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Mature Warning: Possible unintentional/accidental drug usage and very few but some foul language included.

Abstract: A dungeon crawler with rogue-like elements, and great variety.
Genre: See "Abstract"
Game Progression: Complete, releasing demo
Recruitment: Game entirely made by single person, none needed.
Game Length:
Full Game - 9 to 12 hours
Demo - 45 minutes to 1 and a half hours.

http://www.mediafire.com/file/1k5j4iieoxsa0e0/Dungeon_Master_2_Demo.zip
[The Demo]

Story:
You control a group of adventurers seeking the "Dungeon Master", a strange overlord of an even
stranger realm, which is responsible for the disappearance of many noble adventurers. You are tasked
with heading through "The Paths", an enigmatic system of pathways dotted with strange symbols that
teleport you to various realms all across this dimension. Can you survive the onslaught and reach the
dungeon master? Or will you be but another tale of woe?

 

Character Bios:

The game is more focused on the gameplay itself, rather than the characters, and though your characters
may individually fall victim to traps or avoid them, there isn't any real development going for them.

Credits:

Creator/Ideas - Squishybrick

Scripts--------
Item Rarity - Hime
Item Stack Size - Hime
Mana Shield - Hime
Active Cost - Hime
Toggle State - Hime
Chest Drop Randomizer - AdiktuzMiko
Anti-Fail - Yanfly
Passive States - Yanfly
Passive Skills - Neon Black
Drop Options - modern algebra (rmrk.net)

Custom BGS------

Thunder - Squishybrick


Screen1_zpskobtpzcj.jpg
[The player heading through "The Path", in the demo]

Screen2_zpseaozsqdb.jpg
[The player visiting one of the "Temples".]

Screen3_zpsucy5j9vv.jpg
[A screenshot of the inventory page, with some various collected items]

Features:

The demo perfectly encapsulates most of the main features my game has to offer, and, if beaten, will tell you everything you need to know about what the full game offers.. But obviously it'd be lazy to just let my demo do all the talking, so here's a basic explanation/run-down on how the demo/main game works..

The gameplay is quite simple. Once you're actually in the path, you're set on a non-deviating path leading down. In this path are "nodes", miniature portals on the ground which teleport you to various locations each time you step on them.

Growing stronger in this game is not done by EXP, but instead, equipment and stat-ups.. Some of the "nodes" may take you to a realm known as a "temple", which contain one of the various demi-gods that rule over this dimension.. Most of them offer you one of two choices. A free permanent stat-up if you pray to them, or, a different special reward depending on which god it is.. For instance, kaiser, the god of wealth, may offer a chest which gives a random amount of gold to you. Brutus, the god of endurance, may offer a random piece of armor-based equipment, and so forth.

Among the nodes, there are two other main types you will encounter.. One being "Village" nodes... Stepping on one will teleport you to a random village.  There are various different villages you may end up in, each one unique.. Some villages don't sell weapons, but extra-powerful armor, some villages might include a higher chance to encounter special merchants wandering around, some villages may sell special items which you may use to help you along the way, and some villages may offer discounts or special services unique only to that village.

The last thing I'll explain, is dungeons.. Among the nodes, a dungeon node is also something you will encounter often. A dungeon node will take you, unsurprisingly, to a dungeon, which to your dismay/pleasure merely looks like "another path, but horizontal this time".. Within a dungeon, you will face enemies, specific to that dungeon.. There are many flavors of enemies you may encounter. Some strong, some weak, some fast, some dangerous, but each one has their own unique attacks and strategies to employ, so never expect the same battle twice. Also within dungeons you may find random items, or bump into/dodge traps. Some of which may hurt a party member, debuff them, or even help them, depending on the situation and dungeon-type.

I don't wish to explain my demo/game any further than that, because my game is rogue-like in nature. It's just as much about exploring new avenues and encountering the unexpected, as it is "a generic dungeon crawler"..

Known Issues:

I've play-tested the full game and beaten it over 6 times, each with a roughly 10-hour play-through, my goal
was to merely continue playing and beating the game, until I ceased to find a single bug in a full play-through,
and then play-test it once more to make sure, which I've done. That does not mean my game, or the demo for it,
is perfect. If there are any bugs, I have not seen them, but I won't deny that they could exist. There ARE balancing
issues, where taking advantage of certain events may end you up with a disturbingly over-powered party, but this,
I like to think, is similar to the :"binding of isaac" form of exploit, where though said exploits may openly exist, you'd
be required to do perform very specific long-term actions to ensure said exploits were possible, and I guarantee you
won't even be aware the exploits exist on your first few play-throughs.

Future Plan / Ending notes:

If you play the demo, and successfully beat it, you will be rewarded with a credits screen showing you what the "full" game offers.. If you hated the demo, I promise you, you will hate the game, because besides having a lot more content all-around, the gameplay remains mostly the same to the demo at its heart.
If you loved the demo, and end up playing it multiple times just to see the various places you end up, the items you can gain, and things to see and do, then let me know on this thread.

Three last points to make..

1. I'm releasing the demo as an installer in a zip file, without the rtp data or whatever it's called.. If this is considered "bad" please let me know, and I'll re-upload it with said data included.

2. I'm not "holding the game hostage until I think enough people like it".. In fact, it might be easier to just personally ask me for a copy if you like it, so you don't "have" to publicly praise/shame the game on the thread if you don't want to "give me attention"..

3.The full version of the game, if given to everyone or just through a PM, will come with a free copy of a full guide that I created for the game, completely explaining every mechanic in the full version, as well as hints, tips, secrets, and even a few basic strategic exploits.

I suppose that's all I can say for now.. Hope you enjoy the demo. Post what you think about it (if you want), and if you find any bugs in the demo, let me know. I play-tested the demo as well, but I'm not perfect, who knows what a fresh pair of eyes might catch that I missed.


 

Edited by Squishybrick

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Well, among all the things I've released over various communities for different games and such, I can at least say this was technically the most pleasant experience I've had, so far..

Gotta appreciate the silver lining.

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