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I've always been curious myself about this, but not to the point of obsession.

 

Why only four choices maximum when calling a choice list?

 

I mean, yeah, it is quite a bit, but even still, what happens if you need a fifth, sixth, or thirteenth option?

 

This has been a perplexing point since RM PSX came out (though that iteration only had a three choice maximum).

 

Short of using scripts (which there is one in particular that is amazing and requires little more than plug and play), there is one somewhat clean method of going about doing this, and that is using one choice to call another set of choices.

 

So, you have...

 

Choice 1

Choice 2

Choice 3

Call Next Choices ->

Choice 4

Choice 5

Choice 6

 

And so on...

 

I know, I know, 'Yeah, I could of figured that out on my own...'

 

Well...this tutorial wasn't for you then (you troll).

 

If one is just getting started out, this is definitely a good place to start with large amounts of choices.

 

Oh, but there's more.

 

What happens if I get to the end, and want to go back to the first set?

 

This is where 'Label' and 'Jump To Label' come in handy. Just make sure to place these correctly and that they match precisely. Also, make sure that the Label and Jump To Label are different from all others, unless you've got multiple points that the Jump To Label needs to return to the one Label.

 

Still confused?

 

Here.

 

Unique Label

Choice 1
Choice 2
Choice 3
Call Next Choices ->
Choice 4
Choice 5
Choice 6
Jump To Unique Label
 
It might be best to either Disable Cancel or make Cancel a branch of its' own, unless the choice is optional and the Cancel choice option is best left out. This, my dear is left up to you.
 
Hope this helps! I know it did for me, way back.

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I feel this belongs in the tutorials section instead of the discussion section.

It's a good work around though. MV has a 6 choice limit, which is better than 4, but still limiting.

Labels are definitely a great help though in this concept.

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