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Compass Rose

Player can't move after cutscene

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Can you provide a screen shot of what your event looks like? It could be as simply as setting a self switch once an autorun event has finished playing. Or, maybe you have a self switch set up and that event page has autorun selected.

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I found out the initial issue- I forgot to set the autorun to erase itself after the scene is over, but now I have another issue; when the player goes back into the room, it crashes because it tries to replay the cutscene. 

 

Edit: My events all follow a similar format, it may be rudimentary, but it's something that works for me.

screenshot 1.PNG

Edited by Compass Rose
added screenshot

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Erase event will just erase the current event on the map, but it'll reappear once you reenter the map.

 

What you want to do is set a self switch. You can do that by going to the Game Progression section in the event commands and select Control Self Switch and set it to A and have that turned on. Next, go up to the top and click the New Event Page to make a new page on the event. And in the conditions box on the right side on the new event page, click the check mark box and just leave the page blank. That will essentially "erase" the event. Well, more or less, it'll keep it from playing the autorun event. If you need an idea of how it would look like, here's a couple of pictures to help you out.

 

Set stuff up on the first page and and then set up a self switch.

5MrWmuH.png

 

On the next page, in the conditions area, just check the check mark box to have self switch A selected and just leave the page blank. Be sure not to have the trigger set to Autorun.

qM4ZP4Q.png

Edited by KaisoAri

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Okay, so I did that....but now none of my cutscenes will even play now after the first.

 

Edit: Nevermind, Fixed it.

Edited by Compass Rose

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