack and moderately high magic defense.Low health and defense.All other stats are average.Equipment: Wands, Tomes and a Magic Shield.Notable Mechanics:Compounding Woes. A skill dependent on how many math tomes you've collected in the game. Upon collecting all of them, compounding woes will turn into an attack that greatly increases exp/jp/gold gain and follow up with a skill that deals heavy defense ignoring arcane magic to all enemies on the field. The stat buff will last through death and until the battle ends. I use the yanfly lunatic target scripts as well as http://himeworks.com/2013/04/scope-conditions/ to achieve the targeting scopes for the skills if anyone is curious. Share this post Link to post Share on other sites
Lord Vectra 414 Posted July 6, 2016 I made this weapon in Elder Scrolls IV: Oblivion Name: Millennium Soul Reaver Type: Sword (one-handed) Description: A samurai sword with engraved writings of some sort The blade is steel but has a strong blue glow. The weapon is light and is sharper than a paper that got it's depth cut in half. Effects: All attacks will absorb MP Story: The Millennium Soul Reaver was wielded by a spellsword. The Soul Reaver allowed him to, practically, have infinite mana, against other forms of spellcasters. With this weapon, the spellsword won many battles including the strongest of spellcasters. He soon became an outcast; the cities thought he was too powerful. He went into the desert and he was presumed dead and the people of the desert never saw him. A good heart with a broken soul. For it's effect use, use Soul's Siphonic/Vampyric traits script: Link The Library has been updated Share this post Link to post Share on other sites
Cookie Ninja 374 Posted July 7, 2016 Merged your posts, Vectra, please be mindful of the rules. Share this post Link to post Share on other sites
Chadzter01 183 Posted July 7, 2016 (edited) Weapon Name: Serpent Pike Type: (Low to mid class weapon) Spear Description: Water Element spear made from serpentine ore and steel. Effect: +30 Damage, +10% Attack Speed. 20% Chance to cast Aquastorm on enemy per hit. Story: Forge from the very depth of the sea. It is said that only the true master of the ocean can wield this weapon. Armor Name: Valiant Helm Type: (Low to mid class armor) Heavy Description: Helm. A thick double plated steel helmet enchanted with crystal ornaments. Effects: +20 Def, +10Mdef, When the user's HP reach 15% health below, Grants the user 10% HP regeneration. Story: A helmet owned by the proud knight Daedalus himself. Gives courage and strength to anyone who will wear it on the battlefield. Edited July 7, 2016 by Chadzter01 Share this post Link to post Share on other sites
Jeanne d'Ys 166 Posted July 14, 2016 Some definitely not shady or illegal Items from Maki the Mercenary! What? Naoto? Never heard of them. Definitely never heard of any Naoto Akashosu around here. What? How did I know the surname? Well, fate is weird, huh? But then again, only a dark side dweller deals in absolutes right? Items: Dried Fig Consumable medicine. A special species of fig harvested from a secluded country. Temporarily increase MAT, but drains MP in that duration. MAT +25% (3~5 turns), drains 5% MP/turn. So you see, there are certain kinds of figs that increase magic potentials! These elusive, shady herbs are rare to come by, and tastes like shoes after a hot, long travel! Shadow Dart Consumable projectile. Inflicts light damage and makes the target susceptible to Dark-based attacks temporarily. Damage: 20~50. Dark resistance -30% for 5 turns. Mass-produced in the faraway lands of Darthmound as part of weaponry for bounty hunter sorcerers and assassins that lurk in the shadows, you should be grateful that these deadly pointy things are just for sale in my sack for now! Devil's Thorn Consumable medicine. Damages the user over time, but increases their Dark affinity temporarily. Damage: a.mat + a.mdf (per turn). Dark damage +15%, Dark resistance +25% for 3 turns. These items might be harmful, but there are certain sacrifices to be made during battle to gain the upper hand, especially for dark assassins and sorcerers. Faerie Dust Consumable medicine. Increase all allies' MAT, AGI & LUK, and grants HP regen temporarily. MAT +20%, AGI +15%, LUK +15% for 5 turns. There are many varieties of "fay dusts"; Faerie Dust in particular, grants the user cunning and luck of the faeries that produce it. Leanan Dust Consumable medicine. Increase user's MAT and MDF impressively, but drains user's HP and MP during its effect. MAT +40%, MDF +40%, drains 10% HP and 10% MP per turn. Ah, the Leanan Sidhe... They only want a lover, but their half-vampire ancestry are uncontrollable, forcing them to unwittingly drain their lover's health. Some got used to it, some are less fortunate. Well, I think that's all for now. I hope you enjoy your visit! We shall meet again~ I do want to look forward to it... Share this post Link to post Share on other sites
