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    The first in any incorporeal step is to rise and become cognizant of your own desires.  All walks of life must adhere to this simple concept.  Resistance to such is to follow what is laid out before you, progressing infinitely through kalpas created over nonsensical dreamstates.  How?  Because all paths are laid out regardless of prior choice.  The most difficult area in this regard is to accept this as an absolute, and move forward with what is necessary.  Defiance is not optional.  You only have a single directive - comply.









                Geiken is a mystery/philosophical story set in a fantasy/sci-fi world, inspired by games from the Legend of Zelda, Elder Scrolls, and Fallout series.  The focus is on the writing and storytelling, covering themes of identity, apotheosis, and the pursuit of happiness.  Decisions can be made that alter the course of the narrative and the landscape of the finale.  There are six different endings that occur based on prior choices.


                Abstract: A narrative-focused game with an emphasis on player-protagonist engagement and unintended consequences based on player choice.

                Genre: Mystery, fantasy, and sci-fi

                Game Progression: Complete

                Demo Length: 20-30 minutes



    (Download is at the bottom of the post.)










Futile as it always was, the man slapped away the sand embedded in his black hair as he pushed his way inside the beaten house. Between the arid outdoors and the decrepit confines of his home hung a single curtain, the purpose of which was not to keep intruders from raiding what little he had but to at least keep the dirt away from his bed. But as he glanced forward into the interior, it seemed that perhaps he required something to fulfill both purposes after all.

“You’ve been visiting the spring a lot recently, haven’t you?” the intruder spoke with what the man surmised to be a female’s voice. It was the only description of this person’s character he could muster, as she was covered from head to toe in cloth and robes. Typical garb for those who dwelt in the desert.

He didn’t answer at first. As night descended upon the vast hills of the sand-filled wasteland outside, lighting his sanctuary took priority. The hooded interloper watched quietly as he meandered around, igniting the candles strewn about.

“I suppose light is important to a man with one eye,” she said. “Always wanting to keep everything as bright as possible to compensate for the unwanted darkness.”

“Your clothes. How did you get them?” the man finally responded, his eyepatch facing her as he lit another wick.

“’How’, not ‘where’, hm? You’re implying that I did something illicit to get these.”

No response.

“They’re mine. Which means, to you, that I’m from here,” she continued. “I believe we’ve already established a line of trust from our correspondences. Or did something change?”

The man stayed silent for a few moments before making eye contact, or as much of it as he could tell given that her face was obscured. He sat down and lit the final candle upon the table they were now both sitting at.

“So you’ve brought the package, then.”


“Then why are we talking?”

“Because I’m going to tell you how to get it yourself.”

The man opened his mouth in rebuttal, but soon after closed it. He didn’t know how to respond, or if he even wanted to. There was a certain confidence in the way this person conducted herself, and to him, it was slightly unnerving. He leaned back.

“Alright then. Tell me.”

“I plan to. But first you must answer a question,” she said.

His eye twitched.

“I’d rather not be messed around with…”

“Neither would I, which is why I would have you answer this for me. Consider it a test, if you will, to ensure that I’m not just handing something that valuable to an invalid.”

The chair creaked as the man placed his hand on one of the chair’s arms and tapped his forefinger against the wood. With a few seconds of deliberation, he finally nodded to allow her to continue.

“Good. Then…” she started. “If you are successful in accosting this item, how do you and your winged friend plan on using it?”

To him this was as forward and simplistic as a question could get. What bothered him, however, was how she knew of his connection to the Prime Minister. But it was negligible; she managed to find him in the middle of nowhere, after all.

“You’re aware that the capital has closed its doors to all outsiders, yes?” he asked.


“And you’re aware of the growing number of anomalies that have cropped up over the past few years?”

“…What counts as anomalous, I think, is a matter of perspective… but sure, I know what you’re referring to.”

He leaned forward.

“We are under the belief that the two are connected.”

The intruder sat quiet for a while, seemingly waiting for the man to continue. Upon seeing that he wasn’t, though, she couldn’t help but let out a laugh.

“As if that idea was new,” she chuckled. “So I take it you’re going to do something about it?”

“If this ‘package’ is as miraculous as you say it is, then yes, we plan on moving forward on this supposition.”

The hooded woman nodded before slowly standing.

“The package is going to be delivered to a man named Vincent. While his goals are different, he has a similar sense of altruism. And in case you have any ideas of intercepting the transaction before it reaches him, I’ve already arranged a meeting so that I may hand it to him directly.” She walked toward the curtain. “Your job should just be taking it from him.”

“You’re playing a strange game, lady,” the man with the eyepatch stated. “It sounds as if you’re trying to get us to kill each other.”

The woman did not answer this. A minute passed as she held the curtain open to survey the outside.

