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Valjean83

No dialog skip during Cutscene

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hey all.  There is a cutscene I have during the beginning of my game that is timed out.

If the player skips dialog, it throws it way out of whack.

This is the only part of the game where I want to prevent this happening.

Any help would be greatly appreciated.

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Provide a screen shot of the event so we can see what you did and a link to the script you are using for cutscene skip.

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Hey, thanks for getting back to me.  This is my event.  As of yet I am not using a script for the custscene skip.  As you can see

I am using \| commands, but my problem is the player has the option to rush the dialogue, and when he/she does so, the panning of the

camera gets thrown off.  I tried to use Galv's script https://forums.rpgmakerweb.com/index.php?threads/solved-creating-unskippable-text.8589/

but it caused an error in my game when i pasted it in my script list.  It got posted as one long line rather than multiple ones like the rest of the

scripts.  Do you have any idea what to do?  

 

thank you!

Screen Shot 2018-03-30 at 9.36.59 PM.png

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I don't see where you're allowing skipping. But as you said the text can be rushed. What method are you using to allow that?

Probably put a wait before and after the map scrolls. wait 5 before, wait 120 after or however long it takes to get to that spot.

 

Here's Galv's code.

class Window_Message < Window_Base  
  alias galv_gpanda_update_show_fast update_show_fast  
  def update_show_fast    
    return if $game_switches[1]    
    galv_gpanda_update_show_fast  
  end
end

 

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im sorry for not being clear.  The player can skip the dialogue right now with no script at all.

What I wanted was to make dialog unskippable, because when it is skipped it throws off the cutscene

 

thank you for the code!

Edited by Valjean83

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