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LIVENEL - Nocturnal Skyrift

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LIVENEL - Nocturnal Skyrift

Latest version : v1.05

 

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+FEATURES+

 

Spoiler

ACTIVE CHARACTER SHIFT

 

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You'll play as three different groups throughout the game, and may switch between the three party leaders

when you get a flash message. This feature is optional though, as it gives the player the ability to view

other perspectives that are happening at the same time elsewhere in the Sky-islands. You'll have

a full-risk decision making based on these perspectives.

 

ELEMANTRA

 

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There are 361 different Elmspheres that can be installed on your Mythbuster device. These spheres

will grant its user with various mantras or abilities that can be used in a battle, or reproduce a specific

mantra that can only be conjured/used by a character proficient in that type of mantra to interact with

objects, or people outside battle.

 

DEEPER STAT-BUILD

 

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You can build unique stats, such as Leadership, Knowledge, Engineering, etc. You can also do various

things to increase these stats. For example, to train your Leadership, you have to make the right decision

during a mission. As another example, you will need to either read a VT Cards or find Elmshoglyph in

dungeons to increase Knowledge. Your stats are not enhanced through repetitive training, and is only

affected by your actions throughout the gameplay.


DAILY ACTIVITIES & TIME MANAGEMENT

 

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Sleeping at night will restore your AP, and having three meals a day will keep your AP recharge rate optimal.

You'll also find a variety of activities in each city, or academy. Such activities include magic training, doing exams,

ranking duels, attending special events, gardening, part-time jobs or side-missions. Most activities take time,

so, suffice it to say, keep watch on what you're doing, and when!

 

 

+SCREENSHOTS+
 

 

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+VIDEO+

 

Spoiler

OPENING TEST

 

BATTLE TEST

 

MAP TEST

 

NIGHT MAP

 


 

+CREDITS+

 

 

Moghunter Atelier RGSS (LMBS) *Old vers.

Moghunter Sideview Battle System *New vers.

Yanfly / YEP Core Engine & Message Core

Yanfly / YEP Battle Engine & Action Sequence

Yanfly / YEP Plugins Collection (Skill Core, Status Core, ATimage.gif.2978e7885ee97294bd1c6b770a3a6b03.gif

Galenmereth (BindPicture to Map)

GALV (Diagonal Movement, Character Animation)

Moghunter System Plugins Collection (Particles, Weather, Event Indicator)

Moghunter HUD Plugins Collection  (Battle HUD, Battleback EX, Actor HUD, Menu Screen)

TerraxLighting by Terrax

 

Graphics :

RMXP, RMVX, RMVX Ace, RMMV RTP & DLC *edited & recolored*

High Fantasy I & II by PVGames, *edited & recolored*

Sci-fi by PVGames, *edited & recolored*

Free Assets by PVGames, *edited & recolored*

Futuristic Tileset by Celianna, *edited & recolored*

Plants and Objects by Cyanide, *edited & recolored*

 

Sound & Musics :

RGSS 1~3, RPG Maker MV DLC

 

 

+DOWNLOADS+

 

 

 

 

Edited by cradth

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BATTLE MECHANICS

 

I decided to change the battle system for this game. Previously it was used Linear Motion Battle System

by Moghunter, now it's using ATB-Sideview Battle System.

 

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BP, AP, and Elemantra Gauge Detail :

 

BARRIER POINTS

Similar to Hit Points, except you CAN'T restore barrier points by resting

or sleeping. You'll get 10% BP recovery at the beginning of the battle or select

the GUARD command during the fight to restore the BP a character has.

 

ACTION POINTS

You'll spend AP to do everything in this game. Daily activities like eating,

sleeping, take a bath & studying cost small amount of AP. But heavy work like

monster hunting, mantra casting & doing part time jobs cost great amount of it.

Manage your AP wisely the whole day.

 

ELEMANTRA GAUGE

Basically it's TP in the default system. It has similar mechanic, Elemantra Gauge

will be filled in the battle. Battle action such as Attacking, defending and casting

specific Mantra will give you more points. You'll spend Elemantra Gauge to cast

Core Mantra and Full Sync Mantra.

 

+++

 

STRATEGY

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+++

 

BATTLEBACK

 

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The Battleback's color, effect and picture will vary depend on times of the day,

seasons and situation.