“Can I ask where it is you’ll be meeting?”

“Hmf. So you can ambush us?” she asked.

“Based on your replies I’m inferring that you know of my extended information network. It would be embarrassing for you to try to meet in secret only to have one of my people discover it immediately. So I’m giving you a heads up, if you really want this… experiment to succeed.”

“Not sure if I should be taking that as a threat or just old-fashioned generosity,” she mused. “It’ll be on an abandoned island to the north. I won’t say anything more than that. You shouldn’t have anyone there given how little you appreciate attention.”

The man smirked. So she did think this out, he thought.

“Well, then, I guess it goes without saying that you should be careful of the anomalies I’ve mentioned. It’s likely they fester more in places with less occupants.”

Beneath her hood she offered a confident smile as her eyes scanned the desert. “Then I’ll offer the same advice.”






The Protagonist: You play as one of the anomalies that have emerged in recent days.  This character's personality is defined by your input, and others will react based on that.  They will also live or die based on that.  It is up to you to decide whether or not something should exist, and whether or not the answer lies in compliance of the path set before you, or defiance with the goal of creating your own.
The Companion: Otherwise known as Mira, this character has lived on the beginning island all her life, seeking nothing more or less than what she has already.  However, like many around her, she has begun to notice the subtle changes in the atmosphere of the world you will inhabit.  It is through an innocent exchange between you and Mira that sets you on a course for answers.
The Pawn: Otherwise known as Jack, this character once served as a valiant knight in service of his country until he led his entire unit of soldiers to slaughter.  Upon converging paths with you and Mira, he seeks to redeem himself under your servitude.
Heather: A kindly, aging woman traveling the land and aiding all those who are suffering.  She fancies the color red, hates the color purple, and is very interested in seeing the world become a better place.


Current Features




             - A 20-30 hour main storyline spread across 10 quests.

           - A quest journal system.

           - An in-game compass that points to your current objective. Can be turned on and off.

           - Combat is ABS, meaning you fight on the map.  Companions are also able to fight alongside you.

           - 30+ optional dungeons.
           - 20+ side quests.

           - 100+ unique weapons, armor, and items, all with different abilities and stats.

           - Many readable, in-game books that expand on the lore.
           - Open world gameplay.





























OwMeEye's Let's Play:
(Gameplay shows v1.7.1)
Studio Blue's Game Critique:
(Gameplay shows v1.7.2)
(Gameplay shows v1.8)
Hard Reset's Stream and Review:
(Gameplay shows v2.0.3)
Leon Kennedy's Quick Look:

(Gameplay shows v2.0.3)


The Moonchild Kitten's Let's Play:


(Gameplay shows v2.1)


ChibiEvil's Let's Play:


(Gameplay shows v3.0)


Starmage's Let's Play:


(Gameplay shows v3.0)


Dead Don't Play's Let's Play:


(Gameplay shows v3.0)


HawkZombie's Review:



(Gameplay shows v3.0.3)

Version History
(Versions 0.1 through 0.6 were before release.)
- [10/17/2015] v0.7 - Release
- [10/17/2015] v0.7.1 - Fix for a bug found IMMEDIATELY upon release. (Because the universe loves me so much.)
- [10/21/2015] v0.7.1a - Added a Demo.
- [5/3/2016] v0.8 - Snowtop Story Arc added
- [5/4/2016] v0.8.1 - Major bug fix and minor tweaks
- [5/6/2016] v0.8.2 - Another major bug fix and minor tweaks
- [1/19/17] v0.9 - Bridge of Absence Story Arc added
- [1/27/17] v0.9.1 - Falcao Pearl ABS Combat System implemented
- [3/2/17] v1.0 - Finale added (Released with v1.1)
- [3/2/17] v1.1 - White Island maps completed
- [3/5/17] v1.2 - Plius Peninsula maps completed
- [3/14/17] v1.3 - Kinis Highlands and Lake Verus maps completed
- [3/19/17] v1.4 - Ring Deserts maps completed, healing system implemented
- [3/21/17] v1.5 - East Desert, Sary Islands, and Ring maps completed
- [3/24/17] v1.6 - Kodigon's Temple and Snowtop maps completed
- [3/28/17] v1.7 - Completed lighting, shading, and fog effects
- [4/2/17] v1.7.1 - Bugfixes and changes in a few dialogue lines
- [4/6/17] v1.7.2 - Bugfixes
- [9/23/17] v1.8 - Town and Dungeon Updates completed
- [10/6/17] v1.9 - Side Quest Update completed
- [10/18/17] v1.9.2 - Final Touches completed
- [10/25/17] v2.0 - Completed iteration of the game uploaded
- [10/28/17] v2.0.1 - Fixed a few bugs
- [11/20/17] v2.0.2 - Fixed a game breaking bug
- [12/16/17] v2.0.3 - Fixed a few minor bugs
- [1/22/18] v2.1 - Many bugfixes and tweaks, new items added, many bosses revamped
- [2/10/18] v2.2 - Three new dungeons, bosses, and upgrades to certain items; tweaks
- [3/3/18] v3.0 - Compass Update
- [4/6/18] v3.0.1 - Player is now able to sell their items.
- [4/30/18] v3.1 - Easter Eggs and New Game Plus
- [7/6/18] v3.2 - Ability to Change Resolution



