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@PhoenixSoul I actually scripted a little for Theo's in terms of the abilities that can occur and a materia system is possible, you'd just have to make a few work arounds but it helps give that unique "I am not Final Fantasy plz don't sue me" feel ahah. And mp levels could be done beautifully through events, making your game system truly your own and diverging from Final Fantasy. At any rate, I wish not to digress so we shall leave it at that :) It's all personal preference in the end. 

 

 

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@Purple Phantom I see. Well, it's diverse in how you want to run the slime girls, so more power to you either way.

 

In coherence to my reason behind dragonic wolves, and elements: Kind of how you have so many slime types, there's only 7 wolves in Scalvose. We'll use the Crestraga for this example.

 

"A wolf that uses its powerful control of both its magic and maneuverability in water to dispatch prey and enemies. They are always found in at least pairs, and can drown threats with little water around."

 

These are enemies you face around beaches and other large bodies of water, and while you can hunt them down for resources and money, you can run into the elder variants, which love to drop your party into a whirlpool of speed fighting before you lose.

 

The other wolves have their respective living areas, and like the slime girls, their own version of statuses and abilities. As for the binds, you can play with them in basic principles through the program without the scripts, and you may be able to use conditional variables to make dynamic effects.

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