 

+++

 

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ELEMANTRA SPIRIT

It costs 100% Elemantra Gauge to manifest the maximum power of the Elmsphere into a powerful mythical being called Elemantra Spirit. You can alter their attack and get bonus stats by fusing another sphere into their Modifier slots.

 

+++

 

ELEMANTRA PARTICLES - ELEMENTAL CHART

 

This is the elemental chart / correlation for 19 Basic Elmspheres, more elemental chart for Advance, Alternate and Artificial will be updated soon. If you're familiar with Elements Combination in various japanese manga & JRPG then you'll find similarities with this huge elemental chart. There will be Magma, Cloud, Sound, Diamond, Distortion and the list goes on until 361 type of elementals.

 

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ELMSPHERE

 

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Elmsphere are magic spheres that allow the player to cast various Mantra (magic). These spheres will grant its user with various mantras or abilities that can be used in a battle, or reproduce a specific mantra that can only be conjured/used by a character proficient in that type of mantra to interact with objects, or people outside battle. For an example, Water Mantra is used for watering your crops and flowers in the garden.

 

Nature Element

Considered as common class. There are 8 Nature Element in total.

 

FIRE

Fire is strong against Ice, and weak against Water.

This element can be enhanced with Flare.

The offspring elemental of Fire : Flame, Heat, Magma, Plasma, Steam, Blaze, Inferno

 

ICE

Ice is strong against Wind, and weak against Fire.

This element can be enhanced with Solid.

The offspring elemental of Ice : Frost, Avalanche, Squall, Glacier, Crystal, Icicle, Blizzard

 

WIND

Wind is strong against Earth, and weak against Ice.

This element can be enhanced with Venom.

The offspring elemental of Wind : Gale, Cyclone, Typhoon, Firestorm, Winter, Smoke, Hurricane

 

EARTH

Earth is strong against Thunder, and weak against Wind.

This element can be enhanced with Gravity.

The offspring elemental of Earth : Rock, Wood, Glass, Snow, Sand, Erode, Quake

 

THUNDER

Thunder is strong against Water, and weak against Earth.

This element can be enhanced with Wave.

The offspring elemental of Thunder : Lightning, Radiation, Snowstorm, Shock, Magnet, Voltage, Thunderstorm

 

WATER

Water is strong against Fire, and weak against Thunder.

This element can be enhanced with Plant.

The offspring elemental of Water : Tide, Mist, Rain, Seawave, Acid, Tsunami, Flood

 

LIGHT 

Light and Dark are strong against each other.

It's also strong against Venom, and weak against Solid.

This element can't be enhanced.

The offspring elemental of Light : Ray, Laser, Aurora, Dust, Soil, Beam, Holy

 

DARK

Light and Dark are strong against each other.

It's also strong against Plant, and weak against Wave.

This element can't be enhanced.

The offspring elemental of Dark : Darkness, Dark Fire, Freeze, Spectre, Abyss, Shadow, Black Hole

 

Enhancer Element

Considered as rare class. There are 6 Enhancer Element in total.

 

FLARE

Flare is strong against Solid.

This element can't be enhanced.

The offspring elemental of Flare : Photon, Blitz, Counter, Sunflare

 

SOLID

Solid is strong against Light, and weak against Flare.

This element can be enhanced with Space.

The offspring elemental of Solid : Metal, Protect, Cover, Diamond

 

VENOM

Venom is strong against Life.

This element can be enhanced with Death.

The offspring elemental of Venom : Poison, Gas, Toxic, Curse

 

GRAVITY

Gravity is strong against Wave.

This element can't be enhanced.

The offspring elemental of Gravity : Pressure, Float, Heavy, Meteor

 

WAVE

Wave is strong against Dark, and weak against Gravity.

This element can be enhanced with Time.

The offspring elemental of Wave : Pulse, Sound, Sense, Supersonic

 

PLANT

Plant is strong against Death.

This element can be enhanced with Life.

The offspring elemental of Plant : Root, Leaf, Blossom, Evergreen

[/SPOILER]

 

Relic Element

Considered as epic class. There are 5 Relic Element in total.

 

TIME

Time and Space are strong against each other.

This element can't be enhanced.

The offspring elemental of Time : Kairos, Chronos, Aeon

 

SPACE

Time and Space are strong against each other.

This element can't be enhanced.

The offspring elemental of Space : Distortion, Realm, Dimension

 

DEATH

Death and Life are strong against each other.

This element can't be enhanced.

