Masrabr 0 Posted May 14, 2018 I'm fooling around with the idea of using some massive monster sprites like the attached image *from breath of fire 2). In the scene, the player would enter a dark room, and not be able to see the dragon/demon or whatever, and when the lights come on, realize that half the room is occupied by the thing's upper body, with a stepping animation cycling. Anyone have any ideas about any good ways to do this? like maybe linking custom aligned sprites or with a scripts and a parallax background pushed to the foreground? Any ideas are welcome. Share this post Link to post Share on other sites
Lord Vectra 414 Posted May 14, 2018 This is what you want (script): http://himeworks.com/2014/12/character-sprite-zooming/ Allows you to enlarge your sprites to your heart's content. Share this post Link to post Share on other sites