"An Upsetting Theme", "Bicycle", "Come Play with Me", "Decisions", "Inexorable", "Interloper", "Juniper", "Mesmerize", "Peace of Mind", "Private Reflection", "Stormfront", "String Impromptu Number 1", "The Descent", "Foundry"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0

"Thunder Growling"
Licensed under Creative Commons: By Attribution 0

"Cylinder Nine", "Cylinder One", "Cylinder Three", "Remember Trees?"
Chris Zabriskie
Licensed under Creative Commons: By Attribution 4.0

Licensed under Creative Commons: By Attribution 3.0

"Red in Black"
Kosta T
Licensed under Creative Commons: By Attribution 3.0

"11strANG Ls"
Mark Neil
Licensed under Creative Commons: By Attribution 3.0

"The Beauty of Blasphemy"
METEK and Sean Derrick Cooper
Licensed under Creative Commons: By Attribution 3.0

"Waxing Gibbous"
Licensed under Creative Commons: By Attribution 3.0

"Morning City", "Destroyer", "Black Planet", "Escape", "Back to Home", "Forgotten Stars", "Drown in Mirrors", "Mother's Hands", "New Worlds", "Jump In Infinity", "City Of Lost Ghosts"
Sergey Cheremisinov
Licensed under Creative Commons: By Attribution 4.0

"being states", "plantlife"
Caroline Park
Licensed under Creative Commons: By Attribution 3.0

"City Cranes"
Todd Gautreau

"Continued On"
Ben Kopec

"The Ancients"
Celestial Aeon Project

"The Escape Route"
Patrick Smith

"Hidden and Savage"
Free Stock Music

"Dies Irae", "Santus Polyphany"
Gregorian Chant Mass

"1619 Broadway"
Todd Gautreau

"A Lost Mexican City"
Free Stock Music

"Epic Love"
Colin Johnco
Licensed under a Attribution-NonCommercial-ShareAlike 3.0 International License.

"The Journey - Drums 1"

"Glacial Expansion"
Free Stock Music

"Fantasy Forest"
Free Stock Music

"Cellar Door"
Free Stock Music

Roger Subirana

"Hotel Bethanien", "Gates Open"
J. Surak
Licensed under a Attribution-Noncommercial-No Derivative Works 3.0 United States License.

"Never Gets Out of Me"*
Ellen Fullman
Licensed under a Attribution-NonCommercial-NoDerivatives (aka Music Sharing) 3.0 International License.

"Happy Birthday To You", "The Entertainer"
Jeff Kolar
Licensed under a Attribution-Noncommercial-Share Alike 3.0 United States License.

Reed Blue
Licensed under a Attribution-Noncommercial-Share Alike 3.0 United States License.

"Mourning Raga"
Licensed under a Attribution-Noncommercial 3.0 United States License.

"We Shall Cuddle Up and Sleep", "We Might As Well Become One"
Licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.

"GIFT - EeVoice"

"Blizzard (PON I)", "Morbid Imagination"
Kai Engel
Licensed under a Attribution-NonCommercial License.

Licensed under a Attribution-NonCommercial-ShareAlike 3.0 International License.

"Moon River"
Licensed under a Attribution-NonCommercial-ShareAlike License.


Licensed licensed under the Attribution License.

Licensed under the Creative Commons 0 License.

"Hara Luu - Ghostly Echoes 90"

"Enjoy the View"
Lazenbee Industries
Licensed under a Attribution-NonCommercial-ShareAlike License.

"Chillout Wobble Pad"

Licensed under the Attribution Noncommercial License.

