TobiObito4ever 231 Posted October 19, 2016 After some experimenting, I found out how to create items that lets you escape from battle. Unfortunately, it works a little TOO well by letting you escape boss fights (or bosses you're not supposed to run from). Any way I can fix this? 1 Share this post Link to post Share on other sites
Tarq 746 Posted October 19, 2016 Sure. All you need to do is add an if statement (or conditional branch if you event) to your common event or whatever (more info about this escape item would have been useful) and then trigger that condition at the start of boss battles and then disable it again afterwards. So you could have a switch turn on at turn 0, for example, and turn it off again on the map after the battle. 1 Share this post Link to post Share on other sites
TobiObito4ever 231 Posted October 19, 2016 The item in general is called a "Stay-Away Charm". It's supposed to let you escape from non-boss enemies. (Think the Pokedolls from Pokemon.) When testing it out against a boss, however, I was able to escape easily. Share this post Link to post Share on other sites
Makara 96 Posted October 20, 2016 Here's a base demo. Basically what Darq said, if you're unfamiliar with some stuff common events, switches, and blablah. I made an event that explains the stuff, so dw. https://www.dropbox.com/s/teh5vahashpzbo9/DontRunFromBaws.rar?dl=0 Hope I helped. 1 Share this post Link to post Share on other sites
TobiObito4ever 231 Posted October 20, 2016 Maybe I should have clarified.... I'm using RPG Maker VX Ace. Still, it DID prove useful. Thanks. 1 Share this post Link to post Share on other sites
Makara 96 Posted October 21, 2016 Maybe I should have clarified.... I'm using RPG Maker VX Ace. Still, it DID prove useful. Thanks. Actually, it's my bad since this is in the VX Ace area... OPS ._. it works the same way though, so at least that *phew* sorry Share this post Link to post Share on other sites