Aquaticnaho 0 Posted February 28, 2017 I need some help with the whole Parallax mapping thing. I'm wanting to know how I can animate autotiles on the map after I've turned it into a parallax. I kinda know what i'm doing with parallax mapping right now but it's the water I'm stuck on and I'd rather not have to redesign my maps so that the water doesn't go over the pictures Is it possible for someone to link me to a tutorial that explains animating autotiles in parallax mapping? Share this post Link to post Share on other sites
+ Takeo212 1,079 Posted February 28, 2017 (edited) The only to suggestions I have for this are; - If you use the A1 tiles and make your water area a tiled area and parallax over that area - essentially overlaying the area (so if you want to lighten, darken, put stuff over the water. The water itself isn't drawn, but if you draw over it people wouldn't notice anyway. - Draw the area of water with a transparent overlay (such as a simple light blue with 75 transparancy) and then use the "parallax image" option in game that puts an image underneath the map itself. Have it move x+1 and y+1 to have it slowly move to the top left corner. If you use this in game, it means the water will have a blue overlay but the image underneath gives it the flowing water effect. Since parallaxing is mostly overlays of images, then using something as a base layer that moves like water should be atleast a simplistic fix for it. I don't parallax much though so I'm no expert. EDIT My only other suggesstion would be to make the water layer it's own thing and have the image for the water layer change; An example being Picture1 - Set 5 wait: 30 Picture2 - Set 5 wait: 30 Picture3 - Set 5 wait:30 Picture2 - Set 5 wait: 30 and have a sort of parallaxing event that changes that image layer. Edited February 28, 2017 by Takeo212 Share this post Link to post Share on other sites