Tanrex 2 Posted June 19, 2017 but only if it's on the right character. Otherwise, nothing happens. The player gets to choose and if they choose right it gets fixed on them. But I don't want it getting stuck on the wrong character. For VX Ace. Don't know what I need. A common event? script? Who knows? Trying to implement it when the character chooses what footwear to equip. Share this post Link to post Share on other sites
Lord Vectra 414 Posted June 19, 2017 Here is what you do (if you have any questions about these steps, ask me): Let's say you're looking at the weapon of the actor. Make a state that has Fix Equip [Weapon] in it's features section. Make a conditional branch (if you plan to do this a lot, make it a common event). This branch should check if actor has the equipment on. If he does have the Iron Sword equipped (for example), then I will inflict the state I made which locks his weapon in place so he can't switch it. Any questions? If you're a nooby, dont be afraid to ask. Share this post Link to post Share on other sites
Tanrex 2 Posted June 19, 2017 That worked perfectly. Thanks. I should come here more often for answers. Someone wanted me to DL a script at the other place. Share this post Link to post Share on other sites
Seriel 830 Posted June 20, 2017 Closing this thread since it's solved. If you want it reopened, let me know! (PM or the report button) Share this post Link to post Share on other sites