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mobiusclimber

New To The Forums, New to PC RPG Makers

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Hey everyone! I'm new here so thought I'd introduce myself. I've been using RPG Maker since the PS1 days, but only recently got into working in XP and MV. I'm also making a game in FES (for the 3DS). So far, I have a randomized equipment set up in MV where equipment can drop with one or two prefixes and one suffix (so you might get really lucky and get a "Ratback's Titanium Sword of the Bat" or something like that), and a skill level up system where your skills level up the more you use them, and on the first level up give you the option of adding one of two new spells to your repertoire. I'm working on making either some shmup levels or side-scrolling platformer levels along with random side-view turn-based RPG battles. The game I'm working on in XP is using Blizz-ABS, so it's an action-RPG. I'm working on making it so that when your character goes behind something, the thing turns opaque so you can see what's behind a large tree or wall or something. The game I'm working on in FES features a three-party system where your second and third party member is decided by whether you say yes or no to their asking to join you. Then, when you have one person join you, they will add their thoughts to all the conversations later. When you get that third party member, no one else will suggest joining you, but will go off and do their own thing. There will also be a lot of puzzles in the game where there's more than one solution, but some solutions are going to be better than others. 

 

Anyway, I'll probably end up making a nuisance of myself will all my n00b questions. I am still learning how to use XP and MV bc they are so different from the other RPGMs I've used. XD

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I made about 30 hours of gameplay for a game I was working on, on the PS1 version. It's goofy but it actually has some features that I wish FES, in particular, had, namely the sprite maker and the ability to mix the spell effect graphics.

 

And thanks, I will have to post more (in the appropriate forum) when I'm further along with them.

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30 hours of gameplay? Nice; I managed to fill the database, but make only few first maps- then abandoned ship. :P The sprite maker wasn't really effective though, the memory you had was very limited. Everything was soooo limited; that's why it wasn't enough for me. Nothing is as good as working on PC; on multiple software to make all you need.

 

Well then, have fun! :) 

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Yeah that's true. With the PC ones there's always something that can be added or improved- that can slow you down, but the results usually are worth that.

Maybe I was able to make 'something' in a limiting software more easily-- and faster, due to less choices, but I can't really say that was something I was really proud of. There has to be something more, something from me- made on my own; that's when I can be proud of what I'm doing.

 

That's why I barely used anything coming with software even on PC versions. In Ace, I extremely rarely used RTP, even code is where I was doing things on my own; I was literally removing almost all scripts and writing things I want. -- though in my case it wasn't really clever; as I was doing non-RPG's in RPG Maker. :giggle:No regrets though! :D 

 

 

In my opinion, a better game development experience is when you know what you want and just do that, rather than let the software dictate the rules. Your games are yours after all. Know your limits and make them work and look like you want. ;) 

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