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Make sound effect depending on what tile you walk on?

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Hey, I'm making an adventure/exploring game and have a level with a lot of water. I would love to have a sound effect play while a character walks on a tile that is submerged. Short of making an event for every tile, is there a script I can throw in that will play a sound (or flip a switch ON, which would be better) depending on what tile the player is on?

 

This is in XP but i figured scripts will work cross platform.

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Scripts are actually unique to each system as there is a different RGSS for each RPG Maker, but this is something that could be fairly easily accomplished with a global common event call, I don't own XP so I cannot make a tutorial for this, but I feel it would not be too difficult to accomplish.

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