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Last Updated: 4/30/2020

 

This library is meant so you post ideas about enemies, armors, weapons, actors, etc, and I will update this Library once a week. If you you see a category that the library is lacking, let me know.

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You can comment your ideas and then I will copy & paste them into our Library.

 

Important Note: If you have a different version of what is already up here, you can still put it down and I'll still save it.

 

Custom Class Rules

 

 

1. You must include the following:

   -1a. Class name.

   -1b. Combat roles. (what they do in combat such as, Single target physical/magical damage, physical/magical defense, status effects, ect...)

   -1c. Strengths and weaknesses. (Things like elemental affinities, stat values - High, medium, low are fine, but you can give exact numbers if you want.)

2. Please nothing offensive. This is a resource for everyone, let's not get trolly here.

3. Please don't double post a class.

 

 

Class formatting:

 

Class name:

 

Combat roles:

 

Strengths:

 

Weaknesses:

 

Stats:

 

Additional information(Read the Additional Stuff section below):

 

 

I'll start us off with three fairly basic classes.

 

Warrior:

 

Combat Roles: Single Target Physical Damage.

 

Strengths: Half damage all physical attacks.

 

Weakness: Ice, Electrical, Fire.

 

Stats:

 -Medium Health points

 -Low Magic points

 -High Strength

 -Medium Defense

 -Low Magic Attack

 -Medium Magic Defense

 -Low Agility

 -Low Luck

 

Thief:

 

Combat Roles: Status Effects.

 

Strengths: Electrical, Slashing attacks.

 

Weakness: Fire, Blunt.

 

Stats:

 -Medium Health points

 -Low Magic points

 -Low Strength

 -Medium Defense

 -Low Magic Attack

 -Low Magic Defense

 -High Agility

 -Medium Luck

 

Wizards:

 

Combat Roles: Group Magical Damage. Single Target Healing.

 

Strengths: Fire, Ice, Electrical, Earth.

 

Weakness: All Physical Attacks.

 

Stats:

 -Low Health points

 -High Magic points

 -Low Strength

 -Low Defense

 -High Magic Attack

 -Medium Magic Defense

 -Low Agility

 -Medium Luck

 

Additional Things:

 

You can add on an "Additional Information" section to your class where you can add any additional information on the class that you want, such as backstory for the class (How you came up with it, where you got it, or what the backstory of it in your game's world), equipment, additional quirks, so on, so forth.

 

If a class is meant to be a joke, maybe consider tagging it with (Joke) in the name. Just so people know ahead of time.

 

Feel free to edit and change any class you find on this thread to better suit your game.

 

 

Custom Classes

 

Warrior-Like

 

 

1. Class name: Fencer
Combat roles: Front line tank/Damager hybrid

Link

 

2. Class name: Crusader

Combat roles: Similar to a Paladin, but more offensive. He's a warrior/mage hybrid. Self buffs and a mix of single target and area attacks.

Link

 

3. Class name: Lord

Combat roles: Party buffs, and single target criticals.

Link

 

4. Class name: Berserker

Combat roles: Tank/Single target dps

Link

 

5. Class name: Bladedancer

Combat role: Dps

Link

 

6. Class name: Barbarian NOTE: My every class in my game can be upgraded once. This is an upgrade to Barbarian. Consider it a two for one

Combat roles: Berserking! This class can deal the highest physical damage of any class. 
Link

 

7. Class name: Rage Knight

Combat role: Dps
Link

8. Class Name: Pirate

Combat Role: Bit of a tank. Heavy offense/defense Solid HP to take hits. Self-buffs, too.

Link

 

9. Class name: Armsman

Combat Role: Melee Damage / Tank

Link

 

10. Class name: Dreadlord

Combat Role: Physical + Magic Damage / Offensive Support

Link

 

11. Class name: Bouncer

Combat Role: Think of him as a modern day Paladin. A warrior type that can protect and Cover allies. Fairly well rounded with attack and defense skills.

Link

 

12. Class name: Mafioso

Combat Role: There's a few variants I have in mind for him. The one I'm listing is: Damager/Supporter. He is the one who gives the others their marching orders which equates to stat buffs. Though he prefers not to get his own hands dirty, when needed he can do a lot of damage.

Link
 

13. Class name: Enforcer
Combat Role: Tank. He has both physical and magic attacks. He is almost a pure damage with a wide range of damaging skills and a coupe self-buffs.

Link

 

14. Class name: Oathbreaker
Combat Role: Using draining/debuffs/status effects/dark magic, sword wielding, general physical tank

Link

 

15. Class name: Trigger Clicker

Combat Role: Medium to Long Ranged attacker.

Link

 

16. Class name: Taoist

Combat Role: Physical Damage Dealer

Link

 

Rogue-Like

Spoiler

1. Class nameGunner
Combat rolesBack line support damager

Link

 

2. Class Name: Bard

Combat Roles: Healer / Buffer

Link

 

3. Class Name: Archer

Combat Roles: Physical Damage Dealer

Link

 

4. Class name: Spell Thief

Combat roles: Front line debuffer/Trickster

Link
 

5. Class name: Animal Handler or Animal Master

Combat roles: Versatile, depending on the animals trained and tactics used.

Link
 

6. Class name: Assassin

Combat roles: Heavy damage in the early rounds, status effects in the later rounds.

Link

 

7. Class name: Gambler

Combat roles: Single/All targets physical and magical damage

Link

 

8. Class name: Ninja
Combat roles: Single target dps/combat controle

Link
 

9. Class Name: Harvester

Combat roles: Plant Killers / Item Hunters

Link

 

10. Class Name: Bartender

Combat Role: Supporter/Debiltator. He provides liquid courage to his allies, and disorients his enemies.