Sleepless 26 Posted July 22, 2016 (edited) Hmm. Any sort of Necromancer class? I was thinking of having a character like that in my game, and this is how I would make their stats: Class formatting: Wizard-like Class name: Necromancer Combat roles: Some offensive magic [thunder, fire, earth], able to summon ghosts/zombies/etc to aid themselves battle, can also revive party members from the dead [though has no other healing powers; this just fits with the class], maybe debuffs, maybe clown care Strengths: High magic/mp cap Weaknesses: Low defenses/HP; basically a glass cannon [though the severity of how "glass" the cannon is depends; see Additional Information] Stats: -Low Health points -High Magic points -Low/Mid Strength [depends on equip weapon; see Additional Information for more details] -Low/Mid Defense -High Magic Attack -Low/Mid Magic Defense -Mid/High Agility [see Additional Information] -Mid/High Luck [you know the drill =p] Additional Information:-Necromancer class can equip three different types of weapons, each affecting the stats [slightly] of the class. Necromancers can equip whips [boosts agility, doesn't do much for defenses or offenses], a flail [boosts offense and physical defense, lowers agility] and a staff [boosts magic defense and luck]. So depending on what kind of character you want to run [fast and furious, defensive[ish] tank, or "dark mage"], you can equip the weapon that corresponds! -Class came from a funny conversation I had with @KilloZapit about my game I was working on. The conversation steered towards having a character become a necromancer through a class change in the story, and here I decided to plan out all the specialty stuff and see what you all thought! [brownie points if you get my dumb reference in here. sorry lol I'm lame] Edited July 23, 2016 by Sleepless Share this post Link to post Share on other sites
Lord Vectra 414 Posted July 22, 2016 @Sleepless Go to Kilos profile and use the URL. Ur class will be added later. I need to get up early. Share this post Link to post Share on other sites
Rinoazelda 287 Posted July 22, 2016 Wow, I didn't even know this existed. This is gonna help me a lot. Share this post Link to post Share on other sites
Sleepless 26 Posted July 23, 2016 (edited) For funsies I guess I'll also put in here example weapons that my class I created, the Necromancer, could use, in case you liked what I came up with and wanted some inspiration for gear. You could also use the staves/flails/whips for other classes too, if you wanted, I'm just linking it to my class because I want to. =P Name: Aspen Staff Type: Staff Element: Earth Description: "A cheap staff made of aspen wood. It looks like it could snap in half if used offensively, so it might be best not to." Effects: +10 Magic Defense, +10 Luck Extras: This would be a starter weapon, and it's price would be low [50/100 gold pieces, for example]. Name: Leather Whip Type: Whip(?) Element: Dark Description: "A whip made of leather, though it appears to be pretty thin. Usable, but there are better options out there." Effects: +10 Agility Extras: This would be a starter weapon, and it's price would be low [50/100 gold pieces]. Name: Gold Flail Type: Flail(??) Element: Metal [would be useful against Ice and Earth] Description: "A flail made of gold. It looks like it should be strong, but it's not." Effects: +10 Attack, +10 Defense, -10 Agility Extras: This would be a starter weapon, and it's price would be low [50/100 gold pieces]. I could add more, if you guys were interested [higher level weapons, elemental versions of the weapons [eg fire versions, ice versions, etc]. Thanks for reading! Edited July 23, 2016 by Sleepless Share this post Link to post Share on other sites
Lord Vectra 414 Posted July 23, 2016 Library has been updated ATTENTION: I, and the forums, would love it if, while you are here, you can think of a few Warrior and Stealth classes XD Share this post Link to post Share on other sites
Guyver 65 Posted July 23, 2016 I'm back with more stuff Class name: MaledictionistCombat role: DebufferStrengths: While many other classes bring various debuffs to the table, the Maledictionist focuses purely on them. These are more potent and directly inflict status affects on the enemy. It's the only class that can inflict berserk, which can entirely shut down a caster or healer type monster.Much like the Saboteur, which the Maledictionist is born from, it can debuff elemental defenses. These debuffs stack with the Saboteurones and can grant a total of 500% more damage. The difference is that the cursed enemy gains the element in their attack and a new attack related to the element.Skills like Fading Intellect reduce magic attack by 70%, but increase attack power by 150%, while Waning Strength does the opposite. Brittle Bones decreases defense by 50% and PDR by 20%, while increasing magic defense by 50% and MDR by 20% while Shattered Spirit does the opposite.The Maledictionist also shares a cross class skill with the Venomancer called Viral Payload, inflicting the Disease status to everyone on the field, friend and foe included, reducing all stats by 25%. Very few enemies can