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The_Lazy_Sativa

Best Tutorials

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The title sums it up. I've been watching one tutorial set from a youtuber, but they continue onto things im not ready to take on yet. I want to focus on quests, how to make sprites move, communication between sprites, etc. im trying NOT to ask everything of you guys on here

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Hmm, you're asking for some pretty vague tutorials there. I mean, sure, its possible to talk about the pros and cons of certain quest design but its not really possible to give a tutorial on 'making a quest' because what you'll be doing in the event page depends entirely on the content of the quest.

Its the same with your other requests;

How to make sprites move: well you can either make them walk about with 'move routes' or directly adjust their co-ordinates by using 'set event location'/'transfer player. But theres no hidden depth there that's tutorial-worthy.

Communication between sprites; I just have no idea what that means other than the facevalue of two people talking onscreen. For that you can use text boxes, you can add some sparkles with animations and speech bubbles. But again, there's no mechanical depth to warrant a tutorial; at best, you're looking for some sort of writing tutorial.

 

 

Judging from your other posts you need to spend more time playing with the engine and just seeing what it can do. Make random content going through ALL the features; every event button, every database tab, even just looking at the script editor will give you some idea of the engine's logic. If you have a project in mind and that's why you're looking up specific things then you should put that project aside because you aren't going to make anything good without a solid understanding and that's going to occupy you for months. And then most people tend to go off onto a specialty that occupies all their time anyways; mapping, scripting, character design, and so on (unless you're @Rikifive and just master everything T_T).

So, for now, have fun with it. Play games made with RM and think, in-depth (like, event command to event command deep), how you would remake what you played. Play games that weren't made with RM and think what would work well with RM, what wouldn't, and 'why?' (how's that for homework :3). There's no need to be embarrassed about asking questions, we were all noobs once, but you aren't going to be able to communicate effectively until you learn more about the engine; and that goes both ways, even if we understand what you're asking how do we relay a technical response to you?

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i just now saw this post and thank you that is actually very good advice. I have been doing just that, and i did however post another question recently but I think I can probably figure it out, i figured out the sprite movement on my own by using the route that you mentioned, and this program seems to be tiny bits less difficult to understand the more i tinker with it

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