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FAGC

races Anthropomorphic Animal Races (suggestions)

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Hey there! Whats up?

I just want some suggestions about races, i'm making a game where the races are all anthropomorphic animals, but i need ideas about the races and the skills.

This game is going to be an ABS dungeon/puzzle based, the player will have some tools to get through them, but i want to give the races some unique abilities.

I will put some examples for you too know what type of skills i'm looking for.

 

The Frog

 

Skill 1 - Jump to higher places, over rifts and cliffs

Skill 2 - Take items and enemies with its tounge, use it as a rope to reach to the other place when jumping is not good enough.

 

The Wolf

 

Skill 1 - Night vision

Skill 2 - Call pack (other wolves to help him in battle)

 

The Rat

 

Skill 1 - Crawl to a hole in the wall to reach secret places.

Skill 2 - Sneak attack!

 

I hope you can give me some usefull ideas.

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Quick question. Are you only using real animals or can I toss in dragons and unicorns and crap? Ooo.. Dragoncorn? C'mon! You know you wanna!  :lol:

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LOL! No, Only real animals, someone suggested a jellyfish in my profile feed, but i don't know how to implement water based animals, i mean, obviously tortoises will have a place in the game, frogs too. But i dont know how to make a fish anthorphomorphic (i hate that word) like, does it have legs? what about a barracuda? does it floats on air?

Edited by FAGC
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You could always make the Jellyfish float. Also completely ignore the fact they need to be in water to live.  :P

 

Okaaaayyy! Here we go:

 

 

 

 

Komodo Dragon (tell me I can't use dragons will ya!  :angry:

 

Fire Breath- Burns and destroys certain obstacles. Self explanatory in battle.

Dragonscales- Makes it immume to fire/lava/etc. In battle it raises Fire Resistance. 

 

Iguana (or pretty much any of it's cousins)\

 

Camoflauge- Couple puzzle ideas. Sneaking past guards or automated sentries, Changing color based on the color of a tile its on which changes it's element. i.e.

red => fire blue =>water.   In battle it would apply the Hide state (one of the default states in the engine)

Fire breath- Same as the Komodo. I like things that breathe fire. Sue me!  :P

 

Squirrel 

 

Store- In battle Maybe a heal or buff skill. Or maybe it works like Stockpile in Pokemon? In field- Stores small items in it's mouth to transport small items to areas only the squirrel can reach using either:

Climb-Climbs up trees and other climbable stuff 

Tightrope- Is able to walk across on wires or extremely narrow paths. Both maybe Raise AGL or Dexterity or something in battle?

 

Bull

 

Charge! Quickly covers ground in short bursts and/or knocks down barriers. Could work like quick attack from Pokemon in battle of maybe have a chance to stun or knock enemies down.

Gore- In the field it aims it's horn into a keyhole-like space to unlock stuff (kinda reaching here), In battle- Something painful  :P

 

Octopus- Could float around or have human legs and eight arms and ignore the whole "can't live out of water" thing.

Ink Shot- Couple idea for field. It's used to shoot targets or splatter on walls to copy images. In battle, lowers an enemies accuracy. 

Suction- Can be used to scale obstacles- maybe a tall wall or it walk on the ceiling. In battle- Deals damage over time/per turn. Prevents enemy from evading attacks of running away. 

 

Penguin I really wanted to add birds but I figured the ability to fly would ruin a lot of puzzles so I'm going flightless! They would be able to use their flippers as if they were human hands just because. 

Slide- Quickly cover ground and slide under narrow doors/passages. In battle- similar to the Charge skill!

Offering- Offers pebbles to NPCs or magic statues or something. (it's how males court females) In battle, It'd be a Charm skill.

 

Chicken/Rooster

 

Glide- In field- Float across wide gaps (just like the Cucoos in Ocarina of Time  :D.In battle... umm... some sort of buff? Or maybe an Escape skill?

Crow- Changes Day to night and vice versa. Or perhaps wakes a sleeping NPC so they move the **** out of your way  :P In battle, wakes any sleeping party members, (maybe enemies, too)

 

Snake-

 

Bounce- Coils itself into a spring and bounces high in the air (Totally not rippling off the Donkey Kong Franchise :angelnot: )In battle- Maybe like a Dragoon's jump in FInal Fantasy or a two stage attack like Bounce in Pokemon.

Radar- Uses it's tongue to detect hidden items. -In battle, reveals hidden enemies and/or removes any evasion buffs and/or increases accuracy.

