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SamuelsAttic

Chronicles and Fables: ARENA

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Abstract: Its an untypical role-playing story-adventure in the culture-oriented cold-blooded setting that has an emphasis on non-hardcore&still fun realism and has multiple original endings during all story through. 
Genre: ActionRPG, Adventure, Survival , Story with multi-endings
Game Progression: The game is fully completed
Recruitment: None

Story / Setting / Purpose:
*Describe the story and setting of your game in as much detail as possible.
*If your game does not feature a traditional story or setting, then explain the premise behind the game and the goals the player must achieve.
The story is about humans, about the strong one and a weak one and also about decisions. Some decisions could be made by the player but some others - by the strong ones and player could only deal with its consequences. The game has the Gothic-like dark fantasy setting, full of diverse people that represented specific guilds, cultures, businesses. The purpose is all about joining undefined yet story with the main character that is just facing the consequences of the others' decisions at the start but then - starting to write a story by himself. All this happens in the setting, full of humans of specific culture and behavior, doing different things in some certain way but each of it - at last is all about the same - the money and goods for them.
 
Character Bios:
There are no main characters except the player with undefined behavior.


Features:
1. Action fighting system. Scrolls, range' and melee' weapon types included (about 50 overall)
2. Hunger-thirst-rest system. It cares that you don't think your character is a biorobot. There are also 2 hidden characteristics that fully depends on the player's decisions.
3. Crafting system. Its Gothic like and comprises food and weapon crafting. 
4. Multiple story endings. According to the game designer, you have the main character's purpose and the obvious way to achieve it. Like you usually do. But this time you are the mind controller here, so who says the story must end one way? Studio's game designer envisaged it.
5.Kind of open world. Locations here as well as its inhabitants are part of the setting and you are the only one who can make them part of the story. So walk freely, there is gameplay besides the story. 
 
Download:
https://samuelsattic.itch.io/arena
 
Screenshots:
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Known Issues:
1. There isn't pixel movement and the maps are drawn, so there could be some surprise problems with movement close to walls and some objects.

 

Credits:
Credit and thanks to:
Kyselyov S.S
sonic

NerdiGaming

Yanfly

rmrk.net

eugene222

Galv

Mepps

Khas

SheolShade

Dirge

Neon Black

Glitchfinder
Apellonyx

V.M of D.T

Falcao

Seer UK & OriginalWij

Riff

Joerao

Benjamin Carr

Quigon

AntiCasper

Edited by SamuelsAttic

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