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RemRandomize1.gif?w=1462

 

Rem System

Version: 1.00

Introduction

Do you wish you could have NPCs be more dynamic when they say something? Or maybe, you would like to have easy ways to import text into your game. I definitely know it can be annoying to play with switches in RPGMaker MV just to have your NPCs be more dynamic. Well, I have a solution.

The Rem system allows you to import text from text files directly into message windows in your game! This can make your NPC more dynamic, and interesting without all the extra work of using switches and variables to do so. Furthermore, this is just a base, there's more to come using this system.

Features

  • Message window text replacement
  • Allows you to dynamically switch text in-game
  • Switching in-game text randomly
  • Switch in-game text sequentially
  • Script call for reading text files from any filepath
  • Script call for reading text directly from the compendium
  • Easy to use text codes for replacement
  • Automatically generates folder structure for you
  • Read text files from any file path
  • Get text data straight from the text conpendium

Script File

 

Find it Here.

 

Script Calls & Text Codes

  • Script Calls
    • RemIn.readTextFile(filePath, fileName)
    • RemIn.getCompendiumText(sectionName, key)
  • Text Codes
    • \TX[sectionName-FileName] 
    • \TXS[sectionName-FileName]
    • \TXR[sectionName-FileName]

How To Set it up

  1. Download the plugin
  2. Run the plugin in game
  3. Insert text files into any subdirectory folder (commons, dictionary, maps)

Instructions on use

  1. Use text codes (\TX, \TXS, \TXR)
  2. Look at the help file for detailed description

Setup Example Window

RemScreenshot4.png?w=680

 

Credits

Free for both commercial and non-commercial use.
Credit with the name Endless Illusion Studios.

Thanks

Thank you to anyone who decides to use this script; I appreciate it!
If you have any questions, or if you have any suggestions for improvements please comment down below.

Edited by Kino
  • Like 4

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Wonderful!

My game is NPC driven, so this is a MUST.

WHat are your terms for commercial usage?

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