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Veethree

Hailey Comet and the Tower of Eul: Special Demo Edition

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Hey everyone! I’ve been messing around with RPG Maker ever since VX came out (and even got a couples of demos out here and there), and I think I’m finally ready to commit to a full game! I’d really love your feedback for this first ‘real’ project.

 

 

ABSTRACT:

Hailey Comet and the Tower of Eul is a role-playing game that focuses on sharp writing and streamlined gameplay.

 

 

SCREENSHOTS:

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GENRE:

The game is a Fantasy solo RPG.

 

GAME PROGRESSION: 20%

- There are no more major gameplay overhauls to be made, or game-breaking technical issues to be adressed. From here on it's just getting down and dirty with designing dungeons, coding events, and writing dialogue.

- Right now, I'm actually on leave from school, so you can bet I'm making the most of my time with this hobby of mine. Who knows, RPG making might even be my true calling.

 

CREDITS:

- Yanfly for all the plugins I’ve used.

- IAmGyrowolf for some of the music. (his soundcloud is -> https://soundcloud.com/gyrowolf)

 

RECRUITING:

- Artists for a custom portrait and spritesheet for the protagonist.

 

DEMO TIME:

- It's only half an hour long, but I bet you'll like it :)

 

DOWNLOAD (220 MB):

- Dropbox: https://www.dropbox.com/s/qcaszu81dyxsfse/Hailey%20Comet.zip?dl=0

 

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STORY/CHARACTER BIO:

The protagonist is a member of the royal Comet family. A century past, the prince of Comet used his royal magic to seal the Dark Lord Eul in the evil king’s own tower. He fortified this seal by awakening the magic within the other magic Towers across the land. With Eul defeated, the kingdom enjoyed an era of peace and prosperity. Hailey is a skilled adventurer, herself, and does all she can to live up to her family’s reputation.

 

However, the royal magic protecting the seal has begun to falter, and Eul’s influence is beginning to corrupt the Towers and the lands surrounding them. Monsters have begun to appear, leaving the kingdom in danger of suffering under dark ages anew.

 

The current heir to the throne, Hailey Comet, is tasked with undoing Eul’s corruption and putting a stop to his scheming. Will she succeed?

 

GAMEPLAY:

The player progresses through the plot by completing quests, bite-sized scenarios scattered across the map. Each quest offers a different gameplay experience for the player. Monsters and rivals are fought in a conventional turn-based system that has been hyper-compressed for a light, yet engaging experience.

 

- Before she can restore the magic of the four Towers, Hailey must complete all of the Quests on the current map. Each Quest drops you right into the action onto a small ‘board’. The player will have to fight monsters, solve puzzles, and commune with the locals to complete the objective.

 

- Combat has been streamlined from the default battle system to a unique, but easy-to-learn system. The player’s primary options are [Attack] and [Defend]. Attacking consecutively builds up your Heat; the more Heat the character has, the stronger they’ll be and the more bonuses they’ll have. You’ll be dealing pitiful amounts of damage until you can build up a decent amount. Defending reduces damage and restores your HP, but also drops all of your Heat. It’s up to the player whether they should continue to attack to build up Heat or to fall back and start anew when it’s safe.

 

Features specific to the Special Demo Edition:

- The first two Quests take place in a cellar, and a bandit hideout. The cellar will have you searching for pests in a basement, while the hideout will have Hailey sneaking past guards to reach the boss.

 

- The first Tower, the Tower of Gales, is played as a platforming puzzle.

 

- The third quest takes place in the run-down, crime-ridden city of Crimeya. The player must explore the town in order to find a way to enter the base of operations of the Blacktooth syndicate.

 

- This special demo version also features a bonus boss. A mysterious boy from another world has been sighted around the Isles of Ire. Could he know anything about the Towers?

 

KNOWN ISSUES:

- A lot of the programming during battle is done through common events, so you might run into some bugs. For example, the player character will continue to use "follow-up skills" even on a KO'd opponent.

Edited by Veethree

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