Rio Cortez 3 Posted February 13, 2017 (edited) Weird title, I know. Only way I could think to word it. In case it's still a little unclear I'll explain. I know I can't be alone in feeling like that 9999 HP limit in RM games will never be enough (little sad it's not increased by now ). So some genius, awesome people gave us scripts to fix this. Props to them. But there's still an issue. Scripts don't affect the RM interface. It doesn't let us actually go in and change their Stat curves. They can still only reach 9999 HP at lvl 99. So how can I correct this? What do I do? For the record, my pan was to keep the max 9999 and make HP boost items the key to manually improving HP levels (I still don't hate that idea, lol). It still doesn't solve the enemy & boss HP issue, but I'm assuming there is a simple tag for the notes to fix enemy HP. Thanks for your time, and any help you can give. Edited February 13, 2017 by Rio Cortez Share this post Link to post Share on other sites
lonequeso 1,921 Posted February 14, 2017 Enemy HP actually caps higher can't remember if that's 999,999 or 99,999, but yes, there's scripts to break that. Browse around the scripts section. I pretty sure there's a script or two for Ace that overrides the system's stat curves and allows you set set your own curves/parameters. Personally, I use Stat Points so the stat "curve" is only used to set the character's starting stats. Except HP/MP. The script doesn't support those, but I wanted to keep those as curves anyway. That's another possible option. 1 Share this post Link to post Share on other sites
Rio Cortez 3 Posted February 14, 2017 I want some bosses with like 999,999,999 HP if not higher. Some of my secret bosses are supposed to be basically unbeatable. 2 Share this post Link to post Share on other sites
Shiggy 630 Posted February 16, 2017 I don't remember exactly but I think stats curves are stored in data actors which means it may be possible to edit the JSON file without programming knowledge if you use MV. For VX ace , it is still possible to modify stuff with a script. For high hp bosses , you can use the techniques of the old-school JRPGs. On a 16 bit console,all numeric values are limited to 2^16 ( 65536, to store a bigger number you have to separate it in two ,which makes even simple addition/substraction complicated) so when they needed bosses with higher hp they made the boss regen when he reach 0 hp for the first time(s) or gave him multiple forms / parts. 2 Share this post Link to post Share on other sites
Rezanta 373 Posted February 24, 2017 I want some bosses with like 999,999,999 HP if not higher. Some of my secret bosses are supposed to be basically unbeatable. Yanfly has a plugin for MV that allows all limits, from money, to HP, to level, to enemy stats to be broken, so if you're running MV, give it a try. :3 1 Share this post Link to post Share on other sites