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ThunderDragon32

Octopath Traveler Battle System Plugin (Paid Request)

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Essentially, I would like to have the boost battle system used in "OctoPath Traveler" as a plugin for Rpg maker mv.
 
I would like it to have full customization.
 
How does this battle system work?
Every turn a character is given a BP point (Boost Point) which is used to pay for stronger versions of skills.
Only up to 5 BP can be held by a character.
After attacking after using a BP the character will not receive one next turn.
For the standard attack it lets you attack again, so 3 BP for a standard attack would make the character attack 3 times.
 
I would like to have a way to increase attack power/add status effects in the skills note tag box for battle point usage.
 
Characters have a way to change weapon during battle.
 
If its possible, in the game an aura effect is shown around a character during using a BP point I would like to have the option to have a animation play when using BP.
 
Enemy Shield Counter:
 
Every enemy in the game has a weakness, when first encountering an enemy you will see a ? box under the enemy.
When using the correct weapon the ? box turns into that weapon showing they're weak to it and reducing their shield counter down.
 
Lets say, enemy A has 2 shield points, attacking him with the correct weapon twice would break the shield and stunning him so he can't attack next turn.
 
After the next turn is over he would have a priority and would attack first and the shield counter would be back to normal.
 
I would like a way to put in the enemy note tag box to put the number of shield points/weaknesses.
 
A way to put in Icon weakness/shield Counter IMG
 
Also the game has "BREAK" show up when reducing the enemy shield counter to 0, so a way to have a IMG fade in and out that would do that would be great!
 
I would also like to have a skill to have the ability to show weaknesses.
 
This might require the creation of a new Turn order display.
 
I hope I have explained this enough, here is a video of the battle system in action.
[MEDIA=youtube]id=9lM83_3HI4k;t=886[/MEDIA]

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While I can't help much with this, since I haven't played and don't know anything much about Octopath Traveler's battle system, from what I can tell, what this request seems to involve multiple systems at once. So I suggest maybe you should break up the request into some of the individual systems you're looking for.

 

For a start, from what I see looking at the video, the battle system uses some kind of CTB-style system where the actors take individual turns, unlike how MV's default system requires inputting all of the party members' actions at the same time. Individual actor turns/CTB is already one system on its own. The only thing special about this one seems to be that instead of having all future turns listed on the same bar like usual, it's been visually split into 2 separate bars, one for current/other battlers' upcoming turns, a second one for all their next turn afterwards.

 

Then you have the Break system, which is another system on its own. This one doesn't matter when anybody takes their turn, I assume its just the number of hits with the right weapon, whether you have 3 different members doing it or 1 person doing it all.

 

Then there's the Boost Point system. Again, unless I'm missing something, this one technically doesn't rely on actor turn order (and doesn't rely on anything to do with Break), it just makes actors gain a point of some custom "BP" resource every turn, which they can spend to activate a self-buff. Under the default MV system they just all gain points at the same time.

 

You might be more likely to get the request fulfilled if you ask for each one separately.

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