Saeryen 299 Posted November 11, 2017 I have a mechanic in-game so that a character is chased through a maze, and when she's caught, her and the pursuers are set back to their original locations. The problem is that the pursuers have custom move routes so they follow the character, and when they go back to the original locations, the move route doesn't start from the beginning which causes them to move in the wrong directions and not chase the character anymore. Anyone know how to make it so that the move route restarts from the beginning? Share this post Link to post Share on other sites
Makara 96 Posted November 12, 2017 I suggest the usage of a pathfinding script. https://forums.rpgmakerweb.com/index.php?threads/pathfinding.3064/ http://www.rpgmakercentral.com/topic/23346-jps-pathfinding/ http://www.rpgmakercentral.com/topic/4328-karanums-pathfinding-script/ Share this post Link to post Share on other sites
Saeryen 299 Posted November 15, 2017 Does anyone have a suggestion as to how to achieve this without a script? I ask because I don't want to use too many scripts, as I don't want to pay for too many licenses. Share this post Link to post Share on other sites
roninator2 257 Posted November 16, 2017 Can you make the character go back the way he came? Or is it that he follows the player? Perhaps something to say if he reaches this spot, or that one, he goes behind the building, or in a building and then you can use set event location command to move him back to the start. Share this post Link to post Share on other sites
Shiggy 630 Posted November 17, 2017 (edited) (I had an idea but I then realised it doesn't work) Edited November 17, 2017 by Shiggy Share this post Link to post Share on other sites
Shiggy 630 Posted November 17, 2017 Can you send of screenshot of what your pursuer event looks like, please? Share this post Link to post Share on other sites
Makara 96 Posted November 18, 2017 (edited) An idea suddenly popped in my mind - when your character gets caught by the chaser, have it fade out and teleport to a simple intermedium map; then instantly teleport back to the maze map and fade in! Tested it and it worked. Edited November 18, 2017 by Makara 1 Share this post Link to post Share on other sites