His Madness, The Hatter 3 Posted June 4, 2012 Thank you so much! This is a really great script! Share this post Link to post Share on other sites
Rowen 3 Posted June 7, 2012 Hi. I'm new to this community and I just wanted to ask a question. When I load up the game and try to do anything (After plugging in this script), I get an error message saying: Script' Line 394: NoMethodError occured. undefined method 'battle_members' for Nil: NilClass. Can you please tell me how to fix this problem? I'm sorry if I'm being bothersome, but I would really appreciate your help. Thank you for your time. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted June 7, 2012 Are you using any other scripts? It looks like the $game_summons variable isn't being initialized. Share this post Link to post Share on other sites
Rowen 3 Posted June 7, 2012 Are you using any other scripts? It looks like the $game_summons variable isn't being initialized. I'm actually using a sideview battle script. Does that cause problems with this script? Share this post Link to post Share on other sites
SuperNurse 1 Posted June 7, 2012 Currently only actor summons are supported. In your Actors tab in your database, you can treat any of them as summons. So if Eric was the 1st actor in your database, and you wanted to add him as your summon, then you would make a script call add_actor_summon(1) And Eric will automatically appear in your summons list. Tsuki, sorry to be a bother but how exactly do you do this? A script call using common events? I have no idea where to place the add_actor_summon string. @__@ Share this post Link to post Share on other sites
fgfgfdg 0 Posted June 7, 2012 (edited) Is there a way to remove a summon? Like you learn this summon.. then you talk to a guy and he removes the summon you have learned. Also can there be a way so the summon, is the same level as the main actor? Edited June 7, 2012 by fgfgfdg Share this post Link to post Share on other sites
Tsukihime 1,489 Posted June 8, 2012 It is easy to remove a summon (though, I'd probably have to think about how to actually remove it permanently or temporarily). Same level as actor...that sort of changes the leveling system. Should write an add-on to change the leveling functionality. Tsuki, sorry to be a bother but how exactly do you do this? A script call using common events? I have no idea where to place the add_actor_summon string. @__@ Event --> 3rd page --> script call Share this post Link to post Share on other sites
fgfgfdg 0 Posted June 8, 2012 I don't know what you mean by temporarily.. But I mean like.. Talk to this guy who teaches you to summon a dragon. When you talk to him again he removes the dragon from your summon menu. If you decide to talk to him again, (lol) He puts the dragon back in your menu. Share this post Link to post Share on other sites
paygev 0 Posted June 10, 2012 when i try to summon the skill fails Share this post Link to post Share on other sites
Tsukihime 1,489 Posted June 10, 2012 Did you set it properly in the script? Share this post Link to post Share on other sites
Lionheart 2 Posted June 11, 2012 This script is awsome. But i don't understand how i add a summon actor. Can you say me how i add a summon? Share this post Link to post Share on other sites
IroncladGames 0 Posted June 11, 2012 (edited) Would it be possible to set a skill/item to summon one actor specifically? Such as each item/skill summons a different actor? Edited June 11, 2012 by IroncladGames Share this post Link to post Share on other sites
Tsukihime 1,489 Posted June 12, 2012 (edited) Added. For the skill/item, tag it with <summon: n> For some integer n according to the actor's ID to summon that specific actor. Assuming the actor is in your summons list. This script is awsome. But i don't understand how i add a summon actor. Can you say me how i add a summon? Create a new event on a map and use the script call "add_actor_summon(n)" for some integer n corresponding to the actor ID in the database. Edited June 12, 2012 by Tsukihime Share this post Link to post Share on other sites
fgfgfdg 0 Posted June 12, 2012 Anyway to remove a summon from your list? Share this post Link to post Share on other sites
Tsukihime 1,489 Posted June 12, 2012 (edited) Added. The add/remove functions are now the same as actors. add_summon(summon_id) remove_summon(summon_id) where summon_id is the same as the actor_id in the database. Edited June 12, 2012 by Tsukihime Share this post Link to post Share on other sites
fgfgfdg 0 Posted June 13, 2012 Anyway to make the summon attack for itself? Also, can the summon be the same elvel as the person who summoned it. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted June 13, 2012 I won't be adding support for changing levels because these are not random summons that you call during the battle and then destroy afterwards. Share this post Link to post Share on other sites
Lionheart 2 Posted June 14, 2012 (edited) Thanks,now it works perfectly!!! Edited June 14, 2012 by Lionheart Share this post Link to post Share on other sites
+ Tuomo L 116 Posted June 15, 2012 There's easy way to fix the dog thing though, have the dogs be actors and get exp like actors, just not control them otherwise in the game. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted June 15, 2012 Auto-battle can be applied manually by adding "auto-battle" special feature. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted June 16, 2012 Database --> actors --> features. Share this post Link to post Share on other sites
fgfgfdg 0 Posted June 16, 2012 (edited) Can you make this script compatible with http://ramirormvxa.wordpress.com/scripts/mother-3-status-style/ Your old version worked with it, but your newer version doesnt. Edited June 16, 2012 by fgfgfdg Share this post Link to post Share on other sites