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Eya folks! I'm here with another good question, but before I start, let me state why this topic is here.

 

In my project, considering I lost it twice and had to restart twice, I've decided on a new theme of demons and dragons.

 

Someone in the crowd: "Don't you think Scalvose is a little too dependent on dragons?"

 

Me: No. I try to keep a large pool of diversity of creatures, and thus I use many different already known creatures in addition to Scalvosian creatures, like the Chaingra and Drake Worm.

 

But now, with the presence of three new characters being fleshed out in my head and wanting to use them in the new Scalvose game, I decided on a story line based on a child and her mother being experimented on. The main antagonist is researching DNA swapping and ways to change everything but the mind, and he ultimately succeeds with dragon and albatross blood, using demon blood as a sub-glue to hold the prior together. The demon blood actually corrupts the mother and opens a rift for actual demons to enter into Scalvose's domain. The child, later named Ano (A-new) escapes with dragon and vulture blood in her, leaving room for one more creature/animal.

 

Now, getting to the question, I don't really want to copy/paste the child like her mother, which is dragon, demon (which is later removed to be a Shimunir [A white-red bird with a role to play in the story, but more on that later]), and albatross.

 

What should the child's last creature/animal mixing consist of, in your folks' opinion, and is using chimeras a good way to create a story line?

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some of the most fascinating games have creatures never before seen by the world in general, but exist for a given culture. What from your own heritage and culture can you offer in terms of folklore? I would avoid Greek mythological creatures unless there is good reason. Dragons are something that seem to have stories all over the world.

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It depends on what role this girl plays in the story. Mommy is an unwilling demon spawning portal. Is the girl fated to be the same? Something worse? Something better? You have mythical creatures in your game so that gives you even more choices. My advice would be to sum up the character in a single word, and choose a creature that embodies that. Animals mean different things to different cultures, but lets not muddy things up. Pick whatever you personally feel embodies the character. 

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It depends on what role this girl plays in the story. Mommy is an unwilling demon spawning portal. Is the girl fated to be the same? Something worse? Something better? You have mythical creatures in your game so that gives you even more choices. My advice would be to sum up the character in a single word, and choose a creature that embodies that. Animals mean different things to different cultures, but lets not muddy things up. Pick whatever you personally feel embodies the character. 

Fair enough. That wasn't a route I thought of taking, but considering my lack of one-word answers (I still blame my creativity XD), I think I might just try to balance the feeling of the game/story through the style of the child and how her personality is towards the first main protagonist.

 

Also, to answer your question, if it wasn't for some, shall we say, cold interventions, then yes, the girl would have been fated to be the same way.

 

some of the most fascinating games have creatures never before seen by the world in general, but exist for a given culture. What from your own heritage and culture can you offer in terms of folklore? I would avoid Greek mythological creatures unless there is good reason. Dragons are something that seem to have stories all over the world.

I've actually created a culture and religion structure through my writing and game devving, so in an indirect sense, I have some freelanced room to play with. I get what you're getting at in terms of Greek v Dragons, but do note that dragons in my eyes are used differently and possibly in larger variety than what most might say/do.

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