+ TBWCS 953 Posted September 15, 2016 (edited) Thomas Edison MV A customizable lighting system for RPG Maker MV. Author: Soulpour777 Introduction: Thomas Edison MV is a plugin that allows the developer to create beautifully crafted lights for their game. The idea behind this plugin was to revive the popular VX script of the same name by BulletTXT. This plugin however has been modeled and developed with the combination of ES5 and ES6 with a few differences with the old VX counterpart. So, what does this plugin offer? Just creating lights? Yes, that’s basically it. That way, it allows you to make your maps more beautiful. The idea of this plugin is taken from playing around the tones and blending of an object. Shadows and such are not found and created by this plugin. Can we use different image for every light? Yes. I made the plugin like that so every light and sprite tied to it can make different types and shapes of the light depending on how they are displayed on the map. Why was it designed so? The reason behind this aside from this is if you’re creating a parallax map, normally lighting systems follow the tileset (if programmed so) instead of the current displayed images. That works for this purpose. If you’re using a parallax image, it’d be best that the light would also follow the image to create a more realistic effect. Why are the lights tied to a switch? The lights are tied to a switch so you can create stop lights or lights that would only occur during a said timing. With this, you can create traffic / signal lights as well as use it to create some kind of light puzzle event. Not only will this plugin serve as your lighting system but also for puzzles. Cool, right? If so, isn’t this doable in events? Unfortunately, you can’t, not unless you tie everything via script commands, then yes. But for easier take and quick build, making lights using a plugin where everything is set properly is better. I believe that with this plugin, it would allow you to quickly make something as making lights faster than eventing. Credits: BulletTXT for the VX Version and Idea. This plugin is based on the same coding principles of a lighting system. Note: This plugin is written in ES6. DOWNLOAD Edited November 4, 2016 by Soulpour777 1 Share this post Link to post Share on other sites
Kayzee 4,033 Posted September 15, 2016 [insert rant about how Thomas Edison was a shady business who don't actually invent anything and how Nikola Tesla was cooler here] Hehe... I kinda wish I had MV to play around with this, but... why are you using only addictive lighting? Wouldn't it be better to use subtractive lighting? Or both? Or does MV not support that kind of advanced blending stuff? Share this post Link to post Share on other sites
+ TBWCS 953 Posted September 16, 2016 [insert rant about how Thomas Edison was a shady business who don't actually invent anything and how Nikola Tesla was cooler here] Hehe... I kinda wish I had MV to play around with this, but... why are you using only addictive lighting? Wouldn't it be better to use subtractive lighting? Or both? Or does MV not support that kind of advanced blending stuff? You can use ADD, NORMAL, MULT and SCREEN Those are the default blendings in the Graphics core of MV. Share this post Link to post Share on other sites
Kayzee 4,033 Posted September 16, 2016 Well multiplicative and subtractive lighting are functionally the same thing except inverted. But I mean, do you have a "darkness layer" you can blend light images too for multiplicative lighting? Share this post Link to post Share on other sites
+ TBWCS 953 Posted September 16, 2016 Well multiplicative and subtractive lighting are functionally the same thing except inverted. But I mean, do you have a "darkness layer" you can blend light images too for multiplicative lighting? Yeah, but not with this plugin, rather, I have a plugin for overlay images where you can play around the blending. Share this post Link to post Share on other sites