Perang Cemen 188 Posted May 4, 2017 Im wanna make a amazing battle! Help me will ya? I need some idea for my actor skill, so please tell me if you have anything in mind. I need skill for following Class: Devil's (he can use Claw, axe, swords, katana, and even a Gun) Youma (katana) Kitsune (claws) Youkai (Staffs) Seraph's (Swords) I got some example -Devil Slash: Cut Enemy Hp by 1/2 Cleave: Kill enemy instantly Lion Heart: Shot one enemy 8 times -Youma Excalipoor: 1 damage to all enemy Masamune: attack all enemy Zantetsuken: Cut all enemy Hp by 1/2 -Kitsune: Howling Moon Eat Moon alive: Make the user harder to hit Moonlight Cannon: Drop Enemy def and cruse them Moonlight Healing: Revive ally plus add regen on them -Youkai Chaos: Dangerous skill that can kill the user or damage ally and enemy or put any status to them. -Seraph's Spirit's: add state to user depending on area C'mon community! Whadaya got? Share this post Link to post Share on other sites
lonequeso 1,921 Posted May 4, 2017 Devil is tricky because he can wield do many types. If you create a skill where he shoots a gun then it's useless w/out a gun equipped (or really weird if he can still use it.) Is your battle system turn based? ATB? How are skill learned. By level up? Ability Tree? Weapon equip? Share this post Link to post Share on other sites
Perang Cemen 188 Posted May 4, 2017 @lonequeso Devil is Monster Lord's I change his class because his level is over 145, so when I change his class his level drop to 1. and Monster lord's can use all weapon in the world, well there will be endless if I talking about this Devil... Well back to topic... The skill will only appear when the weapon is use Example... When the Devil Equip Gun only Limit Break skill that will appear and hide other skill like Slash, and stuff. so only weapon equiped skill will appear and other will be hide. This is TBS trun battle system, why I use this? well I want anyone play this can't defeat Rachel(Devil Shadow). Skill learn from the start but when you cast it depending on condition. Ex: Chaos Lv1 you kill yourself Chaos:Lv2 Heal ally 50 hp Chaos Lv3 Heal 9999 Hp Chaos Lv4 Everyone get 1 additional attack. About Level Up? those 5 class can't level up by exp they get after defeating monster or sketsa(Just count it as Monster if you don't know) only their army can gain exp, but these 5 gain exp trough training and the training need resource, and resource get by... I don't feel like to say it but by ask(lie) army to do jobs like farm,fish,mine and stuff... Thanks for ask Share this post Link to post Share on other sites
lonequeso 1,921 Posted May 4, 2017 I can think of plenty of skills for each. I'll try and make them complimentary to each other and the other characters. Youma (katana) 1,000 Slashes. Slashes multiples times at a single target. (You can play around with how many hits and the damage) Assassination- High crit chance, Chance to Insta Kill. Bushido- Self Buffs to Atk/Def Blood Moon- All attacks gain the chance to cause Bleed for a few turns. Wind Slash- Deals Wind damage (duh!) You can replace with any elemental attack and/or make it hit multiple or all enemies. There are several styles a swordsman can take. You could Incorporate that. The skills changed based on style. Maybe the above is Kenjutsu. If the player switches to Kendo all or some of he skills change. I'll make skills for other classes later. What do you think bout switching styles? 1 Share this post Link to post Share on other sites
Perang Cemen 188 Posted May 4, 2017 (edited) @lonequeso Thanks, about swicthing styles Im fine with it because I can just change the type of the weapon or class, or let player to chose what he like to use. And about youma... she is Neraisa, don't call her by "he" or she will suck your blood.(Just kiding, she only bite the Devil) Ah yeah thanks, I'll add it. Edited May 4, 2017 by Perang Cemen Share this post Link to post Share on other sites
Lord Vectra 414 Posted May 4, 2017 Here is a place you can go to see skill names (I will also advise you add some but that is totally up to you).http://www.rpgmakercentral.com/topic/38948-rm-community-library-of-ideas/ Share this post Link to post Share on other sites
Perang Cemen 188 Posted May 5, 2017 @Lord Vectra Thanks I'll add but not all only the skill that well sounds amazing and I'll fuse it with two or three or more, I guess now I need to make lot's animation. Yo anyone still have something else to add? Im going to fill this skill database and break it's limit! Share this post Link to post Share on other sites
