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Good Day Everyone!

So I've been working on my game a lot, using the Yanfly Engine MV Plugins. Now I'm using the Enemy Levels plugin and I wanna make a enemy leveling system out of it.

So here me out:

 

Say Player Level is 3. According to that level or around that level range, I wanna make a common event that says: if

gameParty.leader().level > 3

then Enemy Max Level = 5, Enemy Level = 1

 

Of-course I will have to make multiple conditional branches for each level range. So:

 

Q: Is there a way to do this?

 

Enemy min and max levels are only found in Note tags.(as far as I know)

 

If anyone could help me with this, I'd appreciate it.

 

Thanks in Advance, 

W.M.K

Game: Land of Calgwin™ Beta 0.2b

Link: https://wmk.itch.io/land-of-calgwin-beta

 

 

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Actually I have found out a way to do this in Note Tags:

<Custom Starting Level>
level = $gameParty.leader().level;
</Custom Starting Level>
<Level Fluctuation: x>


This'll make it where the enemy staring level is equal to the players level.
But then it can be x more or less than that level.
So if you set x to 2. And the leader's level is 3. Then the enemy level can be up to 5 or down to 1. 

<Positive Level Fluctuation: x>
<Negative Level Fluctuation: x>

If you want to have different increase/decreases like if the leader's level is 5 and you want to be as low as 2 but as high as 6.
But then at level 10 you have enemies with levels as low as 7 but as high as 11.

 

Although I'd like to that in certain maps it would be certain levels rather than the player level thing, but I guess this'll do. Or I could make the enemy gain levels but will that work if in the note tag I've set the max level to something lower than want it gained?

 

Best Regards,

W.M.K

Game: Land of Calgwin™Beta

Link: https://wmk.itch.io/land-of-calgwin-beta

Edited by W.M.K
Extra things to be typed

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