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Use skill to push events away

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Hello guys!


I would like to ask some help regarding eventing. The thing is: I'm using an ABS, and I want to create a skill that push events away. Since the enemies are events in the map, I want the player to use a skill that hits the enemy and push it X number of tiles in the opposite direction. I'm using the Imperial Action System (It's in Portuguese); since it doesn't provide such function, I think it would be easier to event this than script it. So, could anyone help me? While I have some idea on how to make the event be pushed after being hit, I don't know how to make the specific event to be pushed when hit by the skill.

I was thinking in something like using a condition where if X skill is used, then Y event is pushed Z tiles alway, but I don't know how to make the event check if it has received the skill in the map to activate the scene of it being pushed back.


Anyway, thanks in advance!

Edited by Tesaigo

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