+ Takeo212 1,079 Posted April 9, 2017 Hey there. I've recently been considering adding a feature similar to FFX's weapon/armour augmenting feature. Basically, you use items to add abilities to your equipment, such as; By spending 99 antidotes, ,you can add a "poisontouch" ability to your weapon to inflict poison on contact. However, spending 99 antidotes on your equipment can add a "poison resist" that decreases the chance of being poisoned. I couldn't find anything on google related to this, so I thought I'd throw the idea out there. Ideally, abilities don't "unlock" unless you have atlast one item needed for it, ie; Poisontouch doesn't become visible until you have atleast 1 antidote on your possession. This makes later abilities easier to hide until later by giving higher tier items. I've seen a few augmentation plugins, such as sythesis, augments, upgrading and materia systems, but I haven't seen an ability added through items. My game focuses alot on material gathering for crafting and for selling for money (no enemy money drops) so having a feature where you can upgrade equipment with items makes sense in my games logic so I thought I'd ask anyway Just tossing the idea out there~ Thanks in advance if anyone takes this challenge~ Share this post Link to post Share on other sites