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What the first thing that must been create before making a game? Because i don't know where to start. The story? The char? The location? The enemy? The boss? The goal? Or what? Any advice?

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You should start with what you think should be the focus or the main appeal of your game.
What do you want the player to experience?
What is the most important thing you want to tell?

 

You start from here and then you add what you need to make a game .
Trying to implement multiple ideas at once is the best way to never finish your game and/or make an uncohesive mess.

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For your first game I recommend this:

Imagine urself in a world u like the idea of. Are you in an old fantasy? Maybe a futuristic utopia? Maybe an underwater adventure or a trip through the clouds? Why not space?

 

Imagine yourself in that world.

 

There you go. You have a world and a character. Now you just try and think of a purpose. Maybe add in some friends as allies.

 

This is one starter scenario. I'll come bk with more once I finsh work haha.

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For your first game I recommend this:

Imagine urself in a world u like the idea of. Are you in an old fantasy? Maybe a futuristic utopia? Maybe an underwater adventure or a trip through the clouds? Why not space?

 

Imagine yourself in that world.

 

There you go. You have a world and a character. Now you just try and think of a purpose. Maybe add in some friends as allies.

 

This is one starter scenario. I'll come bk with more once I finsh work haha.

Hahaha.. It's OK. Take your time.. Hahaha

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Nah bruh, don't listen to Takeo. For your first, just imagine failure, cause that all you´re gonna do.

 

But joking aside, you´re gonna fail. Like seriously, just do something small.

Edited by lianderson
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Alot of people are against this idea, but I'll toss it in anyway;

 

For practice, I actually recommend a possible fan game. Anything you like; A series, another gameor maybe a fan fiction or creepy pasta. This gives you a story already, and a bunch of people to work with. You just work on practicing piecing it all together in a game format.

 

If the story as x going to y with z, then you event that scenario with your own style. 

 

Many people prefer original content, but as a starting game, it's actually a good starting point.

 

 

@Lianderson: No, don't doom them from the start! That's something you gotta learn on your own. Baby steps. Geez, put a spoiler warning atleast xD

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Ok.. Ok. I got it.

But, do you know where to study a pixel art design? Because, y'know, i think it will be good, if all element inside mu game is original by me. Hehehehe

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Well, Everyone prefer to do things differently. Here are the 5 Step I would recommend :

 

Step 1 -> Plan Main Aspects of your Game

 

-> Plan the Story 

Let's say, You want to make a simple game based on Medieval Theme where a Heroic Knight who goes on an Adventure to slay a Dragon

 

-> Main Characters

Hero 1 : A Human Knight 

Hero 2 : An Elf Mage  

 

Now expand further on their Skills, Traits, Goals and Life Story as and when you wish. 

 

-> Plan the "Flow of Game"

Knight starts at Town -> Heads to Inn -> Finds Elf Mage -> Knight & Elf Mage Wander through Forests -> Find Weapon Upgrades -> Reach Dragon Mountain -> Slays the Dragon  -> Return to Town as Heroes

 

Plan elements within each of these Sub-Aspects if necessary.

 

Knight starts at Town -> What kind of Town ? What are NPCs in Town ? How is the Knight treated by NPC around him ? 

Heads to Inn -> Is there anything Interesting in Inn ? What will Knight do at Inn ? How will Knight find the Elf Mage ?

Knight & Elf Mage wander through Forests -> Why do they head to Forests ? Is there anything blocking their path ? What Monsters do they encounter ?

Find Weapon Upgrades -> Will these be at Beginning or End of Forests ? What Bonus do they offer ? How will they help in Future Battles ?

Reach Dragon Mountain -> What makes Dragon Mountain unique ? Do they encounter anything else before the Dragon ? Are there secret treasures hidden ?

Slays the Dragon -> Will Dragon transform Mid Battle ? How will the Dragon Battle offer a unique Challenge ? Should it focus more on Battle or Story ?

Returns to Town as Heroes -> How is the Knight treated now compared to earlier ? Does this require a Cut Scene or a Screen ? Should a Credit Screen follow ?

 

Step 2 -> Have all the Maps ready

Don't be shy to use Pre-made Maps if its you first game. You can start linking the Pathways of all the "Entry" and "Exit" points of the Maps. Also make sure to plan any Roadblocks on any Maps. The reason I tell you to work on the Maps first before Database is because many Players feel exhausted by the time they finish planning the Database and totally abandon the Project when they realize how hard Mapping really is. So you finish the Hard things first.

 

Step 3 -> Start working on the Database 

You can work with very small numbers in single or double digits for all Stats, or go with the Pre-made values, Whatever you wish. Now go ahead and fill up the Database. Keep the Database contents count Minimal but simple. Even if you have made just 2 Skills for each Character, 3 Weapons, 5 Armor, 5 Items, 3 Enemies and a Boss that are Unique in your Database, Be proud of it !!! Its way better than making 10 times as many and ending up not finishing them or ending up giving them boring or identical stats. 

 

Step 4 -> Eventing, Play Testing & Bug-Fixing

At this point, You should have all the Maps and Database sections completed. Finish off the Maps with any Eventing, like giving the NPCs any dialogue, Setting up Shops, Eventing any Roadblocks that requires key items, Setting up Treasure Chests, Setting up Cutscenes etc. Also, This is the right time to go back and re-check your Database and Balance your Battles (By repeated battles with various Gear against various enemies), If your Game uses a Battle system.

 

Once you feel your whole game is set, You can start Play-testing your game, Which means Playing your Game from Start to End. Don't be shy to have a Notepad around and take quick notes on anything you forgot to include or Bugged aspects of your game that you encounter while play-testing. This process is harder than it seems, Will take up most of your time. Its your Game so its only fair that you play test it first, Before letting others try it.

 

Step 5 -> Improve Aspects of your Game, Get Feedback

Share your game with others and get feedback, Reduce Resources and remove any Content you deem unnecessary in your Game at his point. Even the Smallest games that have made and has been thoroughly playtested will mostly likely still have many Bugs, So share and get feedback from others on what you did wrong, What you could have done better, Before releasing the Game in its original form.

 

This is how i approach making my Games. Remember, Quality > Quantity. A Game with just a single map and a Functional and Interesting Story & Gameplay and Minimal Content is Infinitely superior to a Game with 100 Maps and a Boring Story and Imbalanced Gameplay with a ton of Content. 

Edited by Scarlet Flames
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Ok. That's great advice. This what i'am looking for. Nice. Thank you guys. Bunch of thank for you all.

 

Sorry if my english, or my grammar is not correct well. Because, this is not my primary language.

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I am gonna say the same thing I say to a lot of questions here: Mechanics, mechanics, mechanics. Figure out what you want the game to play like first. What scripts do you want to use, if any? What kinds of gameplay systems? What should battles be like? Even a fully scriptless needs at least some planning on what classes and skills you should use. Feel free to experiment and prototype before you do anything else. So many RPG Maker games just do not seem to have much thought put into how they play. You can have the most interesting plot or deepest characters in the universe, but unless it's fun to play it's not gonna be a good game. At best it will be something interesting to watch other people play on youtube.

Edited by KilloZapit

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Ok. That's what i'm doing it baby. Mechanic?

Aw.. It pain me.. Hehehe. Burn my head down. The story, the setting, the scenes, the places, very much to think. But, i already create the world mechanic. I will share it as soon as compleate the review. So can you all check what i miss in that. And give advice, crituque, ect.

 

Thank's. You all very helpfull.

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