NickNick 0 Posted July 2, 2019 Is there a way to enable/desable bush effect? bush effect is inside: database/tilesets/ I dont use tilesets but parallax picture as a map.. so i cant call it properly with terrain tag.. and i need a script Share this post Link to post Share on other sites
Rikifive 3,411 Posted July 2, 2019 This thread has been moved to Editor Support and Discussion. Forum Feedback and Support is, as its name suggests, for providing feedback and seeking help with things related to the forums themselves. Share this post Link to post Share on other sites
Kayzee 4,032 Posted July 3, 2019 (edited) Honestly I have not used parallax mapping very much, but I was under the impression tilesets were still used just with blank images. Admittedly though it can be a pain to edit maps that way, so I can see why people would avoid that. Unless you made a script that let some tilemaps clear bitmaps in game I guess. Don't you need to use a tileset for terrain tags anyway? Or do you actually mean regions? People seem to mix those two things up a lot really. I can see how using regions to mark solid/special parts of a map would probobly be preferred to fiddling with blank images I guess. Anyway, if you want it, here is a little script to let a region act like a bush: class Game_Map BUSH_REGION = 8 # Change to whatever region number you want alias_method :bush_base?, :bush? def bush?(x, y) return true if bush_base?(x, y) valid?(x, y) && (region_id(x, y) == BUSH_REGION) end end Haven't really tested it, but it should work? Edited July 3, 2019 by Kayzee Share this post Link to post Share on other sites
NickNick 0 Posted July 5, 2019 Oh thanx so much for your try.. !!! :D But unfortunately i have errors.. A region call as you tried with your code would be nice.. But i dont care... all i need is a script to enable it.. and a script to disable it.. :P Share this post Link to post Share on other sites
NickNick 0 Posted July 5, 2019 Oh Sorry i forgot to ask you.. Is this code just for command script? Or is so that to replace the official code of the game in the folders .js? Share this post Link to post Share on other sites
Kayzee 4,032 Posted July 5, 2019 Oh wait, you are using MV arn't you? Ooops sorry, I really only know how to do it in VX Ace, so I can't help for MV at all. :( Sorry about that. Share this post Link to post Share on other sites
NickNick 0 Posted July 7, 2019 Yea Rpg Maker Mv ... Ohhh Ok! No problem.. Thanx for your time ! :D Share this post Link to post Share on other sites