+ AdamSakuru 43 Posted February 12, 2019 (edited) Developer Note: What you see here is a work in progress! Anything lacking "polish" will be polished eventually. Presents: ...It's Cyberpunk, but with less punk? The year is 802-11a... In the United Serial Baud, Node and his girlfriend Lady are Drivers. As Drivers, they take on various kinds of jobs for the citizens of CPUcity to get by and pay their rent. When Node is duped by a supposedly high-paying client into installing a virus—created by a Cyberian terrorist group and disguised as a security update—into the U.S.B's core system, he is framed for capital treason and backed into a corner. As the virus begins to spread, Node is wanted for termination by the BIOS Justice Force and thrust into the fight of his life! Now Node, with the help of Lady and his long-time friend Krysto, must deal with the creator of the virus and save the U.S.B. from certain destruction... ●Six playable characters. That's ONE more than five! (...Do the math) ●Unique presentation and feel! This ain't just another 'standard RPG Maker' game. ●Animated cut-scenes made in Toon Boom Harmony. (The same software that's used to animate shows like Rick & Morty!) ●Link up! Hitting enemy weaknesses or landing critical blows on them gives you a chance of hosting special combination techniques. ●Feel the prices of a certain business are too high? Take a play out of the Definitive Hustler's Fundamentals and hustle those pesky shop keepers into giving you some temporary lower prices! But don't abuse the hustle or you'll piss off the shopkeeper... ●Channel your inner Psion! Find MODS and MOD chips to customize which Psionic abilities party members bring to the fight. ●An original soundtrack composed by Chris Austman, formerly from the band AM Static. [slowly being added to the game] ●(Pending) Mini-games? Spoiler ...The heroes! I think they're pretty cool. I'm kinda biased, though... (From left to right) Node Ad-Hoc, Lady Nawalt, Krysto Brzozowski, EN-Crypt VARS, Detective Schot Eckstein and Captcha' VARS. Spoiler ...The Screens of Death! A terrorist group from Cyberia led by Jeifar Fizadeh. For some reason, they have a strong hatred of the U.S.B. and—in an attempt to bring about its destruction—created the virus that Node gets tricked into installing. (From left to right) Ludwig Turiyag the "Black Screen of Death", Richter Scale the "Green Screen of Death", Jeifar Fizadeh the "Blue Screen of Death", Pareese Yaskow the "Yellow Screen of Death", Aleksander Rodiks the "Red Screen of Death", Kyma Chaykuk the "Grey Screen of Death". The Sin Tax battle system uses Yanfly's Battle Engine Core for its base, with additional elements added to make things interesting. Node and up to two additional party members will fight against enemy targets in quick, turn-based side-view battles! Party members and enemy targets can change their row positioning on the field, which alter their stats as well as which of their actions and skills can be used. Skills may need to warm up, cool down, or have limited uses per battle. Enemies can also have dynamic A.I, being able to respond accordingly to the tide of battle. This can make for some challenging encounters! [Will be updated soon.] A rough demo of the game's first chapter. The game starts in full-screen, but if you hit F4, it'll change to windowed mode. >>Sin Tax [Rough Chapter 1+2 Demo]<< Most of the soundtrack is placeholder, but a few of the tracks are from Chris Austman. The title screen track, dream sequence/past reflection, battle theme and event battle theme are made by him. KNOWN BUGS: A) None. ...Hey, neat! A modified slice of this project tied for 1st place in Driftwood Gaming's "5 Minute Game Jam" that he held to celebrate reaching 10K subscribers! Credits: Spoiler Direction: Adam Muhieddine ---------------------------------- ---------------------------------- ---------------------------------- Co-Direction: Christopher Patten ---------------------------------- ---------------------------------- ---------------------------------- Scenario: Adam Muhieddine Chris Patten ---------------------------------- ---------------------------------- ---------------------------------- Programming: Aloe Guvner Atreyo Ray DreamX Galv Hime Jason R. Godding Kino MogHunter Mokusei Penguin Orange Quasi Resi SoulPour777 SumRndmDde (http://sumrndm.site/ Make sure to link his website!) Waynee95 Yanfly YoraeRasante ---------------------------------- ---------------------------------- ---------------------------------- Additional Plugins: Victor Rivera YoraeRasante ---------------------------------- ---------------------------------- ---------------------------------- Technical Support: lolshtar Kino Kimou Doutei Mike Pors Naveed Pivoo Shaz Waynee95 Wyploc YoraeRasante ---------------------------------- ---------------------------------- ---------------------------------- Battle System: Yanfly for "Yanfly Battle Engine Core" ---------------------------------- ---------------------------------- ---------------------------------- Character Design: Adam Muhieddine ---------------------------------- ---------------------------------- ---------------------------------- Artist + Animation: Adam Muhieddine ---------------------------------- ---------------------------------- ---------------------------------- Soundtrack: Chris Austman http://www.freesfx.co.uk (credit for any BGM or SFX you may use from there) GreenTone/Rice for original "Battle BGM" Midi. http://greentone.ina-ka.com/midi.html ---------------------------------- ---------------------------------- ---------------------------------- Sound Effects: Adam Muhieddine William Ramsey http://www.freesfx.co.uk (credit for any BGM or SFX you may use from there) ---------------------------------- ---------------------------------- ---------------------------------- Map Design: Adam Muhieddine ---------------------------------- ---------------------------------- ---------------------------------- Game Testers: Decalfinated Deathborn Jager Jennifer Dawe Kazuto Kendra Chang KimoiDoutei StalkerFoxxi Thomas Pergentille ---------------------------------- ---------------------------------- ---------------------------------- Special Thanks: Bryson '8 Bit Ninja' Montgomery Chris Austman Christopher Patten David Kerr Eric Freeman George Preston Kevin Kurytnik Micheal Welchman QuickDraw Animation Society Silas Kaufman Yanfly Edited June 15, 2019 by AdamSakuru Share this post Link to post Share on other sites
+ AdamSakuru 43 Posted February 27, 2019 Updated! Fixed the bug that was causing the battle party status window to slide out of frame after shaking if only two party members took damage. Updated the game's options scene. Now it's done through YEP Options Core. You can change the tone of the windows now! I'm moving the animated video project files into Toon Boom Harmony 14 (I was using 10 before) and I've started the process of polishing the existing cut-scenes. Chris Austman's opening track has been added into the opening animation/opening credits sequence. I've updated how the T: Drive Map scene works. Now the player can free roam the Mode7 map instead of having to slide through each location like before. Share this post Link to post Share on other sites
+ AdamSakuru 43 Posted June 15, 2019 (edited) Updated! Demo extended a little. Added a couple new audio tracks to the game (ones I composed), cleaned out some bugs/errors and I've made some modifications to the Timed Hits due to some feedback about the timing being a bit too difficult for some. The window for a successful timed hit has been widened a little bit. I also added in a system for footstep sound effects. On a personal note, I've developed carpal tunnel in my right hand. I'll be slowing down for a little while before I continue with Sin Tax. I need to get some health stuff sorted out first. Also, the demo will now be hosted on my website: http://www.studiodaeera.com For anyone curious, my sound-cloud: https://soundcloud.com/studio-daeera Edited June 16, 2019 by AdamSakuru Share this post Link to post Share on other sites