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Hello All... This is actually my first post here, but I have been using RM's for a while now. I am currently using RMVXA and have found a way to do a common event for lock picking using the character's luck level in game, whether or not the character has the lock picking skill, and whether or not the character has lock picks in his/her inventory. I have written it down, but will also include screenshots for whether the game data values for luck is kept within the engine. I am also going to attach a PDF of what the common event should look like when completed.

Also with this post, I am making the assumption that you as the reader are already familiar with conditional branches.

post-68342-0-61200700-1481222685_thumb.jpgpost-68342-0-00346500-1481222688_thumb.jpgpost-68342-0-40028900-1481222690_thumb.jpgpost-68342-0-65722700-1481222692_thumb.jpgpost-68342-0-95010100-1481222694_thumb.jpgpost-68342-0-36362800-1481222697_thumb.jpgpost-68342-0-99335200-1481222699_thumb.jpgLock Picking RMVXA.pdf

post-68342-0-61200700-1481222685_thumb.jpg

 

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You can take it even further when it comes to chests. Say you have an item that your toon needs to be level 50 to use, and you use the luck table above to dtermine loot. It would not make sense to have a level 5 toon have a level 50 weapon. You can use variables in conditional branches to identify the toon's level before the luck based conditional branch nest. It can be quite in-depth.

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I more or less know how to event it because I've made a few events using an actor's stat. I really like the concept. A lot o games don't use Luck at all.

Personally, I'm a fan of it so it's nice to see someone giving it more value. Nice work!  :thumbup3:

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