account 0 Posted November 4, 2017 Okay, so to go into greater detail on what I mean, at some point in my game I provide the option to save and if the player doesn't save it won't progress the game, so it will offer the option to save over and over again until the player saves. Of course, I have no idea how to make the game check to see if the player saved after the option is provided (not if the player has saved in general). Share this post Link to post Share on other sites
roninator2 257 Posted November 6, 2017 If you need the player to save then use an autosave script to perform a save. Share this post Link to post Share on other sites
ECG Wolf 36 Posted November 6, 2017 I'm guessing when the game provides the option to save this is done through an event or a script call? Depending on how you're implementing your option to save, the solution could actually be pretty simple. Share this post Link to post Share on other sites