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JtheDuelist

Event movement conditions based on eye contact?

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OK, so in one of my projects, I have two on-screen encounters, but I want them to act like this (below), how would I achieve this?
The first one moves much like a Dr. Who Weeping Angel, where it can move, but only if you don't make eye contact. It cannot move when eye contact with the player is made.
And the second is kind of the opposite, where it basically wonders at random, but the moment the player makes eye contact, it will basically charge at the player.

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