 

Rhino- Basically the same concept as the Bull

 

Charge! What did I just tell you!?  :P

Stomp- Stomps the ground beneath it. Maybe it activates switches or destroys breakable floors. Battle- self explanatory

 

Bear-

Stand- Stands on it's hind legs. In the field it;s able to reach up and grab hard to get items. In battle- It act's as a Fear or some sort of debuff to enemies

Slash- Destroys certain breakable objects. In battle- self explanatory. 

 

Pig/Boar-

Rummage- Puts it's snout to the ground to sniff around for hidden items. In battle- same idea as Radar.

Mud Roll- Rolls in mud that protects it from fire and ice. Water washes it off. In battle- Raises Fire/Ice resistance, but lowers Water resistance. 

 

 

 

 

 

I think that's good for now. I'll probably add more at some point,

Edited by lonequeso

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Very nice ideas, some are only for turn based battle system (wich is not the case), but the field ideas are awesome! I love the squirrels "Store" skill. Thank you very much!

 

About the water based animals, i was thinking they could have a spell that creates a bubble around their heads so they can live outside water. But i don't see it possible for the fish to have a good look in the anthropomorphic shape. they are just fish with legs and arms, with their heads looking up all the time, it's awfull! The ocotopus is something diferent, like the crabs (crab people from south park :D) they can live outside the water and have a very moldeable look. Octopus will have the 8 tentacles, and use 2 of them like arms.

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Oh, you can tweak the attacks to fit any battle system  :D

 

You're welcome!

 

EDIT- One more!

 

 

Yak

 

Beast of Burden- Pushes/pulls heavy objects. In battle- Sharply increases Defense stats or grants damage reduction, but all enemies target it for a short time. 

Thick Fur- Makes it immune to ice/freezing, In battle- party buff that increases cold resistance. 

Edited by lonequeso

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Not counting the ones I suggested in the status update? (Cat/Dog/Mouse/Bunny)

 

How about some equines!

 

The Horse/Pony

 

Skill 1 - Charge (charge to run forward and attack, but can't really easily be stopped or turn while running)

Skill 2 - Throw Enemy (Because horses are STRONG!)

 

Maybe some flying races!

 

The Bee

 

Skill 1 - Float/Fly (Can walk in the air and move across large gaps but not really to gain height like Jump.)

Skill 2 - Sting (Paralyze/Poison?)

 

The Bat

 

Skill 1 - Float/Fly

Skill 2 - Sonic Waves (if stealth/dark areas are a thing can be used to see in them, maybe stuns all enemies in a room briefly)

 

The Bird

 

Skill 1 - Float/Fly

Skill 2 - Dive Attack (can drop on enemies form above extra damage the higher you are from them)

 

Hmmm... No mythical creatures, but how about these?

 

The Tree

 

Skill 1 - Defend

Skill 2 - Photosynthesis (can regen/heal in sunlight)

 

The Flower

 

Skill 1 - Pollen (surrounding enemies get hit by various statuses)

Skill 2 - Photosynthesis

 

The Mushroom

 

Skill 1 - Absorb (steal life)

Skill 2 - Spore (surrounding enemies are seeded with spores that eventually grow and do nasty stuff to enemies)

 

Oh there are lots more I could think of, Raccoons, Foxes, Weasels, Ferrets... Maybe I will think more about their skills later.

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^^ Too bad ya can't put fairies, eh? 

 

Monkey

 

Swing- Swings across tree limbs. In battle- does the same thing to deliver a hard kick to an enemy (even if there's no limb to swing on.) This game doesn't exactly scream hyper realism.  :P

Poop Fling (Couldn't resist) In the field, it is uses to it targets. Same in battle but adds Fear or Debuff (cuz who likes having poop on them?)

 

OR

 

Acrobatics- In the field something like being able to climb broken walls and rugged terrain that normally isn't scaleable or sets off booby traps and leaps away unscathed. In battle- automatically dodges an attack (obviously w/ cooldown or success rate) or increases AGL/Dexterity

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Very good ones!

About the flying creatures, they will glide from point to point, so yeah, thats a basic for flying animals.

Sorry, but i'm not willing to introduce vegetation. (maye in a spin-off game?, neh, just dreaming)

I want to hear about those racoon and foxes!

The monkey is already designed, but the poop skill is great (if it wasn't for the poop itself)

Edited by FAGC
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I was thinking flying could be like Gargoyle's Quest/Demon's Crest where you can move around freely in the air but can't ascend at all, but point to point makes sense too. I think I will do the other animals now!