Link

 

11. Class name: Prostitute

Combat Role: Debiliator. Lots of debuffs. She can Charm and Poison. (that's why you always use protection  ;)) She's kind of like a succubus so she can use drain skills,

Link

 

12. Class name: High Roller

Combat roles: Support, AOE damage

Link

 

13. Class name: Sniper
Combat Role: Backline attacker [single target/multi-target], debuffer

Link

 

14. Class name: Despardo

Combat Role: Backline attacker, uses his dashing good looks and badboy attitude to charm/manipulate foes, can steal items off enemies

Link

 

15. Class name: Siin/Syne (see-n) Magus

Link

 

Wizard-Like

Spoiler

1. Class Name: Elementalist(HeckHound)

Combat Role: Magic Damage Dealer

Link

 

2. Class Name: Hexer

Combat Roles: Debuffer / Magic Damage Dealer

Link

 

3. Class Name: Scholar

Role: Character Development

Link

 

4. Class name: Moderator - Joke

Combat roles: Odd States

Link

 

5. Class name: Puppet Master
Combat roles: Back line spellcaster

Link

 

6. Class name: Herbalist

Combat roles: She fairly well-rounded. Her main focus is debilitating enemies with status conditions. She also has a handy support skill that can remove most statuses from the party.

Link

 

7. Class name: Ritual Mage

Combat roles: They work in the background and tend to be best in groups with other classes. That is because the others can act as a distraction by fighting like how they usually fight. This gives the Ritual mage a chance to do some serious damage. They appear to not be much but if you don't pay attention, they can lead you straight into a trap.

Link

 

8. Class Name: Psychic
Combat Role: Cheating at cards She's a debilitater.  Debuffs and the ability to control enemies' minds which inflicts Charm.

Link

 

9. Class name: Blood Mage

Combat roles: Give and take gameplay, give up HP, or MP to inflict different status effects on enemies.

Link

 

10. Class name: Succubus

Combat roles: Dps/Support

Link

 

11. Class name: Crazy Scientist

Combat Roles: Offensive Item Use

Link

 

12. Class name: Alchemist

Combat Role: A mage that is mainly a damager. Alchemist in my world are experts at using magic as a catalyst for chemical reaction. That being said, she'll have some buffs, too.

Link

 

13. Class name: Golem (monster class, mech based)

Combat role: dps/tank

Link

 

14. Class Name: Venom Mistress

Combat roles: Status ailments

Link

 

15. Class name: Conjurer

Combat roles: Offensive and Supportive Magic
Link

 

16. Class name: Dirty Cop
Combat Role: Damager/Debiliator He's a mage type. Mainly because I didn't add a full-fledged mage yet. He has a mix of AOE damage spells and debuffs and some single target spells with added effects. He can apply a Fear state.

Link

 

17. Class name: Mechanic

Combat Role: Damager/Healer All being well-prepared he can heal allies and remove/prevent defuffs and statuses. He has a few single target attacks that are all vaired and made to exploit weaknesses (his attacks do extra damage if certain states are applied to the target)

Link

 

18. Class name: Shaman

Combat role: Dps/support

Note: In the thread, its not numbered in between 12 and 13

Link

 

19. Class name: Saboteur

Combat role: Dps/support

Note: In the thread, its not numbered in between 12 and 13

Link

 

20. Class name: Minotaur (monster class) It could be considered an Earth Shaman though.

Combat role: Support

Note: In the thread, its not numbered in between 12 and 13

Link

21. Class name: Arcanist
Combat Role: Damage Dealer/Defensive Support

Link

 

22. Class name: Chaosian

Combat Role: Buffer/Debuffer
Link

 

23. Class name: Dragon Caller

Combat Role: Able to follow up on ally's attacks, defensive or offensive, acts as a summoner.

Link

 

24. Class name: Mathematician
Combat Role: DPS/Support
Link

 

25. Class name: Necromancer
Combat Role: Some offensive magic [thunder, fire, earth], able to summon ghosts/zombies/etc to aid themselves battle, can also revive party members from the dead [though has no other healing powers; this just fits with the class], maybe debuffs, maybe clown care

Link

 

26. Class name: Maledictionist

Combat Role: Debuffer

Link

 

 

Custom Skills

Spoiler

1. Poison Bubble

Link

 

2. Counterspell

Link

 

3. Hand Sonic

Link

 

4. Five Elements "Philosopher's Stone"

Link

 

5. Heaven's Gate

Link

 

6. Borrowed Time

Link

 

7. Inevitable Eradication

Link

 

8. Change of Heart

Link

 

9. Fissure

Link

 

10. Raigeki

Link

 

11. Inevitable Change

Link

 

12. Death Game

Link

 

13. Death Shield

Link

 

14. Arcane Algorithm

Link

 

15. Downgrade Ordeal

Link

 

16. Upgraded Quiver

Link

 

17. Brain Link

Link

 

18. Fate

Link

 

19. Punishment

Link

 

20. Incinerate

Link

 

21. Wind Shear

Link

 

22. Venom

Link

 

23. Sleep

Link

 

24. Headshot

Link
 

25. Bullet Swarm/Bullet Rain

Link

 

26. Concussive Strike

Link

 

27. Over the limit

Link

 

28. Certain Death

Link

 

29. Deep Sleep

Link

 

30. Tyrant's Eye Final Blow

Link

 

31. Immortal
Link

 

32. Double Avalon Crusher

Link

 

33. Mark of the Foot

Link

 

34. Drunken Brawler

Link

 

35. Reincarnation/Revival (the name depends on your liking)

Link

 

36. Guardian Rising

Link

 

37. Runic

Link

 

38. Mana feedback

Link

 

39. Mana void

Link

 

40. Take Aim / Marking Shot

Link

 

41. Flaming cloak

Link

 

42. Astral Prison

Link

 

43. Inhuman (Original name: Sobrehumano)

Link

 

44. Anti pagan (Original name: Antipagano)

Link

 

45. Drunken Haze

Link

 

46. Doppelkante (de: Double Edge)

Link

 

47. Vergeltung (de: Retaliate)
Link
 

48. Sonnenheib (de: Sunstrike)

Link

 

49. Paralysis

Link
 

50. Frost

Link
 

51. Sleep (renamed to: tired [N])

Link
 

52. Confusion

Link
 

53. Blinded Strike

Link
 

54. Ice Melter

Link
 

55. Chaos Soundwave

Link
 

56. Holy Sacrifice

Link
 

57. Toad Melody

Link
 

58. Fury Punch

Link
 

59. Life Whirl

Link
 

60. Healing Wish

Link


61. Great Spirit

Link
 

62. Withered Branch

Link
 

63. Love Love Healing Rainbow

Link
 

64. Love Love Explosion

Link
 

65. Wild chop -  Bodyintrusion

Link

 

