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So, in the game I'm making there's a scene where you see someone stuck in a trap. I've created a battle animation that matches what I want the trap to look like, and I created a loop on the event where the trap location is supposed to be that just repeats the animation so that it consistently looks like the person inside is trapped. However, the animation only shows up if I click the box "wait for completion". I want my character to be able to be controlled and walk around the room while they see the person in the active trap. If I click "wait for completion" I can't move my character, in fact, if I unclick it I STILL can't move my character AND the animation no longer plays on screen. What do I do in the event box to make it so the animation will continue to repeat as my character can walk around the room being controlled by the player?

Thank you!

 

Gin n Tonic

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Use parallel proccess instead of the loop. And click wait for completion

Edited by Lord Vectra

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8hXgh3j.pngThis thread is closed, due to being solved. If for some reason anybody would like to re-open this thread, just send me a PM or report the thread. (=

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