lonequeso 1,921 Posted May 8, 2017 (edited) Kitsune (claws) Rend- A slashing attack that has a chance to cause Bleed. Poison Claw- A slashing attack that has a chance to Poison. Flurry- Slashes an enemy several times Stealth- Applies Hide state Shadow Strike- Deals additional damage is user has hide applied. Even more damage if the target has Sleep. Removes Hide and Sleep Salt in the Wound. Deals additional damage if the target has Bleed or Poison. Sharpened Claws- Increases user's have to score Critical Hits (and/or Crit Damage) Rend Armor- Lowers targets DEF Stat. Sleep Bomb- Puts an enemy to Sleep Claw Dance- Increases AGI and EVA Throwing Claws. Claws fire outward, hitting several (or all enemies) (Magically the weapons still retain their claws because reasons ) What type of Mage do you want Youkai to be? Same question about Seraph. Edited May 8, 2017 by lonequeso Share this post Link to post Share on other sites
Perang Cemen 188 Posted May 8, 2017 @lonequeso Thanks I'll add those About Youkai it could damage or heal type and about Seraph more to Power up type such as raise def/str, etc. Share this post Link to post Share on other sites
Cookie Ninja 374 Posted May 9, 2017 Now, don't know the full idea of the classes. However I made a Dark Knight class once. It was basically getting incredible buffs by "feeding" of party members. Soul drain: Lowers Max hp of all other party members by 50%. Added the reduced max hp to the Knight plus Threating status (Draws all enemy fire) Stolen voice: Silences all other party members. Add MAT to Knight equal to the total MAT of the members silenced. Sacrifice: Kills a party member, and adds 2 statuses to the Knight. Auto-Life (Instant life should the knight die) Curse (adds multiple negative statuses to all Knights attacks until the ally is resurrected) I wont list all the skills, just wanted to give some food for thought. Share this post Link to post Share on other sites
Kayzee 4,032 Posted May 10, 2017 (edited) I have one that might fit a demon... One of my favorite skills in any game ever: Fire Kiss - Fire damage + HP drain + Rare charm effect (Used by Succubi in SaGa Frontier, Looks cool as hell.) Edited May 10, 2017 by KilloZapit Share this post Link to post Share on other sites
Perang Cemen 188 Posted June 7, 2017 Yay! finally my Skill database is explode! I don't know what was I'm doing but when I do battle there amazing lag at opening skill menu, don't worry about it just add some more cool skill okay. Don't open anything below this text. (Damage formula for Fire Kiss skill, damage is low but always hit) Share this post Link to post Share on other sites
Kayzee 4,032 Posted June 8, 2017 (edited) Hehe, neato! You know, the idea of fire kiss only working on females is kinda amusing to me, and makes sense considering. Though I am not sure if making your opponent's gender be tactically important is always the best idea or not, if only because it forces more monsters to be explicitly gendered and makes the ratio of genders for enemies more important to how useful a skill is. Probably okay for a few gimmick skills, but I wouldn't go overboard with it. It does remind me how a particular vampire/demon found a hilarious way around this problem though. Edited June 8, 2017 by KilloZapit 1 Share this post Link to post Share on other sites
Perang Cemen 188 Posted June 8, 2017 (edited) about gender that's actually Type of enemy for example when gen is slime attacked with sword or katana will miss but when attacked with staff or gun it's hit, I make it because I want player change their weapon often, so the player will be in trouble if he equip wrong weapon, because you need a weapon to use skill such as blade skill and stuff. I begin to think this game was to difficult to play even by myself, I don't not should I release this game or not... (Because I have made over 2000 enemy with 176 type, to clear this game may take a whole week! who going to sit and play this complicated game anyway) Edited June 11, 2017 by Perang Cemen Share this post Link to post Share on other sites
Kayzee 4,032 Posted June 9, 2017 I guess you should think about how many enemy types actually matter. I never liked the idea of 'forced variety' myself. Share this post Link to post Share on other sites
Perang Cemen 188 Posted June 19, 2017 I wonder... did make 1 people have 3000 (or more) skill is alright? reason behind this question: because my friend(demo-tester ) say the game was good but he had hard time to looking for the right skill . Share this post Link to post Share on other sites
Cookie Ninja 374 Posted June 20, 2017 Maybe you could employ a skill equip system. Even if there are 1000s of skills every character only 10-20 equipped at any time. This would make the player have to choose what type of skills complement their equipment the best. Kind of like building your own class 1 Share this post Link to post Share on other sites