66. Piercing jab - Vlads vengeance

Link
 

67.  Slicer - And then there were two?!

Link
 

68.  Sharpshooting - The Eagles prey

Link

 

69. Bullseye - L D100

Link

 

70. Dangerous Chemical - Looks like soda???

Link

 

71. Squirrel poke - Per rys big Brother

Link

 

72. Heavy metal - Death metal

Link

 

73. Imploding darkness of screeeeeams  - [REDACTED]

Link

 

74. Transfusion of Wrath

Link

 

75. Transfusion of Strength

Link

 

76. Elemental Cripple

Link

 

77. Diadem of 12 Stars

Link

 

78. Malfunction Barrier

Link

 

79. Road to Awe

Link
 

80. Soul Reconstruction

Link

 

81. Ivory Gates

Link

 

82. Sanctuary

Link

 

83. Terraform

Link

 

84. Defile

Link
 

85. Cavic Curse

Link

 

86. Barrier

Link

 

87. Hide in the Cardboard!

Link

 

88. Almagest

Link
 

89. Distorsion void

Link
 

90. Twilight aurora

Link

 

91. Autumm leaves

Link

 

92. Russian Roullete

Link

 

93. Flame of Faith

Link
 

94. Frost of Faith

Link

 

95. Faith's Blinders

Link
 

96. Terra Nullius

Link
 

97. Telekinesis

Link
 

98. Ice Shards

Link
 

99. Warding Rune

Link
 

100. Healing Rune

Link

 

101. Drawbuckle Rune

Link
 

102. Ancient's Insight

Link

 

103. Greatwave

Link

 

104. Groundbreak/Valiant Strike

Link

 

105. Infinity Heal

Link

 

106. Infinity Shield

Link

 

107. Reduced to Zero

Link

 

108. Extinction Burst

Link

 

109, Breakthrough

Link

 

110. Fairy Dance

Link

 

111. Magic Avatar

Link

 

112. Extraction

Link

 

113. Supply Drop

Link

 

114. Scan

Link

 

115. Field Medic

Link

 

116. Intimidate

Link

 

117. Vector Cannon

Link

 

118. Vulcan Cannon

Link

 

119. Cedric Cannon

Link

 

120. Cecil Cannon

Link

 

121. Valiant Onslaught

Link

 

122. Gather Mana
Link

 

123. Mana Arrow

Link

 

124. Arcane Momentum

Link

 

125. Chaotic Pulse

Link

 

126. Benevolent Chaos

Link

 

127. Malevolent Chaos

Link

 

128. Wreak Havoc!

Link

 

129. Chaotic Maelstrom

Link

 

130. Dragon's Love

Link

 

131. Wyvern Tail

Link

 

132. Bathe in Scales

Link

 

133. Summon [Dragon]

Link

 

134. Cage

Link

 

135. Promote

Link

 

136. Give

Link

 

137. Sharpshooter

Link

 

138. Reload

Link

 

139. Blood Ritual: Mind Control Ritual

Link

 

140. Bullet Shower

Link

 

141. Hunting Hawk

Link

 

142. Handguns Akimbo

Link

 

143. Acute Sharpshooter

Link

 

144. Precision Bullets

Link

 

145. Happiness Trigger

Link

 

146. Gunner's High

Link

 

147. Hell Fire

Link

 

 

Custom Weapons Rules

Spoiler

Name:
Type (Sword, Axe, etc):

Description:

Effects(If any):

Story:

Additional Info (if any):

 

Custom Weapons

Spoiler

1. Millennium Soul Reaver

Link

 

2. Serpent Pike

Link

 

3. Aspen Staff

Link

 

4. Leather Whip

Link

 

5. Gold Flail

Link

 

6. Dystopian Edge

Link

 

7. Primordial Flail

Link

 

8. Primordial Staff

Link

 

9. Primordial Rod

Link
 

10. Primordial Dagger

Link
 

11. Primordial Hammer

Link
 

12. Primordial Lance

Link

 

13. Sakulura'nanzyo

Link

 

 

Custom Armor Rules

Spoiler

Name:
Type (Heavy, Medium, etc):

Description:

Effects(If any):

Story:

Additional Info(if any):

 

Custom Armor

Spoiler

1. Valiant Helm

Link

 

2. Armor of the Tyrant

Link

 

Custom Items

Spoiler

1. Dried Fig

Link

 

2. Shadow Dart

Link

 

3. Devil's Thorn

Link

 

4. Faerie Dust

Link

 

5. Leanan Dust

Link

 

6. Exquisite Fish Banquet

Link

 

Custom States

Spoiler

1. Mana Cloak
Link

2. Mana Conduit

Link

 

3. Doused

Link

 

4. Frozen

Link

 

5. Florescent

Link

 

6. Masochist

Link

 

7. Confusion (Negative State)

Link

 

8.Havoc (Positive State)

Link

 

9. Misfeed (Negative State)

Link

 

10. Bloodlust Mind Control

Link

 

Custom Race Rules

Spoiler

Name:

Skin Color:

Description:

Story (optional):

Stats:
Additional Info(if any):

 

Custom Races

Spoiler

1. Fairy

Link

 

2. Faerie

Link

 

3. Fay

Link

 

4. Occultist

Link

 

Custom Enemy Rules

Spoiler

Name:

Race/Species:

Description:

Story(optional):

Stats:

 

Custom Enemies

Spoiler

1. Spring-heeled Jack-the-Reaper

Link

 

Custom Story Rules

Spoiler

Name:

Genre (optional):

Setting:

 

Custom Stories

Spoiler

1. Dystopia

Link

 

Edited by Lord Vectra
Updated
  • Like 10

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I notice an anime reference or two in those skills. *cough* Angel Beats *cough*

 

This is a great idea Vectra. ^.^ Though it looks like you'll have your work cut out for you.

Edited by Ragnos
  • Like 3

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I notice an anime reference or two in those skills. *cough* Angel Beats *cough*

 

This is a great idea Vectra. ^.^ Though it looks like you'll have your work cut out for you.

pshhh, it ain't nothing. It's worth the effort because this is a thread everyone can come to. 

 

"Crap, I need more skills!"

 

*thinks*

 

"Hey, let me look at the RM Library to get a couple ideas."