Mattia Cupella

"Infected Euphoria"
Jens Kiilstofte

"Anthropocene", "The Grid"
Per Kiilstofte


"The Wicked"
Jens Kiilstofte


Sprite Generation




Insane Anti Lag - TheoAllen
Disable Dash - IXFURU
Falcao Pearl ABS Liquid v3 - http://falcaorgss.wordpress.com/
Quest Journal -modern algebra (rmrk.net) - http://rmrk.net/index.php/topic,45127.0.html
CSCA Light Effects - Casper Gaming (http://www.caspergaming.com/)
Yami Script Ace - Overlay Mapping - Hanzo Kimura
Multiple Fogs - Woratana (port by Necromus)
Fix for Yami's Overlay Mapping script - Sixth
TSDA Book System - thiago_d_d
Skip Title Screen - JV Master Script
Position Choice Window - Lament
Remove Inventory - Xypher

Fullscreen++ v2.2 - Zeus81


Extra Graphics



(RTP stands for "Run-Time Package", which is required for RPG Maker games to work.  If you've already played an RPG Maker VX Ace game on your computer, chances are you already have the RTP.  Download the Non-RTP version if that is the case; if this is your first time, download the With RTP version.)
(The demo is merely the beginning area with little restriction. There is no story, you start with a basic weapon and healing spell, you can explore the island freely, and you can talk to any of the NPCs. This is just to allow anyone who is curious to see what the game offers.)

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Updated to v1.4.  Ring Deserts maps completed.  The basic form of the healing system has also been implemented.  Healing is now done through a spell that costs MP, which regenerates over time.  There will be optional items found as rewards in dungeons or side-quests that can be consumed to increase the speed at which it regenerates.


Next are East Desert, the first two Sary Islands, Ring, and all of the smaller maps in between.

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Updated to v1.5.  East Desert and the first two Sary Island maps completed.  Ring's tinting and lighting are completed, but shadows will be added once I've found or made an appropriate asset for it, and interiors and NPCs will be worked on when I start working on all of the towns and cities.  The other Sary Islands will be worked on when I get to the optional areas in the game.


Next are the Kodigon's Temple maps.

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Updated to v1.6. Kodigon's Temple and Snowtop maps completed. Animals were also added to lay the groundwork for hunting later on.

Next is adding additional lighting, shading, and fog effects to remaining maps.

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Updated to v1.7. All lighting, shading, and fog effects related to story locations are completed. A roadmap has been added to the download post, detailing what comes next. 

The focus will now move on to fleshing the world out, starting with towns, interiors, and NPCs.

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Updated to 1.9.  1.8 was uploaded as well, but I forgot to make a post about it.


Story towns have been completed, four optional towns, 100+ items (including weapons, armor, and special rewards at the end of dungeons) have been added, 31 optional dungeons, and 21 side quests have been added to the game.  The fast travel system has also been completed, to be accessed by the player later in the story.


The next update will finalize the game.  This will focus on balancing the combat, flavor text (making observations regarding the environment, reading books, etc.), and general touch ups to make the game feel more complete.

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Updated to 2.0.

This is the first completed iteration of the game. Title art has been completed, Aquan camps have been added to the Highlands, bandits will ambush you there and in the deserts, and random whirlwinds have been added to East Desert for those who stray from the path. Generally balancing has been applied as well.

Other updates will be added as time goes on in case something is needed or if I wish to add something.

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Updated to 2.1.


(Spoilers below.)


- Many bugfixes and tweaks.

- After finding a specific key, the player can unlock secret chambers throughout the world that house emblems meant to be equipped to specific followers for stat increases.

- New boss, the "Kith Brute", has been added to several side dungeons, with equipment to claim from them.

- "Mother" bosses are now much faster and aggressive.

- During the climax, Fury now has the ability to ghost through any obstacle and can one hit KO if he catches you. Kodigon's fire attack now shoots twice as fast and five bolts are thrown instead of three. If her army attacks Ring, several of her soldiers will be summoned as reinforcements as her health drops.

- A lot of new equipment can be found in the overworld and in dungeons.

- Followers now return any added equipment to the player during the course of the story or during companion quests.

Edited by Orgaya

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Updated to v2.2.


- Three new dungeons have been added across Snowtop. Inside are new enemies, items, and unique bosses. Each boss provides an item that will upgrade one of the three secret items found across the world.
- Many items now have new attributes, such as double experience gain or granting the wearer an ability to cast buffs.
- The final bosses are now more of a challenge.

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Updated to v3.0.


- An in game compass has been added. It will be given to the player after the second quest (if you have a save after this, there is a chest just outside of Kinsa City that will give it to you instead; otherwise it just contains a potion). Pressing "R" will activate and deactivate the compass. It only points the player in the direction of the current objective in the main quest they are on, and won't work in certain areas.
- Most companions have been given a unique ability that can be activated from the Support menu.
- Late game bosses will now teleport to the player if they stray too far from the battle.

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Updated to 3.1.


- Easter eggs can now be found throughout the world.
- A near impossible and entirely optional superboss has been added after finding it through a world spanning series of puzzles.  Upon its defeat the player will gain access to a "cheat room" when restarting the game.
- General bugfixes.

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Updated to v3.2.
- The player now has the ability to change the game's resolution by pressing F6.  Pressing F5 will toggle fullscreen.
- Pathways to major areas have been added to the Kinis Highlands.
- General bugfixes.

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