Vis_Mage 84 Posted January 18, 2019 Hello! I was hoping someone could help me create a, inventory related script. What I'm hoping to create is a "Battle Pouch", which essentially acts as a secondary inventory (with a limited capacity, ideally based on a variable, for the sake of future-proofing). In battle, using the item command would not give you access to your main inventory, but instead only to the items you placed into your Battle Pouch beforehand. As a side note, I don't know if it would be easier to go about making this from scratch, or by building off of an existing script, but I do already make use of the Storage Boxes script. These do allow you to place items in a separate inventory, although I don't know if accessing them/using them in battle would be feasible. I just thought I'd toss the idea out there in case it makes things easier. I hope this all makes sense. By all means, let me know if you have any questions. Thank you! 1 Share this post Link to post Share on other sites
PhoenixSoul 1,404 Posted January 18, 2019 Hmmm... Not an unfamiliar mechanic. Final Fantasy II (NES) has a similar mechanic (only it's limited to one in-battle item per character). Share this post Link to post Share on other sites
Kayzee 4,032 Posted January 20, 2019 Uh, well I did make my own storage script and made the normal inventory smaller in my game, but it's not quite the same thing. Oh! And there was this script somewhere, I think it was called 'actor inventory' that let you equip items to a party member's inventory and only the items you equipped there could be used in battle. With Yanfly's equip engine I think you could give yourself extra equip slots for them too... 1 Share this post Link to post Share on other sites
roninator2 256 Posted January 20, 2019 This may be resolved as the member posted this question on RPGMakeWeb which Sixth responded with a snippet. 1 Share this post Link to post Share on other sites
Vis_Mage 84 Posted January 20, 2019 Thank you for the advice everyone! 7 hours ago, roninator2 said: This may be resolved as the member posted this question on RPGMakeWeb which Sixth responded with a snippet. Indeed, Sixth helped me get things worked out last night, so all is good now. 1 Share this post Link to post Share on other sites