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Topic has been pinned in the hope that it will be evolve into a valuable resource for the community.

  • Like 4

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Custom Stories

 

Recommended for the Dystopia Genre.

 

Setting: It's the 28th Century. You live in a heap of metropolis and humongous skyscrapers that cloak the world. The fog that hisses and floods the air and streets brings the stench of pollution under it's deep and heavy breath. Sectors divided by massive road junctions are populated with millions of people or are used to transport and craft the tools and structures of the world. However, there is a deadly drug named EBERETHENE (e-bear-ethene) that can cloak the brain with acid in seconds. There is only one corporation in charge: EREBUS, the godly puppeteer of the planet, said to be behind the making of the drug, and are using it in their military arsenal to keep control of crime and the streets. 

 

 

I might add on to this more often :)

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Class name: Arcanist

 

Combat roles:

  • Main - Damage Dealer
  • Minor - Defensive Support

Strengths:

  • High damage capability
  • Spells evolve when certain stat thresholds are broken, becoming more powerful.

Weaknesses:

  • Offensive capabilities dependent on mana
  • Frail; poor physical stats
  • No damage-dealing basic attack
  • Has little mana at the start of the fight.

Stats:

  • High - MATK, MDEF, MaxMP
  • MedAGI, LUK
  • Low - MaxHP, ATK, DEF

Additional information(Read the Additional Stuff section below):

 

Arcanists start the fight with little mana, as mana is harmful when stored for long periods of time, and can be outright deadly when the Arcanist draws too much in.

 

Passive State - Mana Poisoned

Effect - The Arcanist loses 1% of their MaxHP every turn for every 10% MP they have over the threshold (30%).

 

As such, their basic attack gathers mana from their surroundings to fuel their spells, and the MaxMP stat cannot grow. 

 

Basic Attack: Gather Mana

Effects

  • The amount of mana gathered is dependent on their MATK. 
  • At x amount of casts, the Arcanist can draw more mana in. At y amount of casts, the Arcanist refines the quality of mana drawn in and gains a buff that increases their spell damage for 1 turn. 

 

Beginner spell: Mana Arrow

Cost - 10% of MaxMP

Effects

  • The Arcanist fires an arrow composed of mana. The more mana spent on the attack, the more damage it deals.
  • MP cost is reduced permanently at certain cast thresholds without sacrificing damage. However, improving the efficiency of the attack gets harder the more the cost is reduced.
  • At x MATK, the skill fires arrows at all enemies at the cost of more mana. At y MATK, the skill fires a barrage of arrows at all enemies.

Basic Spell: Arcane Momentum

Cost - 5% of MaxMP + 1% each cast

Effects

  • The Arcanist blasts the enemy, dealing Arcane damage based on MATK.
  • Each time the skill is cast in a battle, the damage increases and so does the mana cost.
  • At x amount of casts, Arcane Blast changes to Arcane Explosion, dealing massive damage to all enemies.

Basic BuffMana Cloak

Cost - 0, then 5% of MaxMP per turn

Duration - Until cancelled or mana runs out.

Effects

  • Mana Cloak reduces the mana cost of spells by 10% and increases MATK and Arcane Damage defence by 10% at the cost of MP per turn.
  • At x MDEF, Mana Cloak also increases MDEF by 10%. At y MDEF, Mana Cloak turns a portion of incoming magic damage into Mana.

High Level Buff: Mana Conduit

Cost - 0, then 20% MaxHP per turn

Requirements - 0 mana, full health.

Duration - 2 turns

Effects

  • While the body usually limits how much mana the body can store, experienced Arcanists can override this limiter for a short period of time, increasing Max MP by x, filling MP to max, increasing mana recovery by 30% per turn and MATK by 20%.
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@HeckHound; you're class, it's skills and it's skill's states have all been added together and separately.

 

What does that mean, Vectra???

Your class has been added to the class section along with it's skills and states

 

It's skills has been added to skills section

 

Mentioned states has been added to the states section

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As a member who puts "Designer" as their Skill, I expect myself to take part in this.

 

 

States:

 

Doused

Frame: Battle and Field.

Duration: 3~5 turns or 200 steps.

 

Technical:

Increases Thunder damage taken by 50%, also receiver has a chance to take damage when casting certain Thunder-based Skills.

Decrease Fire damage taken by 50%, also receiver has a chance to fail when casting Fire-based Skills.

When the receiver is hit with a Fire-based Skill 3 times, the State is auto-removed.

 

Description:

The receiver is doused with water, causing them to be sensitive to electricity, but more resistant to fire. They also get difficulties in igniting fire due to their wet state. However, getting burned constantly will dry them up.

 

 

Frozen

Frame: Battle and Field.

Duration: 3~5 turns or 400 steps.

 

Technical:

The receiver cannot move or evade.

When the receiver is hit with a Fire-based Skill once, Physical-based Skill twice or Water-based Skill 5 times, the State is auto-removed.

When the receiver is hit with an Ice-based Skill once, the State duration is increased by 1, but cannot exceed the maximum Duration.

 

Description:

The receiver is frozen, making them unable to move or evade attacks. Getting hit by Fire might melt them, so is repeatedly drenching them with water. Hitting them to break the ice also works. On the contrary, hitting them with more ice solidifies the state.

 

 

Florescent

Frame: Battle and Field.

Duration: 1~3 turns or 400 steps.

 

Technical:

The receiver receives half Magical damage.

The receiver's Nature-based Skills gain 200% damage.

When the receiver takes Earth or Water damage, the damage is negated; 25% is restored to HP and 10% is restored to MP.

When the State is removed, the receiver gains a buff on ATK, DEF, MAT and MDF for 1 turn.

 

Description:

The receiver blooms, giving them resistance to magic and enhancement to their nature-based skills. They also gains partial absorption to soil and water to their health and magic pool. When the blooming ends, the receiver gains a short-lived burst of energy.

 

 

Masochistic

Frame: Battle.

Duration: 4.

 

Technical:

When the receiver takes damage, a Counter is added to the State.

The receiver's ATK and MAT increases for each Counter on the State.

When the receiver scores or takes a Critical damage, the State duration is reset to 4.

When the State is removed, the receiver gains 1% HP and MP for each Counter on the State when it's removed.

