Fusegu 6 Posted December 2, 2016 (edited) So I browsed to see if anything was up here already, and so here is my presentation. It sounds simple in my head, but I'm not a java scripter. I've broken it down intto steps, if someone wants to tackle a step at a time and then we can post the results in this thread. IF this sound interesting but any part seems to big to tackle just for funsies, I'd be willing to negotiate compensation. Step 1 Controlling all actions in a battle. Change Enemy actions IN battle to allow the player to pick them. --- Right now, the AI picks from the list. It seems simple enough to just copy and paste the classes that control player input actor actions into where the scripts grab the current enemy actions. But I'm dumb so maybe I'm asking a lot. Step 2 Actor Vs Actor Allow an actor to be placed where the to be called instead of an Enemy so you have an actor vs actor battle. //Step 2 and 1 effectively give you the ability for PVP hotseat between two players. Step 3 Allow PVP to be turned on and off by plugin command. Allowing for PVE and PVP Step 4 Being able to export and import in deployed game So I create a character at my house in the game. email the file to myself. Go over my friends house, load it up and PVP head to head. Step 5 Going online This is probably the point at which I stop. But the end goal of the game, would be for two players to be able to p2p connect and the game share the battle information and actors information so you can do PVP in battle. Not a true MMO, as its just battling against one other person a la pokemon. Edited December 4, 2016 by Fusegu Share this post Link to post Share on other sites
Fusegu 6 Posted March 4, 2017 I've been working on this on and off and adjusted a bunch of my original goals based on what was practicle and possible. The good news is there is now the skeleton of a working plug in. Here is a link if you'd like to check it out. I'll post again later. when I get it more complete.https://www.twitch.tv/videos/126262313 Share this post Link to post Share on other sites
Fusegu 6 Posted March 13, 2017 And the latest post on this thread includes the official YT video and release. Now doing the internet portion of this... that is gonna be an undertaking I put off for a while. 1 Share this post Link to post Share on other sites
Cookie Ninja 374 Posted June 27, 2017 I think you skipped a step. Step X: Being able to load the enemy party from an alternate save. Otherwise you just end up fighting actors contained within the same save and there is little incentive for two people to train/build their own separate team a la pokémon. All in all, I think you have a really cool idea going on here. Keep up the good work. Share this post Link to post Share on other sites