The offspring elemental of Death : Doom, Astral, End

 

LIFE

Death and Life are strong against each other.

This element can't be enhanced.

The offspring elemental of Fire : Rebirth, Mana, Creation

 

VOID

Void is strong against Light, Dark, Time, Space, Death and Life.

This element has no weakness and can't be enhanced.

The offspring elemental of Void : -none-

 

+++++++++++++++++++++++++++++++++++

 

ELMSPHERE LINK

 

Each Elmsphere is working in conjunction with other equipped Elmsphere. It means, you'll get new mantra

if you have 2 Elmspheres equipped in slots that are next to each other. For examples, if you equipped two

Wind Elmspheres next to each other, it'll give you a mantra that can be learned from Gale Elmsphere (Wind + Wind = Gale), 

if you equipped a Fire Elmsphere next to Flare Elmsphere, it'll give you a mantra with Blaze elemental (Flare + Fire = Blaze).

 

 

Edited by cradth

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Posted (edited)

Hello! I am a little behind on sharing what I've been up to lately. So to square things up, I'll just tell you about them now.

 

Some changes I've been made (v0.32) :

 

Story & Missions

  • Corrected some dialogues & interactions.
  • Corrected Items, Mantra & Components description.
  • Fixed cursor speed when accessing TEC Phone, Database, Missions Menu.
  • Added new area - Teirra Haven Tower 4F
  • Added Eidart - Boss Fight in Teirra Haven Tower.
  • Added new safe area in Dyna Base (to use Hyperion Termina).
  • Added North Gerrand - map test at the end of the game demo.
  • Added new E-Caster Mods (accessories).
  • Added new NPCs, new scenes during the first mission.
  • The Oracle Knight from Gerrand is now named Cain Silvarion.
  • The rebel's top fighters are now called Apostles.

Gameplay & Battle Mechanics

  • Added Active Time Battle System / ATB System. Battle commands such attack, mantra chanting, core mantra chanting have reversed ATB bar.
  • Added Offering System, now each installed mantra costs specific items.
  • Added Modded Barrier System, where player could initiate additional barrier with various buffs at the beginning of a battle.
  • Core Mantra now cost AP & EP. All actions in game will use Action Points.
  • Fixed AP cost for Flame Saber and Flame Axis (Eidart's Core Mantra).
  • Fixed action sequences. Battle HUD will be hidden during the action.
  • Faster animations during battle.
  • Added new gameplay & battle tutorials.
  • Added random Access Points to be hacked.
  • Added Free Training on Virtual Trainer and Eisenclad Base (Vargrad).

 

Game UI & HUD

  • Added ATB Bar (Different colors for each battle action).
  • Added Turn Order Display with Character & Enemy Faces.
  • Added New Message Window. It's more stylish and blends quite well with the background.

Visual

  • Improved parallax mapping : Teirra Haven's Elevator, Dyna Base, and more.
  • Added animated sun rays (weather effect) in Cloud Haven Forest.
  • Added new battlebacks : Vargrad, Dyna Base, Cloud Haven Dorm and Realms Duel Arena.
  • Added lighting effect on several maps : Vargrad, Dyna Base, Blue Wyvern, and more.
  • Added map details & shadow corrections : Vargrad, Dyna Base, Teirra Haven.
  • Added particle effect for treasures on map (Elmspheres & Essences).
  • Added new graphics for core mantra & mantra animation.
  • Fixed some low-res / jagged tilesets.
  • Fixed low-res World Map.
  • Fixed dropped item list and monster name in Enemy Data.

 

Bugs & Glitches

  • Fixed an issue where the background images for Missions & Enemy Data keeps appearing upon exiting Hyperion Termina.
  • Fixed an issue where player could die starving in the first and second day. Even with full Hungry Meter. Fixed the same issue in Cloud Haven Dorm.
  • Fixed an issue where the objectives could get stuck on the sixth day.
  • Fixed an issue that prevented player from collecting Elemantra Particles.
  • Fixed an issue where Eidart's blocking player movement during auto-run events.
  • Fixed an issue where the player can see another Eidart while doing story events.
  • Fixed an issue where the "upper layer" tilesets cover character's head while sitting on a chair.
  • Fixed a game-breaking glitch where pressing ESC button or selecting SHUT DOWN in Hyperion Termina Menu couldn't take player back to map.

