XIX 30 Posted October 1, 2016 After hours of searching for months and so forth, then finally mentioning it to Nanashi... I finally located the script I've been looking for. It is an XP script which imports other map sections to another, events, tiles, passage, shadows, the whole shibang. http://forum.chaos-project.com/index.php/topic,8197.msg158592.html?PHPSESSID=39f0ae710ee9552300f653e0b9f611aa#msg158592 My Request should be fairly straightforward, I would like this script to be converted or recreated for RPG maker MV. And thank you again Nanashi for helping find the script. Share this post Link to post Share on other sites
Shiggy 630 Posted October 1, 2016 It's always weird in RPG Maker when you are trying to dynamically modify elements from the database. So this is the main issue when trying to make this kind of plugin. Could you precise which types of uses you have for this in your game? Share this post Link to post Share on other sites
XIX 30 Posted October 1, 2016 (edited) The idea is making a dynamic map where your choices make changes to the world. instead of setting up 600 possible map combinations this would allow you to import different map pieces from other maps so you arent cluttering the game with events or changing too many transfer events. Basically you build the base map (A). Then you build the base maps modifications on a second map( with transparent surroundings for the first building you want to add to the map. using a script call you can then import map B onto map A. This allows you to re-enter map A and see the new addition. In mor complex places there could be different versions of Map B, and even C's D's and E's, which can be imported to map A, without needing a new map for every combination, just the pieces that make the combinations, and the base map. Edit:: EXample pics:Map A:In Map A there is a horde of trees, Which game options would allow to be changed to a selection of houses with various options. Map B: In Map B there is only a house which will take the place of the trees once it is imported. Map C: Map C gives little options that would actually all have their own separate maps. and each option can be selected at any time or not selected at all giving many variations. So instead of making a few dozen different combinations for the Main map, Instead we just add features from other maps to save space. Edited October 1, 2016 by XIX Share this post Link to post Share on other sites
XIX 30 Posted October 4, 2016 It's been a few days, So I'll bump this for good measure. Share this post Link to post Share on other sites
XIX 30 Posted October 6, 2016 still in need, so another bump for this topic. Share this post Link to post Share on other sites
Seriel 830 Posted October 7, 2016 XIX, please don't bump your topic/post if at least 72 hours (3 days) hasn't passed since the last post Share this post Link to post Share on other sites