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ashm

Set up a dream scene

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I want to insert a scene where character have a dream -> wake up and realized can't move the limb -> sleep again -> wake up

 

What i want in the end is character confused and decide that paralyzed stuff is just a dream.

I know how using grey tint to make a dreaming scene.

But what should I do to make that paralyzed scene.

 

If I use normal tint, the player (the one who control the character) would spot easily that is not a dream.

But If I use grey tint, it would make an inconsistence If I just decide "but that part was not a dream"

 

So, any tips to set up this particular scene ?

Black bar? Semi grey ?

obviously not spehia, right.

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Hmm interesting.

But I think the problem still same. Won't the player would notice that because the different tint color ?

I'm thinking about to change the default dream scene (commonly using grey)

or adding black border (i dont even know what black border do in "visual telling")

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How about just using a darker tint along with fuzzy surroundings? Even if the player is aware that they are seeing it from a real world perspective, if the character doesn't open his/her eyes the lack of awareness should raise doubts whether s/he is conscious, lucid or sleep talking/thinking. Either way you decide to go in the end, consistency should be preserved. Well, the best advise I can give is to play around with it, see if you can get someone else to look at it and see how they interpret the scene.

 

Hope it helps  ^_^

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I'm with Cookie on this. Although I'd like to add that if you feel that you want a bit of variety in the scene, settle the area as night (obviously), and when the character wakes up thinking about the paralyzed limb, try to mix a bit of sunset, as if the character feel as if they're waking up as if it's unnatural, using a bit of haze and/or fog setups to keep the dream feeling.

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