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Can someone help me how am I exactly supposed to use this? because I really need it to stop the animation of stepping when an actor has death state.

 

 

    # These are state-based sprite changes. If the actor has one of these states
    # then the game will search for a sprite of the character's regular sprite
    # name with the special state tag appended to it. So if Jimmy's sprite
    # name was $Jimmy, and he had poison inflcted on him, and poison's id was
    # listed here as ["_poison", 0], it would change Jimmy's in-battle sprite
    # to $Jimmy_poison at the first sprite index.
    STATE_SPRITES = {
   
      1 => ["_Death", 0],
      2 => ["", 0]

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