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EraYachi

Going crazy...using items on events.

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I'm making a point-and-click game.

 

I know...I'm crazy. Believe it or not, it's going rather well! I've got most everything settled and it's well underway. But now, I'm seriously at an impasse. I chose MV over Ace for this project, because it has so much more support for changing resolution, click/pathfinding, etc...but I really. REALLY stuck when it comes to using items whilst standing next to certain events.

 

Galv had a script for RPG Maker VX Ace, "Use Item On Event" that was perfect, and it worked extremely well for me in my horror game for Ace. But a plugin like this doesn't exist for MV; I've searched, for hours.

 

The "Select Item" command would be perfect here...except for the fact I need to give the player the option to open a menu (which I can do, I used a common event on parallel process and set up the 'Select Item' screen for the Tab key) and use items at whim. I can't just have every single interactive object call a Select Item command window. It has to be the *player's* prerogative to open a menu and select the item they want to use with a certain event, to see if it works or not. The way Galv's script did in Ace.

 

Without this, the only way to setup and solve puzzles is through conditional branches that detect if the player has the correct item or not, and then calling a Select Item command. Which would be lame, because that basically gives away the solution.

 

In a nut shell:

 

  •  I need the player to be able to open their item menu, select an item, and have it interact with the event directly in front of them.

 

  •  Example: I have a rock, a pillow and a frog all in my inventory. I go up to a chair, and open my item menu. I can then choose to try and use any one of those items with the chair event. And that event will respond based on what I chose.

 

So you can understand why "Select Item" would not work in this instance. I don't know if this will need a plugin, or if there's a way supported in MV to accomplish this. To be honest, I've been away from RPG Maker for so long, my memory has faded into blues and greys.

 

 

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Put regions everywhere and make the common event do different things depending on the item selected and the region you're standing on? (As well as maybe direction)

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Put regions everywhere and make the common event do different things depending on the item selected and the region you're standing on? (As well as maybe direction)

I thank you for the suggestion. As of now, I've decided to simply change how the mechanics work. I'll have a few item-based puzzles, but they'll be simple ones. The rest will be actual number/visual/math puzzle types, which are easier to event and are probably more interesting anyway.

 

I'll take this as an opportunity to break the stereotypical 'horror adventure game' mould and be more inventive.

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