 

Description:

The receiver unleashes their inner kink with damages, giving them more burst of adrenaline when they take some. Their delight in giving and receiving spectacular damage makes their experience almost everlasting, as long as they can keep themselves satisfied enough. When the state is finally removed, the receiver got a closing burst of excitement from their experience.

 

 

 

Enemies:

 

Spring-heeled Jack-the-Reaper

Undead? / Phantom? / Human? / Fabricated? / Urban Legend

 

Description:

A man wearing sharp Victorian-era clothing. His age is undetermined due to the way he dresses, especially when he's using his ability to become blurred in sight. Able to jump and move with uncanny agility. Despite his soft-spoken manner and smooth clothing choice, he has inhuman strength, as he's able to carry a large scythe with him and use it with ease to slash and behead his victims. So far, he's only seen at nights around a certain town.

 

Story:

No one really knows about what Spring-heeled Jack-the-Reaper really is, except his resemblance to the legendary figures. Some people say he's one of those great thieves; others say he's a phantom or an undead. Some oddity experts say that he's an oddity fabricated from the collective human ideas or the idea of a very spiritually strong person gathering in the area, molding him unconsciously. Either way, his uncanny agility and gigantic sinister scythe are things to be run away from really fast, when possible.

 

Stats:

MHP: |||||-----

MMP: ||||------

ATK: |||||||---

DEF: |||-------

MAT: |||||-----

MDF: ||--------

AGI: ||||||||||

LUK: |||||||---

 

 

More later~

Edited by Naoto Akashosu
  • Like 3

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Classes

 

Class name: Chaosian

Combat roles: Buffer / Debuffer

Strengths:

  • Effectiveness based on how strong enemies are and weaknesses of party
  • Can turn the tide of a battle with a lucky roll

Weaknesses:

  • A lot of skills based on randomness
  • Very little offensive capability

Stats:

  • High: MDEF, LUK
  • Med: MaxHP, AGI, DEF
  • Low: ATK, MATK
  • Set: MaxMP (known as Chaos Affinity)

Additional information:

 

Whereas traditional mages increase their effectiveness through rigorous study, control and manipulation of mystic forces to bring about deliberate results, the Chaosian allows these forces to run wild with little direction to wreak havoc among enemy forces and assist allies.

 

Rather than utilising mana, Chaosians draw their strength from their affinity with Chaos. However, as is its nature, this affinity can fluctuate at random; one minute their affinity is fairly low, the next they can draw on the full power of the chaotic energies.

 

While seemingly random, a skilled Chaosian can read the random tides of chaos in order to maximize their effectiveness.

 

 

 

Skills

Chaotic Pulse (replaces basic attack)

  • Effect - Deals damage and applies a random negative effect for one turn to a random enemy. It's effectiveness is based on affinity with Chaos and can potentially strike up to four times based on Chaos affinity.

Benevolent Chaos

  • Effect - Heals and applies a random positive effect to two random allies. Allies inflicted with any negative state also receive an additional positive effect and additional healing.

Malevolent Chaos

  • Effect - Debuffs two random enemies. If the enemy is benefiting from a positive state, then this skill also deals lowers all stats by 10% for one turn.

Wreak Havoc!

  • Effect - Imbues allies with the Havoc state for two turns.

Chaotic Maelstrom

  • Effect - Unleashes a storm of chaotic energies across the battlefield. Empties Chaos affinity and inflicts Normal state on the user (unit cannot gain any affinity with Chaos for x turns and has access to a normal basic attack).
    • Inflicts two random negative states to all enemies. If the enemy is benefiting from positive effects, this skill also deals damage, removes the positive effect and applies Confusion for two turns.
    • Applies two random positive states to all allies. If the ally is afflicted with a negative state, this skill also heals, removes the negative state and increases all stats by 10% for two turns.
    • If this skill is cast when Chaos affinity is above 90, then this skill persists for two turns.

States

 

Confusion (Negative State)

  • Effect - Afflicted unit cannot discern friend from foe, and has a chance of attacking allies.

Havoc (Positive State)

  • Effect - Affected unit has a chance of applying a random negative state with their attacks.
Edited by HeckHound

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Rez to the rescue with creativ- Oh, people beat me to it... XD Anywho


 


Class name: Dragon Caller


 


Combat roles: Able to follow up on ally's attacks, defensive or offensive, acts as a summoner.


 


Strengths: Has relative elemental control overall.


 


Weaknesses: Most skills/spells cost a lot of MP.


 


Stats (Level 1 to max level)


HP: 120-380


MP: 200-400


ATK: 40-180 (Depends on the setup of the class skill use as well.)


DEF: 30-143 (Depends on the setup of the class spell use as well.)


MATK: 50-150


MDEF: 37-132


SPD: 44-172 (Depends on setup of overall skill/spell use.)


LUK: Determined by skills and spells.


 


Example Class Skills:


 


Dragon's Love- ACC: 50%


Deals damage to an ally equal to 30% of the user's ATK. If the ally survives, boost the user's ATK, DEF, and LUK by 30 each.


 


Wyvern Tail- ACC: 90% (Misses Airborne foes)


Deals damage to a target with a 40% chance of inflicting poison. Has a 30% chance to cause either the user or the target to flinch, losing a turn.


 


Bathe in Scales- ACC: 100% (Accuracy decreases each time Luck is increased.)


For every 10 LUK, increase the party's ATK and MATK by 20%. If this succeeds while the user has 200 or more Luck, double the effects.


 


Summon- ACC: ???


Summon a random dragon to deal a random elemental based attack or heal the party. Something bad may happen as well.


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I guess i'll toss another another one out there.

 

Class name: Mathematician (loosely based off of the class from final fantasy tactics)

Combat role: Dps/support

Strengths: The Mathematician can target enemies based on not only levels, but stats as well. Higher magic attack based opponents can be targeted and silenced easily, while enemies with high physical attack can be inflicted with Unstable Equation which causes slip damage based on their attack stat.
The Mathematician  is also able to buff experience and job point gain of all allies. Exponential Chaos grows stronger and stronger with the more battles you face, inflicting ever increasing Chaos damage while confusing and enraging the enemy causing them to fight among themselves.

Weakness: Almost all skills are level, stat and time dependent.

Stats:
Extremely high magic attack and moderately high magic defense.
Low health and defense.
All other stats are average.

