EDIT: Gave this a bout of testing earlier and, tbh, it is incredibly unstable and I wouldn't recommend playing it, atm. I'll leave the link up as it is possible, if you get very lucky, to play without issue but I'd only suggest doing so to new viewers who just want an idea of how the game runs. A link to an older stable build can be provided on request. I'll keep trucking though and let you guys know when its in a playable state again T_T ----------------------------------------------------------------------------------------------------------------- There's quite a lot to get through and I'm pretty tired so I'll condense it down for now. Here's the link for the new build first of all: https://www.dropbox.com/s/hr65nx4s6nhcvwc/Sovereignty V4.exe?dl=0   AI The elephant in the room. Some progress made. Targets much more, well, intelligently. Can also play a handful of command cards now but needs revision before they play them optimally. One half-built deck is still shared by all enemies and is really intended for the fellow in the hat. Tutorial Well, it exists. You can watch it from the title screen. Cutscenes There's a handful more of those pre-Skirmish VNesque cutscenes. Also added an option for skipping them to spare you my lousy writing. Oh, and I crudely animated them talking :3 Menus DECKS COME READYMADE NOW!!! You can now remove cards from your deck in deckbuilding. There's also a little tally in the top right so you know how many cards are currently in your deck. The stats screen is also up and running. Here's a thousand words: Cards Since the last release there's an additional 13 command cards,as detailed below. A few are based on drawing but there's some cool ones in there   And then there's just the misc stuff like bugfixes and that nifty little animation at the start of Skirmishes.     So, what's next? Well, there's some stuff in this post that still needs finishing like the cutscenes and card bits. Also concerned making so many changes in so brief a time will have made the game less stable so I'm going to have a few lengthy testing sessions. As for the long-term though, I'll be upping the AI while finishing/personalising each enemy's decks and I'd also like to redesign the cards to look less 'made by me'. So that should keep me busy for a while. Also liked an idea that @Takeo212 suggested, iirc, about card rarity that wouldn't take too long to implement.     rjwcmervkeofmw,erw,hdewvdemr n w;clmwrovqpdmfgvc p2gvcmeqfcm Sorry, head hit the keys. G'night.