SpuddyFerret 90 Posted October 19, 2016 Hey all! I'm having some problems with the pictures in my game at the moment. I'm making a scene with Khas Lighting and the default tinting system, and this is what happens when I use pictures. Note: I used an image software to place the real picture in. Does anyone know how to make the pictures unaffected by Khas Lighting or the default tinting system, or whatever the problem is? Thanks Share this post Link to post Share on other sites
Tarq 746 Posted October 19, 2016 Hey Spuddy, I don't think that's anything to do with Khas' script; just tint screen doing its job. The only thing that immediately comes to mind is to create your own similar tint screen: 1.Make a translucent dark screen and import it into RM. 2.Call it as a sprite not as a picture (this will allow you to define z axis) 3.Call your bust picture, making sure that the z axis is higher than your new 'tint' screen. Share this post Link to post Share on other sites
SpuddyFerret 90 Posted October 19, 2016 I'd never thought about doing something like that xD Thanks! The problem's fixed! You can close this Darq Share this post Link to post Share on other sites
+ Dark Influence 251 Posted October 19, 2016 The Surface_Z setting in the light effects script causes that issue, you can solve it by changing the value to 50. Share this post Link to post Share on other sites
Tsarmina 2,612 Posted October 20, 2016 Whee! Closing this Thanks to the innovative responses. Share this post Link to post Share on other sites