rememdy this, where the party can almost right away if you have the proper cure skill.Weakness: Besides being a caster, and therefore weaker, the curses may backfire depending on the enemy they're used on. Berserking a boss who primarily does physical attacks, who will get the enrage debuff (adds more speed and attack power along with health regen and other stats) will only be to your disadvantage.Cursing elements on some enemies may also be more beneficial to them. Almost every curse has an upside and a downside.Stats:Average stats, with speed being above average for a caster type unit.Equipment: Wand with a magic shield or a greatstaff.Exquisite Fish BanquetConsumable food that feeds the whole party.Gives the Well Fed buff, increasing HP and MP by 500 points, all other primary stats by 75, increases JP gain by 500% and buffs the TP charge rate.Made via cooking, with ingredients from fishing. This banquet features some of the finest fish the sea has to offer, and provides the party with a substantial combat buff for their next fight.The recipe in my game is rewarded after you max your cooking skill out and do the master chef quest.Armor of the TyrantA heavy plate armor set that includes the Faceplate, Chainplate, Gloves and Greaves of the Tyrant.This armor was retrieved from the world boss, Tyrant's Brood, a powerful spawn of the Alpha Dragon that survived the war.Upon equipping the entire set, the attacker gains the ability to strike with the Chaos element, absorb the element, and summon the spirit of the tyrant's broodling to strike all enemies on the field, burning and confusing them.http://www.rpgmakercentral.com/topic/1092-ees-emeralds-equipment-sets/ FTW Share this post Link to post Share on other sites
Sleepless 26 Posted July 23, 2016 (edited) Warrior and Stealth classes? *thinks* ...You got it! Class formatting: Warrior-like Class name: Oathbreaker Combat roles: Using draining/debuffs/status effects/dark magic, sword wielding, general physical tank Strengths: Overall good stats, mixed attacker Weaknesses: Low magic defense/agility/luck, weak to light spells Stats: -High Health points-Mid Magic points-High Strength -High Defense-Mid Magic Attack-Low Magic Defense-Low Agility-Low Luck Equipment: Swords [all types?], Axes, Shields, Staves, Lances, etc; Heavy weight armor types Additional information: -Class idea came from the sinful idea of having a sort of "evil Paladin". Basically picture how valiantly a Paladin fights for good, but they fight for the good of evil instead. Might seem lame to some, but I might use this class for the game I'm working on [since my 'Paladin' character does some shady things]. Went poking around Google for a good name and was not disappointed. plus I'm a huge Kingdom Hearts nerd and Oathkeeper is my favorite keyblade Class formatting: Rogue-like Class name: Sniper Combat roles: Backline attacker [single target/multi-target], debuffer Strengths: High agility/luck, naturally high evasion and accuracy; can also easily get critical hits [through skill called Sharpshooting] Weaknesses: Low defenses and HP [any attack that hits them they're pretty much down for the count], MP to use attacks have to be charged [using a skill called Reload] which has a small percent change of jamming the Sniper's weapon [through the state called Misfeed]. Stats: -Low Hit Points -Mid Magic Points -High/Midish Strength [Depending on equip] -Low Defense -High Magic Attack -Low Magic Defense -High Agility -High Luck Equipment: Rifles, Bows; Light/Medium weight Armor Additional Information: -Surprised a Sniper class wasn't on the list yet, so I sort of based it off of Sharla from Xenoblade Chronicles [minus the healing part]. She had an ability which forced her to have to 'Cooldown' for a certain length of time after using x amount of abilities, which is sort of where the idea for Reload came from. Based the 'multihitting gun' off of Lita's weapon from Breath of Death VII which [i think?] can hit multiple targets [at least one variant can I'm sure...]. -Snipers can use Rifles, which greatly boost their attack, or Bows, which only slightly do. The catch-22 of Rifles are, despite being able to manually recharge MP, the state of Misfeed, which causes all Rifle related abilities to be disabled for 2 to 4 turns. I'm no good at the percentage gobbledygook, but I'll still list the skills that I made up in the Sniper Class for you! Skill Name: Sharpshooter Effect: Guarantees a critical hit on the next turn, and ignores the defense stat of the target in calculation Skill Name: Reload Effect: Restores Sniper's MP by half it's value plus the user's level [for example, a level 5 user with 50 mp would gain 30 back from using Reload]. Has a 20% chance of causing the state Misfeed, disabling all use of Rifle-related abilities for 2 to 4 turns. This percentage does not exist if the Sniper is using a Bow. State Name: Misfeed (Negative State) Effect: Causes Snipers to be unable to use their Rifle abilities for 2 to 4 turns. ...This is a really big post. Oops! Hopefully I still helped, though. I'll