Equipment: Wands, Tomes and a Magic Shield.

Notable Mechanics:
Compounding Woes. A skill dependent on how many math tomes you've collected in the game. Upon collecting all of them, compounding woes will turn into an attack that greatly increases exp/jp/gold gain and follow up with a skill that deals heavy defense ignoring arcane magic to all enemies on the field. The stat buff will last through death and until the battle ends.
 

I use the yanfly lunatic target scripts as well as http://himeworks.com/2013/04/scope-conditions/ to achieve the targeting scopes for the skills if anyone is curious.

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I made this weapon in Elder Scrolls IV: Oblivion  :P

 

Name: Millennium Soul Reaver

 

Type: Sword (one-handed)

 

Description:

A samurai sword with engraved writings of some sort The blade is steel but has a strong blue glow. The weapon is light and is sharper than a paper that got it's depth cut in half.

 

Effects:

All attacks will absorb MP

 

Story:

The Millennium Soul Reaver was wielded by a spellsword. The Soul Reaver allowed him to, practically, have infinite mana, against other forms of spellcasters. With this weapon, the spellsword won many battles including the strongest of spellcasters. He soon became an outcast; the cities thought he was too powerful. He went into the desert and he was presumed dead and the people of the desert never saw him. A good heart with a broken soul.

 

For it's effect use, use Soul's Siphonic/Vampyric traits script: Link

 

The Library has been updated   :P

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Weapon


 


Name: Serpent Pike


Type: (Low to mid class weapon) Spear


Description: Water Element spear made from serpentine ore and steel.


Effect: +30 Damage, +10% Attack Speed. 20% Chance to cast Aquastorm on enemy per hit.


Story: Forge from the very depth of the sea. It is said that only the true master of the ocean can wield this weapon.


 


Armor


 


Name: Valiant Helm


Type: (Low to mid class armor) Heavy


Description: Helm. A thick double plated steel helmet enchanted with crystal ornaments.


Effects: +20 Def, +10Mdef, When the user's HP reach 15% health below, Grants the user 10% HP regeneration.


Story: A helmet owned by the proud knight Daedalus himself. Gives courage and strength to anyone who will wear it on the battlefield.


Edited by Chadzter01

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Some definitely not shady or illegal Items from Maki the Mercenary! What? Naoto? Never heard of them. Definitely never heard of any Naoto Akashosu around here. What? How did I know the surname? Well, fate is weird, huh? But then again, only a dark side dweller deals in absolutes right?

 

Items:

 

Dried Fig

Consumable medicine.

 

A special species of fig harvested from a secluded country.

Temporarily increase MAT, but drains MP in that duration.

 

MAT +25% (3~5 turns), drains 5% MP/turn.

 

So you see, there are certain kinds of figs that increase magic

potentials! These elusive, shady herbs are rare to come by,

and tastes like shoes after a hot, long travel!

 

 

Shadow Dart

Consumable projectile.

 

Inflicts light damage and makes the target susceptible to

Dark-based attacks temporarily.

 

Damage: 20~50.

Dark resistance -30% for 5 turns.

 

Mass-produced in the faraway lands of Darthmound as part

of weaponry for bounty hunter sorcerers and assassins that

lurk in the shadows, you should be grateful that these deadly

pointy things are just for sale in my sack for now!

 

 

Devil's Thorn

Consumable medicine.

 

Damages the user over time, but increases their Dark affinity

temporarily.

 

Damage: a.mat + a.mdf (per turn).

Dark damage +15%, Dark resistance +25% for 3 turns.

 

These items might be harmful, but there are certain

sacrifices to be made during battle to gain the upper

hand, especially for dark assassins and sorcerers.

 

 

Faerie Dust

Consumable medicine.

 

Increase all allies' MAT, AGI & LUK, and grants HP

regen temporarily.

 

MAT +20%, AGI +15%, LUK +15% for 5 turns.

 

There are many varieties of "fay dusts"; Faerie Dust in

particular, grants the user cunning and luck of the faeries

that produce it.

 

 

Leanan Dust

Consumable medicine.

 

Increase user's MAT and MDF impressively, but drains

user's HP and MP during its effect.

 

MAT +40%, MDF +40%, drains 10% HP and 10% MP per turn.

 

Ah, the Leanan Sidhe... They only want a lover, but their

half-vampire ancestry are uncontrollable, forcing them to

unwittingly drain their lover's health. Some got used to it,

some are less fortunate.

 

 

Well, I think that's all for now. I hope you enjoy your visit!

We shall meet again~ I do want to look forward to it...

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Hmm. Any sort of Necromancer class? I was thinking of having a character like that in my game, and this is how I would make their stats:
 
Class formatting: Wizard-like
 
Class name: Necromancer
 
Combat roles: Some offensive magic [thunder, fire, earth], able to summon ghosts/zombies/etc to aid themselves battle, can also revive party members from the dead [though has no other healing powers; this just fits with the class], maybe debuffs, maybe clown care
 
Strengths: High magic/mp cap
 
Weaknesses: Low defenses/HP; basically a glass cannon [though the severity of how "glass" the cannon is depends; see Additional Information]
 
Stats:
 -Low Health points
 -High Magic points
 -Low/Mid Strength [depends on equip weapon; see Additional Information for more details]
 -Low/Mid Defense
 -High Magic Attack
 -Low/Mid Magic Defense
 -Mid/High Agility [see Additional Information]
 -Mid/High Luck [you know the drill =p]
 
Additional Information:
-Necromancer class can equip three different types of weapons, each affecting the stats [slightly] of the class. Necromancers can equip whips [boosts agility, doesn't do much for defenses or offenses], a flail [boosts offense and physical defense, lowers agility] and a staff [boosts magic defense and luck]. So depending on what kind of character you want to run [fast and furious, defensive[ish] tank, or "dark mage"], you can equip the weapon that corresponds! 
-Class came from a funny conversation I had with @KilloZapit about my game I was working on. The conversation steered towards having a character become a necromancer through a class change in the story, and here I decided to plan out all the specialty stuff and see what you all thought! 
 
[brownie points if you get my dumb reference in here. sorry lol I'm lame]

Edited by Sleepless

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@Sleepless

Go to Kilos profile and use the URL.

 

Ur class will be added later. I need to get up early.

