Darkness Void 10 Posted October 10, 2016 So, I have 2 events that seem to not work with each other. The first is a character that simply walks around (I've spent days getting his walk path right without any problems), if he sees you its game over. The other event is a item you can pick up, just a simple "character talks and game gives them a item" event. However, whenever I test and I get said item, the killer event (the event that's walking about) no longer works. I moved the item event closer to the killer event's path so I could see what he does as I pick up the item. When I do pick up the item, the killer event walks right pass the turn he's suppose to take and instead walks a few more steps and then turn, getting stuck on the walls. And no, it is not his pathfinding event, if I never even tough this one item then he walks about the map "perfectly" with no issues at all. Its only as I pick up this item that he seemingly is unable to turn "until the item's event is over", but I don't see what is the cause. Autorun doesn't stop the killer event he just keeps moving (which makes item collecting in this map harder), so that's not it. Both the item and his pathfinding events are parallel progress, and I tested this by picking up another item that is in the exact turn he's suppose to take---once he took the turn just fine, but just now he walked by the turn, the item event ends, he spots me, and runs all the way back. XD What a glitch! So, it is all of the item events..how do I fix this to where I can pick up the items and the killer event doesn't glitch out? I would upload the unfinished demo but Jesus Christ it is taking forever to even attach... Share this post Link to post Share on other sites
Lord Vectra 414 Posted October 10, 2016 Can you have a demo of it? It'll be better if I actually physical see it. Share this post Link to post Share on other sites
Darkness Void 10 Posted October 11, 2016 Can you have a demo of it? It'll be better if I actually physical see it. I am working on a demo, have been for the last few days. But again it was just taking forever to attach. -_-" I'll upload it to Mediafire sometime but atm think I found a way around this. Have the item events turn off the killer event's pathfinding, and turn it back on when its finish. Seems to work, tho unsure if it'll work all the time. Share this post Link to post Share on other sites
lonequeso 1,921 Posted October 11, 2016 (edited) If not a demo, screenshots. There's a lot going on there so we;d need to be able to see all the event pages for both events. Edited October 11, 2016 by lonequeso Share this post Link to post Share on other sites
Lord Vectra 414 Posted October 11, 2016 ^ What he said Share this post Link to post Share on other sites
Darkness Void 10 Posted October 11, 2016 If not a demo, screenshots. There's a lot going on there so we;d need to be able to see all the event pages for both events. http://www.mediafire.com/file/338rwq98kaqzo7f/Screenshots.zip There's a few screenshots I made a few days ago. Share this post Link to post Share on other sites
Lord Vectra 414 Posted October 11, 2016 Can you clarify what each Screenshot is showing? Share this post Link to post Share on other sites
Darkness Void 10 Posted October 12, 2016 Can you clarify what each Screenshot is showing? It should be 10, I think but might be wrong? I'm posting a topic for the demo btw, look for it sometime later. Share this post Link to post Share on other sites
Lord Vectra 414 Posted October 17, 2016 I meant what is each screenshot pic showing. Share this post Link to post Share on other sites
Darkness Void 10 Posted November 15, 2016 I meant what is each screenshot pic showing. You can just test it out here in the demo. http://www.rpgmakercentral.com/topic/39580-the-town-that-feared-nightfall-demo/ Share this post Link to post Share on other sites