be thinking up more Rogue-like classes though, since they are actually my second favorite [Wizards are and always will be xD]. EDIT: I'M GONNA MAKE IT BIGGER Class formatting: Rogue-like Class name: Desperado Combat roles: Backline attacker, uses his dashing good looks and badboy attitude to charm/manipulate foes, can steal items off enemies Strengths: Speedy, stealthy, lucky Weaknesses: Frail defenses, low HP, doesn't really use magic [aside from his Charm and Manipulative abilities] Stats: -High Hit Points -Mid Magic Points -High Strength -Low Defense -Low Magic Attack -Low Magic Defense -High Agility -High Luck Equipment: Swords, daggers, bows, guns, etc; light armor, cowboy hats Addtional Info: I saw "Bandit" wasn't on the list, but since I thought that was too obvious, I looked up synonyms for that word and ended up with "Desperado". Then this happened. okay I think I'm done now sorry this is just really fun Also I really like making glass cannons apparently. Huh. Edited July 23, 2016 by Sleepless Share this post Link to post Share on other sites
Lord Vectra 414 Posted July 25, 2016 (edited) Skill name: Blood Ritual: Mind Control Ritual It's for my Ritual Mage Class (Wizard-Like #7) HP Cost: 50% Inflict "Bloodlust Mind Control" on all enemies Affected enemies gain an ATK Buff, DEF debuff, and they will attack each other for x amount of turns. Being hit does not remove the ailment. Enemies with no blood are unaffected. This spell is powerful but takes 5 turns to activate. It also requires you to cite the words needed to cast it. Ym lativ diulf llahs eb dellips (My vital fluid shall be spilled) Ecifircas semoc rewop (Sacrifice comes power) dna rewop semoc lortnoc (and power comes control) I Ybereh tcudnoc snoisulli fo fles (I hereby conduct illusions of self) No eht sdnim fo eht kaew (on the minds of the weak) You'll need Hime's cast-time script: Link Edited May 1, 2020 by Lord Vectra 1 Share this post Link to post Share on other sites
Jeanne d'Ys 166 Posted July 26, 2016 (edited) I'll do some Classes now~! Since I LOVE guns, I'll go trigger-happy now <3 Trigger Clicker (aka the Hybrid-Rifle Marksman) Class Format: Warrior-Like Combat Roles: Medium to Long Ranged attacker. Strengths: * Adaptive Ranged Class * Easy Critical damage * In row-based battles, can easily gain the upper hand by weapon * Trigger-happy, great for Yandere lover or creepy girl fan * Gun licking is always badass Weaknesses: * Fragile * Poor performance against close-ranged Classes * Weak to magic attacks * More weapon variety equals higher maintenance cost * Not for those allergic to lead Stats: MHP: Medium MMP: Medium ATK: Low (Don't let this fool you) DEF: Low MAT: Medium MDF: Low AGI: High LUK: High Description: Hybrid-Rifle Marksman is a ranged class capable of assaulting enemies with guns from medium to long distance. This is because the uniqueness of this Class' weapon type, the Hybrid Rifle. In its initial form, the Hybrid Rifle are basically the usual standardized Assault or Sniper Rifles used to attack from long range. However, what makes it different is that Hybrids can be split and adjusted into a pair of Twin Handguns for medium-range attacks. This gives the Hybrid-Rifle Marksman more flexibility during combat, allowing them to maneuver and change weapons according to the situation at hand. Hybrid-Rifle Marksman has decent critical chance, which complement their Class and Inherent Skills. Many of those who picked this Class are (understandably) trigger-happy and just want to shoot anything that moves on the battlefield while covering themselves with the smell of lead. Oh, and laughing of course. Well, not all of them, just a lot of them. Inherent Skills: Bullet Shower (Passive) Gains (3/4/5) additional hits while using guns, excluding Sniper Rifle. Hunting Hawk (Auto) Guarantees that every (6//5/4) Sniper shots (including Skills, counted per hit) to deal Critical damage. Handguns Akimbo (Passive) Increases Critical chance by (5%/10%/15%/20%/30%) while using any Handgun against enemy on close-to-middle range. Acute Sharpshooter (Passive) Increases Critical chance by (3%/7%/12%/18%/25%) while using any Assault Rifle against enemy on medium-to-long range. Precision Bullets (Active) Increases the accuracy of guns by (5%/7%/10%/12%/15%) for (2/4/6/8/10) turns. Consumes only half turn count. Happiness Trigger (Auto) Increases Critical chance, ATK and MAT by (5%/10%/20%) when the user defeated an enemy, for (2/3/4) turns. Gunner's High (Passive) Receives the Masochistic Status Effect when HP reaches 44% or lower for the first time in battle. (Ah, I see!) Class Skills: Picture a girl wielding a gigantic rifle raining down hell on the battlefield while laughing mad, drenched with sweat and splattered in blood. And when the battle is over, she tells her friends that she carved beehives on those soldiers with the casualness of a little girl telling her brother that she's finally able to made a paper crane. There ya go! Edited September 7, 2016 by Naoto Akashosu Share this post Link to post Share on other sites