Gun2SV 0 Posted March 4, 2018 Can someone help me how am I exactly supposed to use this? because I really need it to stop the animation of stepping when an actor has death state. # These are state-based sprite changes. If the actor has one of these states # then the game will search for a sprite of the character's regular sprite # name with the special state tag appended to it. So if Jimmy's sprite # name was $Jimmy, and he had poison inflcted on him, and poison's id was # listed here as ["_poison", 0], it would change Jimmy's in-battle sprite # to $Jimmy_poison at the first sprite index. STATE_SPRITES = { 1 => ["_Death", 0], 2 => ["", 0] Share this post Link to post Share on other sites