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Wow, I didn't even know this existed. This is gonna help me a lot.

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For funsies I guess I'll also put in here example weapons that my class I created, the Necromancer, could use, in case you liked what I came up with and wanted some inspiration for gear. You could also use the staves/flails/whips for other classes too, if you wanted, I'm just linking it to my class because I want to. =P

 

Name: Aspen Staff

Type: Staff

Element: Earth

Description: "A cheap staff made of aspen wood. It looks like it could snap in half if used offensively, so it might be best not to."

Effects: +10 Magic Defense, +10 Luck

Extras: This would be a starter weapon, and it's price would be low [50/100 gold pieces, for example].

 

Name: Leather Whip

Type: Whip(?)

Element: Dark

Description: "A whip made of leather, though it appears to be pretty thin. Usable, but there are better options out there."

Effects: +10 Agility
Extras: This would be a starter weapon, and it's price would be low [50/100 gold pieces].
 
Name: Gold Flail
Type: Flail(??)
Element: Metal [would be useful against Ice and Earth]
Description: "A flail made of gold. It looks like it should be strong, but it's not."
Effects: +10 Attack, +10 Defense, -10 Agility
Extras: This would be a starter weapon, and it's price would be low [50/100 gold pieces].
 
I could add more, if you guys were interested [higher level weapons, elemental versions of the weapons [eg fire versions, ice versions, etc]. Thanks for reading! :D
Edited by Sleepless

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Library has been updated :)  :P  :D  :lol:  B) 

 

ATTENTION: I,  and the forums, would love it if, while you are here, you can think of a few Warrior and Stealth classes XD

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I'm back with more stuff :o

 

Class name: Maledictionist

Combat role: Debuffer

Strengths: While many other classes bring various debuffs to the table, the Maledictionist focuses purely on them. These are more potent and directly inflict status affects on the enemy. It's the only class that can inflict berserk, which can entirely shut down a caster or healer type monster.
Much like the Saboteur, which the Maledictionist is born from, it can debuff elemental defenses. These debuffs stack with the Saboteurones and can grant a total of 500% more damage. The difference is that the cursed enemy gains the element in their attack and a new attack related to the element.
Skills like Fading Intellect reduce magic attack by 70%, but increase attack power by 150%, while Waning Strength does the opposite. Brittle Bones decreases defense by 50% and PDR by 20%, while increasing magic defense by 50% and MDR by 20% while Shattered Spirit does the opposite.

The Maledictionist also shares a cross class skill with the Venomancer called Viral Payload, inflicting the Disease status to everyone on the field, friend and foe included, reducing all stats by 25%. Very few enemies can rememdy this, where the party can almost right away if you have the proper cure skill.

Weakness: Besides being a caster, and therefore weaker, the curses may backfire depending on the enemy they're used on. Berserking a boss who primarily does physical attacks, who will get the enrage debuff (adds more speed and attack power along with health regen and other stats) will only be to your disadvantage.
Cursing elements on some enemies may also be more beneficial to them. Almost every curse has an upside and a downside.

Stats:
Average stats, with speed being above average for a caster type unit.

Equipment: Wand with a magic shield or a greatstaff.





Exquisite Fish Banquet
Consumable food that feeds the whole party.
Gives the Well Fed buff, increasing HP and MP by 500 points, all other primary stats by 75, increases JP gain by 500% and buffs the TP charge rate.
Made via cooking, with ingredients from fishing. This banquet features some of the finest fish the sea has to offer, and provides the party with a substantial combat buff for their next fight.
The recipe in my game is rewarded after you max your cooking skill out and do the master chef quest.



Armor of the Tyrant
A heavy plate armor set that includes the Faceplate, Chainplate, Gloves and Greaves of the Tyrant.
This armor was retrieved from the world boss, Tyrant's Brood, a powerful spawn of the Alpha Dragon that survived the war.
Upon equipping the entire set, the attacker gains the ability to strike with the Chaos element, absorb the element, and summon the spirit of the tyrant's broodling to strike all enemies on the field, burning and confusing them.
http://www.rpgmakercentral.com/topic/1092-ees-emeralds-equipment-sets/ FTW

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Warrior and Stealth classes? *thinks* ...You got it!

 

 

Class formatting: Warrior-like

Class name: Oathbreaker

Combat roles: Using draining/debuffs/status effects/dark magic, sword wielding, general physical tank

Strengths: Overall good stats, mixed attacker

Weaknesses: Low magic defense/agility/luck, weak to light spells

Stats:

-High Health points
-Mid Magic points
-High Strength 

-High Defense
-Mid Magic Attack
-Low Magic Defense
-Low Agility
-Low Luck

Equipment: Swords [all types?], Axes, Shields, Staves, Lances, etc; Heavy weight armor types

Additional information:

-Class idea came from the sinful idea of having a sort of "evil Paladin". Basically picture how valiantly a Paladin fights for good, but they fight for the good of evil instead. Might seem lame to some, but I might use this class for the game I'm working on [since my 'Paladin' character does some shady things]. Went poking around Google for a good name and was not disappointed. plus I'm a huge Kingdom Hearts nerd and Oathkeeper is my favorite keyblade

 

 

Class formatting: Rogue-like

Class name: Sniper

Combat roles: Backline attacker [single target/multi-target], debuffer

Strengths: High agility/luck, naturally high evasion and accuracy; can also easily get critical hits [through skill called Sharpshooting]

Weaknesses: Low defenses and HP [any attack that hits them they're pretty much down for the count], MP to use attacks have to be charged [using a skill called Reload] which has a small percent change of jamming the Sniper's weapon [through the state called Misfeed].

Stats:

-Low Hit Points

-Mid Magic Points

-High/Midish Strength [Depending on equip]

-Low Defense

-High Magic Attack

-Low Magic Defense

-High Agility

-High Luck

Equipment: Rifles, Bows; Light/Medium weight Armor

Additional Information:

-Surprised a Sniper class wasn't on the list yet, so I sort of based it off of Sharla from Xenoblade Chronicles [minus the healing part]. She had an ability which forced her to have to 'Cooldown' for a certain length of time after using x amount of abilities, which is sort of where the idea for Reload came from. Based the 'multihitting gun' off of Lita's weapon from Breath of Death VII which [i think?] can hit multiple targets [at least one variant can I'm sure...].