 

Stability

  • Memory usage improvements within the game : maps, navigation, battle system, particle effects, TEC device, menu screens, RPG Maker MV engine-related, and more.
  • Framerate fixes : animations, game loading, characters, maps, and more.

 

SCREEENSHOTS

 

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LIVENEL - Chapter 1 Demo v0.34 is now available~

 

Story & Missions

  • Added new pop-up messages during battle.
  • Corrected some pop-up messages during battle.
  • Corrected some dialogues for Main Mission.
  • Added new lines for all NPCs in North Gerrand.

Gameplay & Battle Mechanics

  • Removed elemantra particles in safe area.
  • Decreased AP Bonus in the beginning of the battle.
  • Corrected battle tutorial & guide.
  • Fixed some jump points in Vargrad.
  • Added mantra interaction with some NPCs.

Game UI & HUD

  • Added new HUD for game tutorials.
  • Corrected the contents for game tutorials.
  • Fixed Status Effect icons on mantra description.

Visual

  • Added city and region names to world map.
  • Corrected x,y anchor for all event icons.
  • Corrected some light effects in Vargrad.
  • Corrected some light effects in Blue Wyvern.
  • Corrected light effects when using warp points.
  • Removed unseen crystals in Vargrad.
  • Recolor some objects in Vargrad

Bugs & Glitches

  • Fixed an issue where menu window becomes transparent after some random battles and boss battle.
  • Fixed an issue where some Access Points can't be hacked after cancellation.

 

++++++++++++++++++++++++++++++++++++++++++++++++++++++

 

MEDIA

 

 

++++++++++++++++++++++++++++++++++++++++++++++++++++++

 

DIRECT DOWNLOAD LINK

Google Drive 345MB

 

 

 

Edited by cradth

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Technical Demo Update | Q2 May 2021 | Chapter 1

 

LIVENEL - Nocturnal Skyrift Demo v1.05 is now available~

 

Story & Missions

  • Added new cutscenes and events during intermission.
  • Fixed the game tutorial during the first scavenger mission.
  • Fixed more dialogues during the main mission and battle.

Gameplay & Battle Mechanics

  • Fixed the TEC Virtual Trainer. Added two initial Ability Spheres.
  • Fixed the description for all Ability Spheres in TEC Virtual Trainer.
  • Added an option to turn ON / OFF Lighting Effect in game setting.
  • Added an auto-save when the player reach Teirra Haven.
  • Faster message speed for all cutscenes and dialogues.
  • Removed touch input, including mouse input to prevent various glitches.

Game UI & HUD

  • Added new background image for Shops, Inventory and Transvault.
  • Added new images for the game tutorials, including gamepad key mapping.
  • Updated character profiles & fixed the Character Profile page switch.
  • Updated the background images for hacking requirement.
  • Fixed the selection background images in some game menus.
  • Fixed TEC Apps icons for RAM Boost and Guide when activate/deactivate it.
  • Fixed the background image for messages and choices. They're now more consistent.

Visual

  • Reworked the Lighting Effects in all areas. Added new tints and recolored all lights.
  • Revised the Guard animation for Lucain and Eidart.
  • Revised the game title during Opening Credits sequence.
  • Added a switch to turn ON / OFF the lamps in Lucain's dorm.
  • Added new animation for all elmspheres found in map.
  • Added blood stain images in some areas, including Dyna Base.
  • Added more tiles to the right and left in Lower Deck - Blue Wyvern.
  • Fixed the layer images for Chapel of Ravunkh, Topaz Gate - Falreon Union, etc
  • Updated character spiresheets and tilesets. Including the tilesets for Falreon Union.

Bugs & Glitches

  • Fixed an issue where player can't use earth mantra during A Little Help side mission.
  • Fixed an issue where player can still use his phone after taking a bath.
  • Fixed an issue where player would move up & down several times while climbing the stairs.
  • Fixed a game breaking bug where player can't move after leaving the Blue Wyvern Airship.
  • Fixed a game breaking bug where player turned invisible in a battle.
  • Fixed the Screen Fade during cutscenes.

++++++++++++++++++++++++++++++++++++++++++++++++++++++

 

MEDIA

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++++++++++++++++++++++++++++++++++++++++++++++++++++++

 

DOWNLOAD LINK (v1.05)

 

[SPOILER=Google Drive 350MB+]

https://rpgmaker.net/games/8280/downloads/11313/

[/SPOILER]

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