spoon.moon 0 Posted January 10, 2018 If this is in the wrong thread, I apologize. I made a cutscene for my game. It should start after you are transferred to a room by another cutscene. It worked at first with my first parralax map, but now it doesn't seems to be starting, and I set it to turn the player transparency on(it was off before) but it doesn't. I can still open the menu but not walk around. It's probably a stupid mistake, but I just can't seem to find it. Screenshots: The cutscene event What happens when I am transferred to the room Share this post Link to post Share on other sites
marcusB 2 Posted January 17, 2018 Is the switch to let it activate turning on properly? If it is working the only other thing I can think of at the moment that may be making it not work is there is another autorun event that hasn't been cancelled or deleted, you could try setting the trigger to parallel then restrict menu access and see if that works. Oh and I see there's a second event page maybe something went wrong and its flipping to the second page before using the first? Share this post Link to post Share on other sites
spoon.moon 0 Posted January 28, 2018 Nevermind, I fixed it. It turned out the second event page was stopping in from running. I was pretty tired at the time, so it was hard to figure anything out ^^' Share this post Link to post Share on other sites