Kayzee 4,032 Posted June 20, 2017 (edited) I never liked equipping skills, it never made any logical sense to me. It just strikes me as an arbitrary limitation to deal with. I much rather cut the number of skills down or have multiple alternative 'builds' of different characters that learn different skill sets. Really though, it seems annoying to have tons of redundant skills who's only difference is what enemies they are effective on. Hmmm... I wonder if there is a way to populate the skill menu with only the skills that are effective on a enemy? It might involve targeting first though, but it would be interesting if instead of learning a whole bunch of general skills, you learned some general skills but most of your abilities were different techniques for dealing with particular enemy types. Or you learn base skills and learn alternative forms that are used if the target is x enemy type instead. Edited June 20, 2017 by KilloZapit 1 Share this post Link to post Share on other sites
Lord Vectra 414 Posted June 20, 2017 For a man that has 387 skills which is probably not even close to being done, I would personally steer away from some "effects only [insert thing here]." Gender is the exception considering almost everything has a gender. Having things like "effects only undead/demons/etc" is a tad too much.To give you an example, I use the default skill system. Some don't like it (or anything that's default), but I feel it fits for what I'm trying to do. This is so you get new spells in about the time the old spells start to get weak. All my 387 skills are general skills meaning you can hit anyone with them, and it'll do damage.Let's take my holy spell for example:Holy Ball: Deals holy damage to enemy.Now, would it be worth it to do:Sacred Ball: Deals holy damage; only works on the undead demons.Mortality Ball: Deals holy damage; only works on the undead undeadIf I took majority of my 387 skills and basically duplicate or otherwise triple them, it can annoy the player really fast if they have 3 forms of a lot of their skills, and it would easily go over my 999 skill limit. Really though, it seems annoying to have tons of redundant skills who's only difference is what enemies they are effective on. It's fine if it's certain skills like seduction and such, but it's one of those mechanics that you don't want to overdue. If you overdue it, the player may be overwhelmed; especially if they don't know the enemy type of who they are fighting. I guess you should think about how many enemy types actually matter. I never liked the idea of 'forced variety' myself. Let's take what Kilo said: Hmmm... I wonder if there is a way to populate the skill menu with only the skills that are effective on a enemy? It might involve targeting first though, but it would be interesting if instead of learning a whole bunch of general skills, you learned some general skills but most of your abilities were different techniques for dealing with particular enemy types. Or you learn base skills and learn alternative forms that are used if the target is x enemy type instead. I would think these options would probably be the best option. You could do this through eventing or scripting. Last option (but not really recommended) If you feel you must have double or triple of many skills, it might be best to make them as skill types. So the skill types would be "vs undead" or "vs demon", etc. However, depending on how many skill types, the player might get tired of the endless scrolling down. 1 Share this post Link to post Share on other sites
Perang Cemen 188 Posted June 20, 2017 Yay thanks to all Suggestion, now I need to do a little modification about skill system stuff, I'll browse some script ( I doubt there someone make a script I looking for), or make it my own ( I'm not really-really make the script, I just make an error to the script), and done, put this game in a somewhere in this world. Share this post Link to post Share on other sites
Lord Vectra 414 Posted June 20, 2017 If you ever need help (meaning, u cant find a script), you can PM me and I might be able to show u how to event it. Otherwise, you might want to ask someone like Cookie Ninja to make u a script, but it might take him a while depending on what u want. Share this post Link to post Share on other sites
Perang Cemen 188 Posted June 20, 2017 I'll do that after I give up on searching around and my script keep give me error message. Share this post Link to post Share on other sites