 

Raccoon/Tanuki?

 

Skill 1 - Steal (get items from some enemies)

Skill 2 - Dash

 

Fox/Kitsune?

 

Skill 1 - Snare (magic/trap that can keep a enemy form moving)

Skill 2 - Decoy (magic/trap that lures enemies)

 

Weasel/Ferret

 

Skill 1 - Steal

Skill 2 - Smoke Bomb (blinds all surrounding enemies for a while)

 

How about more bugs? Skitter approves!

 

Spider

 

Skill 1 - Web (shoots web at an enemy to slow them down, enough will stop them completely for a while)

Skill 2 - Venom (poison bite)

Alternate skill: Climb (can climb up walls to reach out of reach platforms, but can't go over gaps/pits)

 

Ant

 

Skill 1 - Dig/Break Rocks (clear obstructions)

Skill 2 - Excavate (find items hidden on/in the ground)

Edited by KilloZapit
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@FAGC- I'm curious to how you;d work a Glide skill. Would there be specific "Glide" tiles? As in, the player can only use the skill on those tiles and the player is automatically moved to the landing point.

 

Or would the player be able to control the character in flight? This one would be tougher to work, but has cold make for some interesting puzzles where the player has to navigate around obstacles and avoid hazards. 

 

Lastly, There'd be free Killozapit's suggestion, where the player can fly at will but never change height. I feel that one would work best in a fully 3D game, but if your using a FF Tactics style grid it could work. The potential drawback is making it too easy for the player to move this way making flying characters being able to solve puzzles too easily. 

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Well, you could have only a limited time in air before you dropped, or the puzzles could simply be designed around needing to ascend. But yeah.

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For the gliding, it will be much like the jumping skill, but with different animations and distance to cover.

I'm sorry @KilloZapit, but bugs will not be playable characters, Im still working on where to introduce them in the game, maybe as enemies. (another possible spin-off?)

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You don't want to disappoint skitter do you? Look in her eyes and say that. :P But okay, I guess bees are out too then huh?

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Yeah, its a shame because they where going to have a really important side quest. But the number of races will be too much if we introduce bugs.

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Bugs usually make good enemies on account that their creep and crawly. People don't feel as bad about killing them. Also giant spiders are cool =D

Maybe one of the races gets a small damage bonus against them.

Edited by lonequeso

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Wait, now I'm interested. Are you looking for divergences in species? If so, you may want me to list some things I use from my writings. :P

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Honestly, there may be too many races already even without bugs. How many do you actually plan on having? I kinda wish bees and spiders were playable at least if no other kinds of bugs, but eh.

Edited by KilloZapit

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@Lonequeso

Yes, there is going to be races that are affected by other races or specific type of monsters.

 

@Rezanta

That would be great, im willing to read it. Anything can help.

 

@KilloZapit

20, maybe 25. I haven't decided that yet.

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Yeah that sounds like a good target to me!

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I just realized no one made a turtle. This is unacceptable!  :P

 

Turtle 

 

Shell spin- Quickly covers ground. Ricochets off some objects. In battle, same thing only bouncing between enemies. 

Water Gun- Squirtle Squirt! In the field it shoots targets, in battlel it shoots enemies. 

 

OR

 

Withdraw- In the field it protects itself from hazards/explosions by hiding in it's shell. In battle, either the same thing to negate damage for a turn/seconds or a defense buff. 

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I'm thinking of upgrading it to a different design, 2 combat skills and 2 field skills. Or maybe 4 combat/field skills for each race.

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I like the idea of skills being able to be used in both. It's a bit trickier to manage, but the continuity helps bring the world to life. I also think the characters need more than two combat skills. I was assuming they'd have combat exclusive skills plus the two combat/field skills. Four field skills sounds overly convoluted if you're going to have 20+ races. The puzzle are going to be made so any race can solve them, right? Even with two field skills, there's going to be some redundancy. Otherwise you'd need to find a way for forty different skills to be incorporated into the game and used often enough to feel relevant. That would be a total nightmare when it comes to puzzle design.Two field skills is plenty. You could even argue that just one would be enough. 

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I have just decided that 2 combat skills + 2 combat/field skills will be the perfect combination. Now i want to hear some new ideas. Also, it will be great to have ideas for passive racial skills, Four per race will be enough.

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How are skills used anyway? Are you still using the same ABS script? It might be worth thinking about how you want skills to be used.

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