-Snipers can use Rifles, which greatly boost their attack, or Bows, which only slightly do. The catch-22 of Rifles are, despite being able to manually recharge MP, the state of Misfeed, which causes all Rifle related abilities to be disabled for 2 to 4 turns.

 

 

I'm no good at the percentage gobbledygook, but I'll still list the skills that I made up in the Sniper Class for you!

 

 

Skill Name: Sharpshooter

Effect: Guarantees a critical hit on the next turn, and ignores the defense stat of the target in calculation

 

Skill Name: Reload

Effect: Restores Sniper's MP by half it's value plus the user's level [for example, a level 5 user with 50 mp would gain 30 back from using Reload]. Has a 20% chance of causing the state Misfeed, disabling all use of Rifle-related abilities for 2 to 4 turns. This percentage does not exist if the Sniper is using a Bow. 

 

State Name: Misfeed (Negative State)

Effect: Causes Snipers to be unable to use their Rifle abilities for 2 to 4 turns. 

 

...This is a really big post. Oops! Hopefully I still helped, though. I'll be thinking up more Rogue-like classes though, since they are actually my second favorite [Wizards are and always will be xD]. 

 

EDIT: I'M GONNA MAKE IT BIGGER

 

Class formatting: Rogue-like

Class name: Desperado

Combat roles: Backline attacker, uses his dashing good looks and badboy attitude to charm/manipulate foes, can steal items off enemies

Strengths: Speedy, stealthy, lucky

Weaknesses: Frail defenses, low HP, doesn't really use magic [aside from his Charm and Manipulative abilities]

Stats:

-High Hit Points

-Mid Magic Points

-High Strength

-Low Defense

-Low Magic Attack

-Low Magic Defense

-High Agility

-High Luck

Equipment: Swords, daggers, bows, guns, etc; light armor, cowboy hats

Addtional Info: I saw "Bandit" wasn't on the list, but since I thought that was too obvious, I looked up synonyms for that word and ended up with "Desperado". Then this happened. 

 

okay I think I'm done now sorry this is just really fun

Also I really like making glass cannons apparently. Huh. 

Edited by Sleepless

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Skill name: Blood Ritual: Mind Control Ritual

It's for my Ritual Mage Class (Wizard-Like #7)

HP Cost: 50%


Inflict "Bloodlust Mind Control" on all enemies

Affected enemies gain an ATK Buff, DEF debuff, and they will attack each other for x amount of turns. Being hit does not remove the ailment. Enemies with no blood are unaffected.

 

This spell is powerful but takes 5 turns to activate.

It also requires you to cite the words needed to cast it.

 
Ym lativ diulf llahs eb dellips
(My vital fluid shall be spilled)
 
Ecifircas semoc rewop
(Sacrifice comes power)
 
dna rewop semoc lortnoc
(and power comes control)
 
I Ybereh tcudnoc snoisulli fo fles
(I hereby conduct illusions of self)
 
No eht sdnim fo eht kaew
(on the minds of the weak)
 

You'll need Hime's cast-time script: Link

Edited by Lord Vectra
  • Like 1

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I'll do some Classes now~!

Since I LOVE guns, I'll go trigger-happy now <3

 


Trigger Clicker (aka the Hybrid-Rifle Marksman)

Class Format: Warrior-Like

 

Combat Roles: Medium to Long Ranged attacker.

 

Strengths:

* Adaptive Ranged Class

* Easy Critical damage

* In row-based battles, can easily gain the upper hand by weapon

* Trigger-happy, great for Yandere lover or creepy girl fan

* Gun licking is always badass

 

Weaknesses:

* Fragile

* Poor performance against close-ranged Classes

* Weak to magic attacks

* More weapon variety equals higher maintenance cost

* Not for those allergic to lead

 

Stats:

MHP: Medium

MMP: Medium

ATK: Low (Don't let this fool you)

DEF: Low

MAT: Medium

MDF: Low

AGI: High

LUK: High

 

Description:

Hybrid-Rifle Marksman is a ranged class capable of assaulting enemies with guns from medium to long distance. This is because the uniqueness of this Class' weapon type, the Hybrid Rifle. In its initial form, the Hybrid Rifle are basically the usual standardized Assault or Sniper Rifles used to attack from long range. However, what makes it different is that Hybrids can be split and adjusted into a pair of Twin Handguns for medium-range attacks. This gives the Hybrid-Rifle Marksman more flexibility during combat, allowing them to maneuver and change weapons according to the situation at hand.

 

Hybrid-Rifle Marksman has decent critical chance, which complement their Class and Inherent Skills. Many of those who picked this Class are (understandably) trigger-happy and just want to shoot anything that moves on the battlefield while covering themselves with the smell of lead. Oh, and laughing of course. Well, not all of them, just a lot of them.

 

Inherent Skills:

Bullet Shower (Passive)

Gains (3/4/5) additional hits while using guns, excluding Sniper Rifle.

 

Hunting Hawk (Auto)

Guarantees that every (6//5/4) Sniper shots (including Skills, counted per hit) to deal Critical damage.

 

Handguns Akimbo (Passive)

Increases Critical chance by (5%/10%/15%/20%/30%) while using any Handgun against enemy on close-to-middle range.

 

Acute Sharpshooter (Passive)

Increases Critical chance by (3%/7%/12%/18%/25%) while using any Assault Rifle against enemy on medium-to-long range.

 

Precision Bullets (Active)

Increases the accuracy of guns by (5%/7%/10%/12%/15%) for (2/4/6/8/10) turns. Consumes only half turn count.

 

Happiness Trigger (Auto)

Increases Critical chance, ATK and MAT by (5%/10%/20%) when the user defeated an enemy, for (2/3/4) turns.

 

Gunner's High (Passive)

Receives the Masochistic Status Effect when HP reaches 44% or lower for the first time in battle. (Ah, I see!)

 

Class Skills:

Picture a girl wielding a gigantic rifle raining down hell on the battlefield while laughing mad, drenched with sweat and splattered in blood. And when the battle is over, she tells her friends that she carved beehives on those soldiers with the casualness of a little girl telling her brother that she's finally able to made a paper crane. There ya go!

Edited by Naoto Akashosu

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