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EachBoth

rpgmakerxp Banjo - A "Banjo Kazooie" sequel

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Banjo

5ace38b55894e_ScreenShot2018-04-11at9_33_49AM.png.da5ff6994c33c85a77ffd4ef7fb72adf.png

 
 

Abstract: Banjo is a top-down but faithfully-structured sequel to the N64 classic.
Genre: Action, Adventure
Game Progression: Hub world, and 3 complete themed worlds (out of a hopeful ten). Looking at a possible 6 months more of work.

Demo Time: To 100% complete all three levels (7 jiggies, 100 notes) it would take around 2 hours. (About 30-45 min per level).
 

"Banjo" takes place an indefinite time after Rare's "Banjo-Kazooie" for N64. Banjo has lost his urge of adventuring and Bottles creates a nostalgic lair to spur Banjo to start exploring again. Using jiggies found in themed worlds, Banjo makes his way through the labyrinthine lair. 

 

Hub World - Bottles' Lair

Crichael Canyon

Baybus Bay

Dewy Dunlap's Cave

Character Bios:
*Banjo: A formerly adventurous bear who, after an unknown event, has been a bit of a shut-in.

*Bottles: Banjo's best friend. Eager to see Banjo go on another adventure and reclaim that intrepid spirit.
 
Credits:
*Sprites: AJ Nitro, Refractionmaster

*Scripts: Fantastica's Anti-Lag script, cogwheel's diagonal movement script
Screenshots:
5ace38c039184_ScreenShot2018-04-04at9_01_24AM.png.6ef3c9edbb88f534f9b980f4e65d1e8a.png5ace38c2cd027_ScreenShot2018-04-04at9_01_55AM.png.978fa54f16ba84028e55b1e4f3dad0be.png
 
Features:
*Adventure battle system, modified HUD, NO turn-based fighting or leveling up.
 
Download:
https://www.dropbox.com/s/hjr8ingzlz60f1o/Banjo.exe?dl=0
 
Known Issues:
*The 220 Note Door leads nowhere, there is nothing to do after world 3 (Dewy Dunlap's Cave)

 

Edited by EachBoth

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