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Iceboys12

NES/8bit style transitions?

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Hey, if I would make a game with 8bit style graphics, I wanted to know if is possible to create a nes-like/8bit style like fade style like most of NES games in RPG MAKER VX Ace or any other rpg makers or is that impossible?

 

I'm assuming that it would sound impossible.

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If you don't care about actual color accurate nes style fades, it shouldn't be hard to make staggered fades rather then smooth fades. It would probably look kinda weird though. If you want to do a real color accurate one it probably would require per pixel manipulations and some huge lookup tables, or maybe having multiple bitmaps for every object per fade that are somehow switched between. Either way, not terribly practical. I guess maybe in theory you could write a dll or something to load indexed bitmaps and manipulate the palette in real time maybe? That would make nes fades and color cycles and stuff much easier. See, the NES has a really limited color selection and fades are really more like a set of darker palettes.

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I would file it under "probably technically possible but practically impossible".

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Old thread, but I know a trick that will help

First tint your screen to only one Colour for 20 frames

then 10 frames and Tint it black completely,

Transfer your player to where they need to go, but make sure there's no fade when doing this

Then simply Tint the colour back 20 frames you used before and then full colour the screen 10 frames in

I figured out this method when looking up Sega Master system fade ins, This method was also used in Sega Mega drive games

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